What units do you miss?

He is talking about trebuchets indeed, and I couldn't agree more.

The only problem with this is, in terms of realism, that trebuchets had to be built and assembled on-site, as it was a relatively more complex slingshot mechanism that you couldn't carry here and there so easily.


I also miss the Ottoman sipahis...
 
Yes, I meant the trebuchet. Way to cumbersome to be dragged along, I agree.

From what I gather most big caliber siegeweapons in medieval times was assembled on the spot using local timber, which was still in abundance in medival times.

Of course the most effective siege method was digging a cave under one of the city walls. Placing timber buttresses in the cave under walls could withstand the pressure form above, while the workers dug away. So all that had to be done was to grease the supporting burtresses with tar and then put them to the fire and the walls would collapse.

Rome: Total War did put some effort into representing the art of siege warfare, but I have yet to see a game that presents the full science of breaking a fortification.

In the 17th century siege warfare would get so complex that a siege could be won without firing a single shot.

The garrison would simply surrender, once the trenchdiggers managed to dig themselves close enough to the fortification to set off a powderkeg that would blow the whole thing up.

It would be cool if somehow workers could be involved in siegewarfare. I.e. order the workers to make an "improvement" next to the besieged city that would dramatically lower the defense bonuse of the city.
 
Kinda funny, but the new suicide catapults/artillery are a lot like the old cruise missiles...

Wodan
 
gotta be the parachutist. I can't understand how such a great unit ability can be left out of a sequel. Did they just make a descision to save such a unit for an expansion pack or something.
 
I am working up a general list oif units left out, as well as new units to flesh out the choices in the midevil and modern era's

So far, units I intend to bring back are
Ageis Cruisers
Cruise Missiles
Tactical Nukes
Heli transports
Paratroopers

And if possible, the build forts & airfield options from civ III. Those worker options are just too good a strategy to not have employeed for civ IV...
 
The Berzerk. I want to swarm off a longboat in glorious 3D.
 
imiss chasing the "barbarian leader" halfway across the terrain to get my gold reward...he he. oh, and planting nasties in enemy citys with the old "proper" spy.
 
I can say that I am bummed that they left out quite a few units. I REALLY noticed it when I first got the game. It must be becuzz they are going to add them later. I mean, no nuke subs??? Its not acurate without them. They are a reality, and should be included. No cruisers ??? Whatsupwitdat? Civ 4 is great in so many ways, but they took a step backwards with the units as fars as I am concerned.
 
i miss the hookers and drug dealers...

just kidding, actually i miss the cruise missiles the most
 
Harry Haller said:
I also really miss engineers, and the ability to transform terrain.

I second that. It would be even nicer to have SMAC terraformers with the ability to raise / lower land, but since this oh-so-3D CIV4 still uses a flat map without any height levels, it would be quite useless *sigh*
 
Puzzlinon said:
The Berzerk. I want to swarm off a longboat in glorious 3D.

Agreed to the 2345440695th power. Berserks were so cool. :(

Vikings expansion! :)
 
Berserks. But I'm still hoping an expansion will bring them and Scandinavia into the realms of Civ 4.

Trebuchets. It's quite silly to have puny catapults around for almost two millenia.

Radar artillery, as an upgrade to regular artillery.

Diplomats as early era limited spies. Then again, now we have missionaries.

Something fast that moves 3 spaces a turn. And I don't mean Indian workers.

Flamethrowers. Flamethrowers are always cool. But it would require new animations of units on fire, so we'll propably never see them. :(

Fundamentalists. And stormtroopers. You should have access to stormtroopers under facism / police state. :(
 
Berserk.

Privateer.

Droman.

Paratrooper.
 
I agree with the missing of cruise missles and nuclear subs... as well as the bomberd function in general. Cruise missles were the only bombard unit (besides nukes) that could outright kill a unit and i loved it... I use to garrison them on coastlines as anti-ship weapons.

I modded nuclear subs on a civ 3 map i made. I gave it a 5 slot capacity and gave cruise missles the Tactical Missle option and +2 to range... let me use the nuclear sub as non-nuclear balistic missle sub against the enemy. actually prooved to be a great first strike weapon prior to a water landing :p

I also miss the Ageis Cruiser... mainly because it was one of 2 units that could see subs. in Civ 4 the normal destroyers (most common unit) can see them... kinda makes subs useless. With the Ageis it was an expensive ship that could be used as an escort.
 
I think berserks should have the "catapult" Flag in this version. Seems like how they would fight in real combat. I modded my berserks in Civ3 to have zero range bombard instead of Amphibious assault. My berserks didn't waste time attacking settlements they fought 1000 year land battles and tanks.

I miss Armies and my strategic advantage over the AI. Who taught the AI to fight wars?
 
smileylad said:
imiss chasing the "barbarian leader" halfway across the terrain to get my gold reward...he he. oh, and planting nasties in enemy citys with the old "proper" spy.

OMG ... I *SO* forgot about that little bugger! That was such a great little game addition ... yeah, I miss that.
 
cruise missile
ageis
tactical nukes.. are much cheaper than icbm *sigh*
partisans from civ 2 (the simplest way to take back a city)
radar artillery
heli transport
paratroopers.. man i miss them so much i can cry.. i need paratroopers to do damage to a city's improvements
 
Come on guys, No one has mentioned the cool Partisans. The dudes that would take to the hill when the city fell, and would run a muck outside.
 
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