What were they doing anyway?

I guess the only advice I can give to people who are unhappy is simply to put their money where their mouths are. Stop buying software. Stop buying products from Firaxis and/or Take2. Sell your version of Civ 4 or return it. All of your problems will be solved.

We live in a world of patches. You can accept that or you can live the rest of your life unhappy. Personally I couldn't care less which group you fall into. I patch windows, IE, iTunes, MS Office, games, video editing software, drivers, bios and every single other piece of hardware and software I put together into my PC box quite frequently. I routinely clean my hard drive and re-load clean HD images. These are things that need to be done, not just for gaming, but should always be done. If you're unwilling or unable to do these things, do yourself a favor and give up gaming as a hobby immediately.

I'm not trying to make excuses for the way the gaming industry is and I'm not trying to say every Civ4 issue is because of a poorly maintained system. I too would prefer a one time, flawless install that worked for everyone all the time. Unfortunately this idealist view doesn't exist in reality. You can grin and bear it or you can do something about it and stop buying PCs and software. If I were ever to the point where I was as unhappy as some around here appear, you can rest assured I wouldn't be buying anything more from Firaxis or Take2.
 
fishlore said:
I guess the only advice I can give to people who are unhappy is simply to put their money where their mouths are. Stop buying software. Stop buying products from Firaxis and/or Take2. Sell your version of Civ 4 or return it. All of your problems will be solved.

Actually, not all of their problems would be solved. There would be the problem they had at the begining left. You know, the problem that caused them to buy the game in the first place...the problem of not having a new verssion of Civilization. ;)
 
Psyringe said:
(Note: I am in haste right now, I hope I can still express myself unambiguously)

@Zinegata: Okay. In my previous post I explained why I thought your logic had a hole. You bridged that hole with the distinction between objective and subjective criteria. So, in conclusion, I can understand your reasoning and I don't think it is "wrong". I happen to have a different opinion though.

Absolutely right =).

You say that the worst sin that a game can commit is not to fulfill its purpose, i.e. not entertaining its player. You say that this entertainment must start right out of the box, to prevent any annoyances. But you draw a strong distinction between the possible reasons for that. If the game is not entertaining because of gameplay issues, then you don't see much wrong with that, because these are subjective matters. Hoiwever, if the game is not entertaining because of technical reasons, then this is a serious problem.

Not exactly. What I said is that it's, for the most part, useless to debate about gameplay quibbles for they are subjective. The opinion will vary from person to person and there is (mostly) no objective standard that we can base our decisions on. It may be possible to reduce gameplay down to an objective analysis (which I've tried to do in Apolyton, in discussing the spearmen killing tanks issue), but as a whole subjective issues is something that's pretty much useless to debate, because no universal conclusion will come out of it. Some people just like the game, others don't. No need to make a fuss over all of it.

Thus, if a game has gameplay you don't like, don't buy it, which is worst to a company than complaining about their product. I certainly would never buy something coming out of Derek Smart, for example, after first hand experience of what he terms as "gameplay" (and that's already putting technical issues aside). However, I'm not going to tell Smart to stop releasing games with that sort of gameplay. If he wants to provide that sort of entertainment, and there are some people who like that kind of entertainment, I've no right to stop them.

I can understand this line of reasoning, but mine is different. I think about the user, not in abstract categories like "subjective" or "objective". The user wants to have a good time with the game. If he doesn't have that, then in practice it doesn't matter whether this is due to subjective gameplay reasons or objective technical reasons. Why should I care about such an academic distinction? When a game isn't fun, I sell it, or I shelve it, no matter what exactly is the reason.

Because the objective and subjective elements combine to form an overall experience for the player. A good game can be brought down by technical issues, while a technically sound game can be brought down by bad gameplay. In the first case, I refer to a wonderful quote said so many years ago - "How good can a game be if it won't even install?". The player can't even try the game out, so any enjoyment he may have derived from the subjective elements would be automatically denied to him.

On the other hand, if the technical performance is sound, but the gameplay sucks, the game won't sell either. Sure, the game runs, but if I'm not enjoying it, I won't play it either.

I refer to Blizzard and Paradox as the gold standard merely on the objective, technical issues. Their games run out of the box and they are well-supported. I've never said however, that subjectively both companies deliver superior gameplay. However I can say that I personally like the gameplay both companies deliver, as do many thousands of others (millions, in the case of Blizzard).

