What was your first video game?

Civ3 was step in right direction (e.g. introducing concepts like borders, etc), but wasn't polished enough.
Civ5 also had good features, but the 1 unit per tile idea broke everything.
I think civ 1 had it best. It was possible have more units per tile but when you destroyed one unit above, you destroyed them all. Stacking strategy was possible but problematic.
 
TBH, I don't remember anything in Civ5 that was an improvement over Civ4. I know I'm in the minority, but even the graphics were a step down for me (too lifeless and paint-like).
Culture and social policies system was not bad, as far as I remember.

I think civ 1 had it best. It was possible have more units per tile but when you destroyed one unit above, you destroyed them all. Stacking strategy was possible but problematic.
I think even stacking in Civ4 was done better than in other versions. You could use combined arms strategy effectively, artillery and bombers could do collateral damage, cavalry could flank attack artillery. Civ1 and Civ2 had balance problems (e.g. enemy could spam spies and steal all your technologies - in Civ4 it was too expensive) and also stupid micromanagement issues. I remember a neighboring civ developed habit of flying a bomber next to my capital almost every turn, and I had to rearrange city pops every time because of that.
 
Culture and social policies system was not bad, as far as I remember.
Ah yes, true. Chalk this one as a good idea of Civ5 over 4. I could definitely enjoy this system retrofitted into Civ4.
 
Hex Tiles are the most obvious improvement over Civ 4, if for no other reason than that it prevents the diagonal movement "cheating".
Civs are also far more unique than Civs were in Civ IV (although both can again not keep up with Endless Legend's amazing race-system :p)
Ideologies are far more interesting and unique.
Getting rid of tech trading is probably the best decision ever made in a Civ game.
 
Civ 2 had the best sound effects. Its title screen score gives Civ 4 (vanilla) a run for its money.
 
I prefer the sound effects of Civ3.
Also, I found the Civ3 infantry unit strangely compelling - somehow, it really gave the feeling of having WWI/WWII large troops of infantrymen.
 
TBH, I don't remember anything in Civ5 that was an improvement over Civ4. I know I'm in the minority, but even the graphics were a step down for me (too lifeless and paint-like).
Im with you on this... especially the part about the graphics... I was very underwhelmed with Civ 5's graphics vis a vis Civ 4... the units are also way too small and similar looking. The music isn't nearly as good also.

The one thing about the Civ 5 graphics that I really enjoyed was the use of clouds to replace the black spaces for undiscovered territory. I wish that they had stuck with that for Civ 6... use the cool map effect for Fog-of-War but keep the clouds for undiscovered territory... or some combination of that.

One more thing... why can't bring back the gosh-darned era specific leaderheads and backgrounds from Civ 3:mad:??? Meeting a three-piece-suited Roosevelt or Washington in ancient days really screws with immersion.
Hex Tiles are the most obvious improvement over Civ 4, if for no other reason than that it prevents the diagonal movement "cheating".
I also like the hexes... 1UPT, not so much... too many logjams :ack:
 
Another good thing introduced in Civ5 was road maintenance. Road network had to be planned carefully instead of just putting roads everywhere like in Civ4.
But Civ4 had awesome AI. If I remember correctly, Firaxis at some point hired a modder who made improved AI mod.
 
1UPT, not so much... too many logjams

Stop spamming units then. The one unit per tile was supposed to break players of the habit of building massive militaries and try to encourage them to build smaller armies and use them more effectively/tactically.

Personally, I liked the one unit per tile because it also killed the idea of "largest military wins" because large military forces would inevitably be forced into bottlenecks and chokepoints preventing them from using their numbers to their advantage. That could allow a smaller force commanded by a semi-intelligent player to slowly wear down that large force and create situations where they face that large force on more even terms.
 
In Civ3 it was very common to have some AI (usually they lived on the other side of the continent) never show up in your territory before, and then parade a horde of 50 units and promptly declare war if you asked him to leave (or just do the same if you didn't even bother and were just struggling to move your 20 units to the border :D ).
 
Stop spamming units then. The one unit per tile was supposed to break players of the habit of building massive militaries and try to encourage them to build smaller armies and use them more effectively/tactically.

Personally, I liked the one unit per tile because it also killed the idea of "largest military wins" because large military forces would inevitably be forced into bottlenecks and chokepoints preventing them from using their numbers to their advantage. That could allow a smaller force commanded by a semi-intelligent player to slowly wear down that large force and create situations where they face that large force on more even terms.
I get what you're saying but its not from military spamming though. In fact I enjoy very much the tactical aspect of Civ 5 that you describe. My issue with 1UPT is not that I miss the SOD, I can care less about that. What irks me the most about 1UPT is that it makes it impossible for you to move your missionaries and other non combat units around. To me, all the non-combat paths that Civ 4 introduced or expanded upon was a big part of what made the game so great. Civ 5 just makes all that stuff so tedious because of the logjams.

As for the larger issue that you raise... I think that Civ 3 had the beginnings of what was a great approach to that... resource depletion. Civ 5 tries to do this a little with the strategic resource caps on your units, but they don't go far enough. I would like to see a system where you can only build X units with a resource, then its gone, all military units require a resource, and you also have to give up population to produce military units. That would put some pretty hard caps on military spam.
 
I get what you're saying but its not from military spamming though. In fact I enjoy very much the tactical aspect of Civ 5 that you describe. My issue with 1UPT is not that I miss the SOD, I can care less about that. What irks me the most about 1UPT is that it makes it impossible for you to move your missionaries and other non combat units around. To me, all the non-combat paths that Civ 4 introduced or expanded upon was a big part of what made the game so great. Civ 5 just makes all that stuff so tedious because of the logjams.

As for the larger issue that you raise... I think that Civ 3 had the beginnings of what was a great approach to that... resource depletion. Civ 5 tries to do this a little with the strategic resource caps on your units, but they don't go far enough. I would like to see a system where you can only build X units with a resource, then its gone, all military units require a resource, and you also have to give up population to produce military units. That would put some pretty hard caps on military spam.

I think that you could make units requite pop, using the editor (already in civ3, and iirc also in some civ2 scenarios). :)
 
I think civ 1 had it best. It was possible have more units per tile but when you destroyed one unit above, you destroyed them all. Stacking strategy was possible but problematic.
This. Was the same in civ 2 btw?
 
I think civ 1 had it best. It was possible have more units per tile but when you destroyed one unit above, you destroyed them all. Stacking strategy was possible but problematic.

As Thorga said, this was also in civ2, and it wasn't good, given a single unit could kill 40 of your own units if they were on the same tile, by just defeating their strongest defender...
 
It is funny, there are collection containing nearly all Spectrum and Amiga videogames ever published. The Spectrum one contains about 40,000 games and is less than a medium size Photoshop image, about 80 megas, and the amiga one containing about 25,000 tittles takes about 15 gigas only, less than many modern videogames and less than half the RAM of my current PC.
 
It is funny to thiSpectrum and Amiga videogames ever published. The Spectrum one contains about 40,000 games and is less than a medium size Photoshop image, about 80 megas, and the amiga one contains about 25,000 tittles and takes about 15 gigas, less than many modern videogame and less than half the RAM of my current PC.


Your RAM is 30 GB? :wow:

I need to upgrade my junk 12 year old pc that only has 2 GB ram... It is a serious bottleneck.
 
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