Simon Appleton
Chieftain
- Joined
- Jun 16, 2004
- Messages
- 57
I don't have much idea what to do with espionage in CivIV. I read one guide that said something like "if you don't want to worry about espionage, just put the slider 10% and leave it". That's pretty much all I do. Espionage in CivIV never seemed powerful (or comprehensible!) to me, so I just neglected it to focus on all the other stuff.
First off - what's the benefit of putting espionage at 10% if I am not going to use it? I do it fairly religiously but am not sure what I am getting for my 10%. 10% sounds like quite a lot. (Early game, I'm on a knife edge of going bust. Later, I'm in various tech races. I only seem to have commerce - and espionage point generating buildings - late game). What do I get for that investment? I like seeing the tech AIs are investing in, but I wouldn't pay 10% for it. I understand there is a defensive benefit for counter-espionage. Again, nice but not sure it is worth 10%. Poisoned water and sabotage are generally not that much of a problem to endure; stolen tech is annoying but if I am ahead on tech anyway, I'm not that concerned about the backwards thieves.
Second, how should I use espionage more actively? I've read about using groups of spies to cause revolts in AI cities to get rid of the cultural defenses without siege (for cavalry rushes). What other uses are worthwhile?
For a long time I struggled to understand the espionage screen (I use BUG mod, not sure if it is the same without a mod) and still don't have a sure grasp. I think I now understand the left side is the stock of (unused?) points I have allocated into espionage against each civ and the flow of points per turn. And if my stock is close to or exceeds their's, I can see their research. I tinker with the weights on civs, so as not put too many points into civs that are very much behind me in espionage..And the right side of the screen is the espionage cost of various active espionage missions. Does expending espionage points on missions mean my stock of espionage points against a civilization falls (maknig it harder to see their research)? The mission costs seem rather high. I'm not really getting it.
Thanks for any pointers.
First off - what's the benefit of putting espionage at 10% if I am not going to use it? I do it fairly religiously but am not sure what I am getting for my 10%. 10% sounds like quite a lot. (Early game, I'm on a knife edge of going bust. Later, I'm in various tech races. I only seem to have commerce - and espionage point generating buildings - late game). What do I get for that investment? I like seeing the tech AIs are investing in, but I wouldn't pay 10% for it. I understand there is a defensive benefit for counter-espionage. Again, nice but not sure it is worth 10%. Poisoned water and sabotage are generally not that much of a problem to endure; stolen tech is annoying but if I am ahead on tech anyway, I'm not that concerned about the backwards thieves.
Second, how should I use espionage more actively? I've read about using groups of spies to cause revolts in AI cities to get rid of the cultural defenses without siege (for cavalry rushes). What other uses are worthwhile?
For a long time I struggled to understand the espionage screen (I use BUG mod, not sure if it is the same without a mod) and still don't have a sure grasp. I think I now understand the left side is the stock of (unused?) points I have allocated into espionage against each civ and the flow of points per turn. And if my stock is close to or exceeds their's, I can see their research. I tinker with the weights on civs, so as not put too many points into civs that are very much behind me in espionage..And the right side of the screen is the espionage cost of various active espionage missions. Does expending espionage points on missions mean my stock of espionage points against a civilization falls (maknig it harder to see their research)? The mission costs seem rather high. I'm not really getting it.
Thanks for any pointers.