*If* I'd draw a distinction, I'd say that technical problems are far better for me than gameplay issues. Technical issues are very likely to be solved by a patch, all I have to do is wait a little. Gameplay issues may be deliberate. The designers may just have designed the gameplay in a way that I don't like. In that case, I'm probably out of luck. I won't get much enjoyment out of the game. Patches may alter the gameplay, but not drastically. A patch won't redesign a game. So, from a customer point of view, a game with just technical issues will in the long run be better for me than a game with gameplay issues. Which is exactly the opposite from your point of view.

And my whole point since the beginning is that patches are simply an excuse used by gaming companies and apologists to deliver a technically unsound product. In any industry (other than software, it seems), a 1% failure rate already represents an extremely high rate of failure, the sort that gets brand and factory managers sacked. If a company wants to release a piece of software, it should at least fulfill the criteria of being able to run out of the box.

Minor technical glitches are acceptable. It's unreasonable to ask for fixing a CTD problem, for example, if it will occur only once a year in 99.99% of computers. However, glitches that result in the total failure of the product are not acceptable. Firaxis/Take 2 can thus in no way be considered as a gold standard company in terms of technical support. Their patch releases merely represent a belated effort to make up for something that should never have happened in the first place. Whoever ordered the release date moved up should be sacked.

No, I wouldn't object such an attempt. I'm mostly impartial towards it, because it wouldn't change much. As I said: What I care about, is the end product, not the steps in between. Because this is the version that I will play most. It just doesn't matter that much whether something is released in November and patched till August, or whether it is released more thoroughly tested in August without any previous release.

And as I've mentioned, not all players will display the same patience. I display the same patience, and I do rate some technical flops highly if I like their game play. However, even if I do have patience I refuse to be inconsiderate to other people who are unable to run the game. They deserve to be able to play the game as much as you or I do, and if the gaming company fails to deliver, it's our duty to call them on it.

If I have to make a choice, I prefer the November release, because this gives me the chance to play the game months earlier. Yes, there's a risk involved, as I may not be able to play the game until a patch arrives. But that's a risk I take, and that can be minimized by testing the game before I buy it. The November release may actually achieve "near-perfect" status sooner because one million of customers will find difficulties much faster than a few dozen game testers. And even if I make a mistake, I can resell the game with minimal loss. (I could resell Civ4 with a profit if I wanted.)

And again, not all consumers would test the game first (I did, and I'm glad I did because the game wouldn't run on my PC. Lack of memory, it seems). Besides, why not release a demo first now instead of a flakey retail version? It would satisfy your need to try out the game while lessening the problems of the game not being able to run out of the box.

Frankly, Firaxis/Take 2 did the community a disservice by moving up the release date. They're not worthy of the loyalty being showed by their fans.

Just for the record, that specific claim is not backed up by the poll mentioned. According to the poll, about 5% of people cannot run the game out of the box; the other 15% *can* run it, but won't, due to bugs. Which is still too much, btw, and will have to be fixed.

Assuming Civ IV sells only a million copies (a conservative figure), that's 50,000 people who can't run the game.

Assuming Civ IV sells more, let's say 2 million, that's 100,000 people who can't run the game.

100,000 is more people than all the members of Civfanatics and Apolyton combined.

In business, a 1% failure rate for a consumer product is not acceptable. 5%? Close to catastrophic.

Honestly, I see no difference. Civ3 and SMAC, as well as Civ2 (not Firaxis, but comparable due to personnell overlap) had massive issues on release.

My Civ 2 ran fine out of the box, as well as SMAC. I've never encountered anyone who was able to run either game out of the box either.

They always corrected them. They never were coding wizards, but made up for that with excellent design.

Civ 2 and SMAC had excellent design, I'll agree. However (and this is subjective) Civ 3 was utterly bad to the point I boycotted it. Civilization is a strategy game. There is no strategy in Civ III. Even Vel, the famed writer of the SMAC guy, gave up on it after he realized that there was but one strategy to success in that game - massive expansion, big armies, and exploiting the AI to buy and sell techs. You didn't even need to research yourself.

And Civ 2 and SMAC were both written by excellent coders by my estimation. They got the game to run on Pentium Is with only 8 MB of RAM, and without massive slowdowns. Civ III needed a system nearly eight times more powerful but suffered massive slowdowns until patches. Civ IV needed another eightfold increase in computing power and is a technical flop. It's more a case of they had great coders but not they don't.

