What single thing annoys you most about Civ VI?

reefs (not really the most but they do annoy me)
It is not like the ocean is as valuable as land so why do we need obstacles in it?
 
Seriously? That would be the most clever thing I've ever seen the AI do if it happened in one of my games. I would be strangely happy about it.

Definitely serious. Similar thing happened again. Though in this case I had troops on the back side of my city to deal with barbarians. AI can see within their site range there are no units to defend, and so attacks. This is a relatively new game, and I'm currently going to lose my capital. I'm really annoyed. I could get it back I suppose. It's not like I have any city core buildings to get pillaged. I'm really annoyed because I don't usually get outsmarted like this by the AI. It's just difficult dealing with barbarians and a surprise attack that waits until your units are far away. This is one thing the AI is relatively clever at, attacking weaker defended targets.

edit: hah, my city survived with 5 hitpoints, and this is the turn my archer got built so, I escaped a near loss of city.
 
You cannot gift units to civs or city states. I cannot fight proxy wars! Also too few units and not enough difference in terms of looks. I is absurd for all units to look the same after the renaissance, why stop at cultural looks for units instead of keep going with it until later eras?
 
reefs (not really the most but they do annoy me)
It is not like the ocean is as valuable as land so why do we need obstacles in it?
Very good point. For some reason they thought that making the ocean more difficult would make more important.
 
The fact national borders cover water on the minimaps enrages me as a cartographer more than anything else.
And it wouldn't have even been that difficult to make Land Area/Total Area a toggle-able map button so you can see it either way.
 
I agree with many of these but for my biggest complaint, even though it's not original: lack of interesting things to do late in the game. I generally go for science victories so there comes a point where the game turns into "next turn" until those rockets are done and nothing else matters. But maybe the fundamental problem is the idea of victory conditions themselves. The world doesn't just stop because someone launched a rocket. Maybe the game should stop at a certain point and your progress in all areas can be taken into account. When I think back on past games, I don't know if my best memories are of how I achieved a victory - it's usually some moment like the time I conquered the Germans or the time I converted all the religions on my continent. Those were conditions I set myself.

For smaller things, I am annoyed by the wonkiness of the agendas : "You're headed for bankruptcy!" one turn (but I'm +150 gold per turn!) and then "You have a great economy!" the very next turn. Or Victoria loves to say how great she thinks I am moments before declaring war. I get that sometimes leaders lie to each other but I don't think this is machiavellian, I think it's wonky.
 
A fairly small thing that never fails to annoy me:

-When you park Inquisitors in your land to defend against enemy Apostles. Enemy Apostle attacks you and eventually dies, leading to Religion changes in the cities around, some of which involve your neighbour. Neighbour pops up with the "Your enemy proselytizers are not welcome!"

... I was just defending my own religion! It's not like I was out converting cities. You are the one who was attacking me.
 
The loyalty needs fixing, I can't put a city more than 10 tiles out without, -2, -5.-20... yet AI places a single city across the opposite side of my territory, so within 10 tiles of my cities, but 30+ away from his, and it does not flip even though there is no governor, or stationed unit. :crazyeye::confused:
 
The loyalty needs fixing, I can't put a city more than 10 tiles out without, -2, -5.-20... yet AI places a single city across the opposite side of my territory, so within 10 tiles of my cities, but 30+ away from his, and it does not flip even though there is no governor, or stationed unit. :crazyeye::confused:

Look at this game where I had 2 cities, one city had 16 population and the other 9 population. Yet Russia's nearby 5 city population didn't flip. I had to declare war to take it.
 

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How the game is simply unable to keep up with your output of Great Artists. Whenever I'm going for a cultural victory, no matter how many districts I build, I always seem to have a bunch of artists just waiting for a place where they can display their work.
Civ5 did a much better job providing slots for great works.
 
That are the great work slots are not ordered. So when I have to move a great work to another slot to get a synergy bonus, I have to move it all other place. Basically, the same type of slots should be clumped together.
 
I'd like if they were half as powerful but twice as many slots.

Also, it will never cease to annoy me that a library could not possibly hold a great work of writing. "Sorry, Mr. Twain, this library is for science books only!"
"You'll have to store your prose novel in an amphitheater." :crazyeye:
 
The lack of space for cities bugs me the most. It feels like there is less space for settlement than Civ5. And the loyalty penalties are annoying too.
 
I have a new one. I traded an artifact (in a full museum) to the Cree for another artifact. Does the game put the artifact in the full museum like a sensible person would do? No, it puts it in an empty museum so that the Archaeologist from the formerly empty museum only collects two artifacts, leaving the other museum permanently empty without the ability to add another artifact to it, making theming either museum impossible. And I already tried buying another artifact and the game won't let me. Thanks for screwing up my game. :mad:
 
Civ5 did a much better job providing slots for great works.

I think the reason for limited great work slots is Firaxis really pushed people to play wide. You have to work to get more great work slots by founding more cities and building theater squares.

In Civ V you could have 3 or 4 cities that'd hold all you're great work, which is kinda unrealistic.
 
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