What We Know About Brave New World

I just checked the first page and realised that Exploration and Aesthetics are already known.
Anyway, I saw changes to another old policy trees.
Piety Opener: Build Shrines and Temples twice as fast, unlocks building the Great Mosque of Djenne.
Piety Finisher: A Great Prophet appears and +3 :c5culture: on Holy Sites.
 
Deleted due to certain Moderators taking any correction to the OP as discussion.
 
The third level 3 tenet in autocracy is missing. But I can say that it's called "Clausewitz Legacy". Since the three level 3 tenets are related to a specific victory, it has to be related to military. After seeing the video mutiple times with frame-per-frame pause, I was not able to see the text but I could see a "25%". This could be maybe the same as the finisher of the old autocracy SP which gives a 25% bonus to all units for fifty turns.
 
The third level 3 tenet in autocracy is missing. But I can say that it's called "Clausewitz Legacy". Since the three level 3 tenets are related to a specific victory, it has to be related to military. After seeing the video mutiple times with frame-per-frame pause, I was not able to see the text but I could see a "25%". This could be maybe the same as the finisher of the old autocracy SP which gives a 25% bonus to all units for fifteen turns.

I went through again and there's only one frame that's somewhat legible. I'm pretty sure it's:
Clauswitz's Legacy: Receive a 25% attack bonus to all Military Units for the next 50 turns after this policy is adopted.
 
The third level 3 tenet in autocracy is missing. But I can say that it's called "Clausewitz Legacy". Since the three level 3 tenets are related to a specific victory, it has to be related to military. After seeing the video mutiple times with frame-per-frame pause, I was not able to see the text but I could see a "25%". This could be maybe the same as the finisher of the old autocracy SP which gives a 25% bonus to all units for fifteen turns.

Best image i can get of it. It is somewhat blurred but we can make it out.
You are right. It is called Clausewitz Legacy. Gives 25% attack bonus to all military unit for the first 50(!) turns after this policy is adopted
 

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Some changes compared to the last info we got:
First civ to an ideology still get two free tenets, but the second civ to that ideology now get one free tenet as well.
World projects: rewards have changed. Highest contributor still gets the best bonus, but the other bonuses now depend on the percentage of the contribution made rather than the rank. Roughly, you get the second bonus if you contribute more than about 15% and the third if you contribute more than about 7%. The way it is displayed also suggests that the bonuses stack, i.e. the highest contributor gets all three effects.
 
From the information about new policies trees can be deduced that GP can be bought with :c5faith: when the tree is finished not like now when it is opened.
 
Ideologies

1) - There will be diplomatic benefits/penalties for those of the same or different ideology
2) - Can be changed (though this is not generally advised) but you will have a period of Anarchy
3) - There will be 15(or 16 there is some conflicting info on this) different policies in each Ideology with three different levels, you will have to unlock a certain amount of level one and two policies before level three unlocks
4)- The first person to unlock an ideology get 2 free policies

1) This will be based on the Tourism mechanic. There are four levels of Ideological Satisfaction depending on how much Tourism pressure is generated: Content, Dissidents, Civil Resistance and Revolutionary Wave. "Some level of Unhappiness will be generated if this satisfaction level is anything other than Content." Dissatisfaction levels equate to more unhappiness. (See attached screenshot from rev3games.)

2) One cannot change if the satisfaction level is at Content. IGN video at 2:52 remaining.

3) There are 14 slots for Tenets; highly doubtful there is a finisher (no mention anywhere in today's info); somewhat unlikely there is an opener (also no mention anywhere, and since opening an Ideology is forced there may not be a bonus). Edit: opener bonuses may be unique wonders like the openers in Exploration and Aestetics.

4) Several images show an Ideology available with 1 or 2 free tenets. It's extremely likely (though not 100%) that the second civ to open an Ideology gets one free tenet.
 
Due to all the trade route changes it could have been removed.
 
First civ to an ideology still get two free tenets, but the second civ to that ideology now get one free tenet as well.

[...]

The way it is displayed also suggests that the bonuses stack, i.e. the highest contributor gets all three effects.

Regarding the first paragraph, where did you see this confirmed?

Regarding the second, I didn't get this impression, personally. Is there another reference than the rev3games vid at 4:15?
 
Theres an IGN video and a dualshockers article as well.
 
Regarding the first paragraph, where did you see this confirmed?

Regarding the second, I didn't get this impression, personally. Is there another reference than the rev3games vid at 4:15?

It's in the rev3 video, don't have the time at the moment to check exactly where, but somewhere in the later half.

In the same rev3 video the results for the World Games show a Gold, Silver and Bronze cup for the winner, instead of just a Gold cup. That's what suggests to me that the bonuses are cumulative.
 
If we look at the tech tree I'm fairly certain that Airport is unlocked at Radar and the new icon at Flight is something else. The icon at radar definitely looks like an airport.
 
Working through the tech tree:

Animal Husbandry : Trade route caravan and an upgrade
Sailing : Trade route galley and an upgrade
Horseback Riding : Caravansary?
Drama and Poetry : Parthenon and another building, should not be Temple of Artemis since it is already in G&K
Engineering : An upgrade
Theology : Borobudur
Guilds : Loses National Treasury, gets two buildings (seems to be to early for East India Company)
Compass : Two upgrades
Chivalry : Probably Kasbah as a worker task
Acoustics : One building and an upgrade
Banking : An upgrade
Printing Press : Zoo replaces Theatre, adds Globe Theatre and an upgrade
Architecture : Uffizi
Metallurgy : Loses Kremlin, get an upgrade
Archaeology : Archaeologist, Louvre and Archaeologist Dig ability
Biology : An upgrade, probably an additional Trade Router per Well-of-Souls
Refrigeration : Hotel and an upgrade
Radio : Broadway, plus enables World Ideology
Flight : A building (airport?) and an upgrade
Railroad : Kremlin and an upgrade
Combustion : An upgrade
Penicillin : An upgrade
Radar : A building (possibly Airport or UN)
Nuclear Fission : A building (Possibly UN or Internet)
Telecommunications : A building, probably Internet
Globalization : Loses UN, which may not appear elsewhere and has a different of getting it built
Nanotechnology : X-Com unit

Interesting that there are a large number of upgrades to units etc.
 
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