The only thing that they never got right in Civ2 and SMAC was the utterly stupid AI, something that has changed since Soren Johnson is on the project. The AI still needs massive bonuses to be competitive, but as opposed to e.g. SMAC, it can at least move its units now in a sensible manner. (The AI was the single downfall of the otherwise brilliantly designed SMAC, I would gladly pay full price anytime for a simple remake of SMAC with the sole addition of an AI that can play it. Incidentally, a remake of SMAC may be possible with the modding abilities of Civ4.)

I've never been a fan of Soren Johnson, and I have to say bluntly that his A.I. improvements (and I do know something of the subject, objectively) is a joke. They were not achieved by improving the computer's ability to make smarter decisions. The A.I., for example, still adheres to the same "send every unit to the nearest city" attack algorithm. It cannot do even the simplest of the non-linear strategies: the feint. And the unit pathfinding it still poor, and the Civ A.I. is still unable to cope with seas and oceans. The Civ III A.I., frankly, for all intents and purposes, is the Civ II A.I.

The only reason why the Civ III A.I. is so competetive is because the player was stripped of his tools, or the rules were bended to accomodate the A.I.'s shortcomings. Point by point, here are some of the primary things done to make the A.I. seem better when it's really the same A.I. in use since Civ II (maybe even Civ I!)

1) The 4-turn tech limit. All techs now took a minimum of 4 turns to research. This was done because the A.I. was incapable of producing the mega science cities human players could build. So, instead of making an A.I. that can build a great science infrastructure, they put a cap on the speed you can get techs. Result: People stopped bothering with techs and they just dumped it all on cash. The A.I. would be willing to sell techs anyway (and the player could resell them right back).

2) New stacking rules. The reason why the A.I. seemed dumbed before was because it moved units in stacks. However, in Civ 2, all you needed to do was to eliminate the top defender to kill a stack. So, they took out the "kill the top defender" rule in Civ 3. Thus, the computer seems to be a more competent opponent, but it's still not really "smarter".

3) Taking away firepower. This one is just lovely. This was done so that even obsolete units could stand a chance against more modern ones. Why? Because the A.I. is bad at upgrading and still used obsolete units in the field. So, he gave those obsolete units a chance so that it would seem the A.I. is tougher.

I could list a lot more areas where the Civ III team simply cut features (i.e. spying, since the A.I. didn't know how to use spies) because the A.I. couldn't handle it, but the gist of it is this: The Civ III A.I. is not smarter except perhaps in very tiny increments. It is still essentially the same A.I. as Civ II. Soren made the A.I more challenging, but he did this by throwing away almost all strategy in a strategy game.

But again, if you enjoy it, it's your cup of tea.

Despite rough beginings, I've had more fun with SMAC or Civ3 than with most other games I ever bought. Actually, I've had more fun with SMAC or Civ3 than with almost anything else I ever bought for a comparable price. I think my trust in Firaxis is well deserved.

But of course, only time can really tell. Let's see how it turns out.

Frankly, I trust Brian and not Firaxis at it is today, and I definitely have little trust in Soren. The main reason I'm interested in Civ IV is that they at least re-instated that depth of civic development the game once had in SMAC (I love the concept of cottages, forges, etc). I'm also willing to give the game a chance when I can actually get the thing to run. But right now, to me whatever luster Firaxis once had is gone. I don't rush to buy their games anymore, and I approach any game I buy from them with skepticism.
 
You bring up a lot of good points, but I have a couple comments.

You seem to be fervently against the current system of patching mistakes, but what is the alternative really? Developers can spend all the necessary time to hash out bugs, but some bugs will invariably remain. Should they ignore these bugs or something? I've seen other people on these boards of the opinion that patches are evil and indicate crappy products, whereas I happen to feel similarly about unpatched products. Patching is a tool that allows developers to fix problems and/or add content. I see little reason as to why developers should tie their own hands behind their backs. Maybe to project a company image of responsibility? I don't buy it. I consider responsibility to be releasing patches for a game which everyone knows was forced to be released early. Maybe we can only agree to disagree here.

I do find it a bit odd that for the most part, developers release demos after the game is released, or never at all. The only notable exceptions I can think of recently is AoE3 and FEAR, but many other games like Quake4, BF2, Civ4, etc. are releasing demos much later. However, I find it interesting that you would want the demo to be released before Civ 4's launch. I'd bet that even if the demo were released first, some people (not necessarily you) would complain that Firaxis wasted time on the demo that they could've been spending debugging some more!
 
