EgonSpengler
Deity
- Joined
- Jun 26, 2014
- Messages
- 11,682
Path of Addiction: My second go-around with the Templar is very different from the first. Level 30-something. Molten Strike. Firestorm. Armageddon Brand. Spell Totem Support -> Scorching Ray.
I'm using a mace & shield again, but mostly for the gem slots and bonuses provided by the equipment. No passive skill points spent on melee, as yet, and the effectiveness of these fire spells, I don't foresee any need for melee. I like the idea of a staff for this character, but it seems like two pieces of one-handed equipment are always going to be better than one, two-handed weapon. Maybe I'm missing something.
I hadn't realized how the Brands work until I started using one. I thought they were static, meant for sticking to a Boss or other high-health target. Just from the name, "brand", I was imagining something likes runes in tabletop games like Dungeons & Dragons - powerful, but of limited utility. The fact that they jump around is borderline overpowered (that also makes "Brand Recall" make more sense - on paper, I wasn't sure what that spell was for).
I'm using a mace & shield again, but mostly for the gem slots and bonuses provided by the equipment. No passive skill points spent on melee, as yet, and the effectiveness of these fire spells, I don't foresee any need for melee. I like the idea of a staff for this character, but it seems like two pieces of one-handed equipment are always going to be better than one, two-handed weapon. Maybe I'm missing something.
I hadn't realized how the Brands work until I started using one. I thought they were static, meant for sticking to a Boss or other high-health target. Just from the name, "brand", I was imagining something likes runes in tabletop games like Dungeons & Dragons - powerful, but of limited utility. The fact that they jump around is borderline overpowered (that also makes "Brand Recall" make more sense - on paper, I wasn't sure what that spell was for).