What was your first video game?

I dont think so. It lasted the same not matter the land size you choose, and there was not way to skip it till the end.
I'm sure about it. I pressed ESC/Spacebar/Enter, and it ended usually about the third or fourth screen. I was never forced to wait until the very last one.
 
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It was never mandatory, but the trick is that it lasts until the world is built. And on Amiga, it took about half the length of the intro to build the world. Hence you would THINK it's not skippable, while it's just the computer working in the background.

It was loading itself, I had a HDD so I ran Civ on my HDD so the l would be able to skip the intro almost straight away.
I think the second of the intro screens for me I was able to skip the intro.
 
I'm sure about it. I pressed ESC/Spacebar/Enter, and it ended usually about the third or fourth screen. I was never forced to wait until the very last one.

Maybe. Though i run it on an Amiga 500 with an extra 512 (?) kb of Ram, for an impressive grand total of... 1024 kb Ram!!! (ie the optimal amiga at the time), and the intro either took 15 min to end, or even worse it would get stuck. I suppose i did infer from this that it was a memory issue with building huge maps, but they really should have been more careful.
That said, i recall that the contemporary PCs had better gfx (eg some more animation) for Civ1, which was really shocking, cause back then it wasn't certain that PCs would take Amiga out of the market. A few years before that PCs were a laughing stock as a game machine, with gfx seen in Maniac Mansion and Zac Mcracken :lol:
 
Maybe. Though i run it on an Amiga 500 with an extra 512 (?) kb of Ram, for an impressive grand total of... 1024 kb Ram!!! (ie the optimal amiga at the time), and the intro either took 15 min to end, or even worse it would get stuck. I suppose i did infer from this that it was a memory issue with building huge maps, but they really should have been more careful.

That reminds me I had to write a custom start up sequence, to use up less memory which was only 1 Meg at the time
Else civilization wouldn't load completely and was missing some important unit graphics. Unlike today with our Gigs of cheap ram, back then I couldnt even open up too many windows or loadup other other programs in the background because Civ would use up almost all the memory buffer.

Back when the Amiga first came out it was heads and shoulders more advanced then the PC, People were running that jet strike game in full 3D, then they would load up a word processor do some work, Pull down the window and show multitasking as the Game was still running in the background. Commodore then screwed up by investing the the stupid CD-ROM and a Console which both flopped badly and thus never recovered. Really all Amiga had to do was follow the PC with better CPUs each year and lower prices. Only the real hardware nerds upgraded their Amiga processors if only Commodore had mass marketed this and kept prices below that of the PC market.
 
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That sounds like a story from the Dark Ages!
 
That reminds me I had to write a custom start up sequence, to use up less memory which was only 1 Meg at the time
640k actually. The 1M limit was already an extension.
Who from these times doesn't remember the metagame of trying to free enough of CONVENTIONAL MEMORY (drums and lightning strike boom) to run their games ?
I managed to get a 616K config with everything but the CD driver loaded, 610 with it. My first computer-related crowning accomplishment. ON YOUR KNEE AND WORSHIP ME, PLEBS !
 
Civ 2 wins the aesthetic game for its moment for me.
 
Civ 2 was the "real" civ for me. I played Civ 1 a lot too but it was more of a prototype. Never got really hooked by 3,4,5,6,7...
 
Civ4 was the best one. Also, Heroes 2 and 3, Settlers 2

Kill the HERETIC
The stacking mechanic was stupid, how can anyone say it is the best Civ game of the series ?
 
Well, it IS by far the best Civ of the serie. 1upt is utterly idiotic and has lots of terrible consequences for the game.
Also, the design of Civ4 is very elegant, allowing for lots of different strategies and a level of abstraction that is good both for immersion and gameplay (though I'd rate Civ3 higher in immersion, but that's more because of interface details and music).
 
When it comes to combat mechanics, all Civ games are stupid.

Endless Legends is the only right answer in that regard.
 
Civ3 was step in right direction (e.g. introducing concepts like borders, etc), but wasn't polished enough.
Civ5 also had good features, but the 1 unit per tile idea broke everything.
 
TBH, I don't remember anything in Civ5 that was an improvement over Civ4. I know I'm in the minority, but even the graphics were a step down for me (too lifeless and paint-like).
 
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