BaneBlade said:

*clap*clap*clap* On the spot. And hilarious, too :lol:


@Psyringe & Zinegata

You would not, by chance, be willing to write a little forum guide on the topic "How to have a friendly, respectful and intellectually interesting, yet controverse dispute that is even an amusing read to others"? Some of as well the bashers as the fanboys out there could need a hand there...
 
DemonDeLuxe said:
*clap*clap*clap* On the spot. And hilarious, too :lol:


@Psyringe & Zinegata

You would not, by chance, be willing to write a little forum guide on the topic "How to have a friendly, respectful and intellectually interesting, yet controverse dispute that is even an amusing read to others"? Some of as well the bashers as the fanboys out there could need a hand there...

Agreed. This is probably the only thread on this board about this subject which I can actually stand to read.
 
Fallacy. Smaller companies like Paradox are able to release and patch games better than Firaxis can, even though their games are more complext than Civilization, and they still sell for $50...

Non sequitor. Because some other company sells some amount of games that you arbitrarily deem as "more complex", you call fallacy. The more games you sell, to a wider range of users, the more odd bugs you will have. Since you have no hard data on how many users have bugs as a percentage, there is no valid comparison.

Why not $1000? If one is pulling numbers out of the ether, why not go for the gusto? There is no way anyone could know what price to place on such things or whether the company just tested for the wrong things and that is why it has problems. Nobody here was in charge of testing this game so these people who lecture others to put up with the problems are really posting very ludicrous stuff.

Maybe you are pulling numbers out of the ether. That $1000 sure looks like it. I, on the other hand, have worked in the field for 15 years. The level of testing being demanded will cost somewhere around 4 times the current cost. Specifically, it will take a technical staff of about double (redundant programmers for code review and more testers), working about twice as long. There will be an increased cost for managing all this. OTOH, it doesn't substantiallly alter the art, marketing, or other such requirements. So 3 to 5 times the current price is not unreasonable. 20 times is plain silly. Even some NASA projects come in at around 10 times.

Besides all of that, both of you managed to completely miss the point. It's not that CIV 4 is perfect, fanboy accusations notwithstanding. No doubt it could use some more polish. And every product needs more testing when it ships. Every software team could do better, even Blizzard. (Also, despite common misconceptions voiced around here, rewriting the CIV 4 code from scratch added bugs in the short term. A redesign is for long term benefit. That code bloat in Civ 3 that they wanted to redesign around was bloated for a reason.)

However, statements that amount to, "I found a bug, it was horrible, Firaxis obviously didn't test at all," are uniformed and ultimately childish. Obviously, Firaxis tested quite a bit, or the game would be like "Lords of Magic"--totally unplayable for everyone. (Now Sierra, there is a company that deserves ire for bugs!)

You know, there is a difference between reporting a bug (maybe being a little peeved or naturally disappointed)--versus pitching a tantrum. When people pitch tantrums, the bug is no longer the only issue involved. In a place overrun with whiners, it's also a good idea to be aware of the edge--unless you want the issue to be about behavior instead of the bug.
 
the game doesnt work on some computers because they cannot test every single combination of computer hardware in the world.

consider myself i have
512mb of ram
1.5gb vram
ATI 9600XT 64mb

and the game is playable right out of box, movies very smooth, the patch didnt make a difference to me other than fixes some game play problems.

i also had game option menu not displaying, but thats because my windows is chinese, and they cant test every single software combination in the world.
i also made the fix to option menu, and other people tried it and said its working, then firaxis used my fix for the 1.09 patch.

imho, firaxis is doing a really good job, they even look into this un-official community, and even uses my bug fix :D
 
panzooka said:
i also had game option menu not displaying, but thats because my windows is chinese, and they cant test every single software combination in the world.

With a game that is to be sold in many countries and comes out in 4 languages, one SHOULD think that the Firaxis developers would have a grasp of unicode...
 
Let me first say the game works fine, 100% for me.



Now, let me dismiss the “it would cost 150$” ideas right now.

The more people that can run the game, the more people will buy the game.

Now if I sell 6000 games at 20$ each with a development cost of 2000$ and a testing cost of 600$ I will make 117,400$.

But if I sell 80,000 games at 20$ each with a development cost of 2000$ and a testing cost of 8,000$ I will make a whopping 1,590,000$

They would make MORE without changing the cost, not LESS.


Next, the “it’s impossible to know” idea.

Well it’s simply NOT impossible to know.

If there are 50 video cards I say the game will work on, that is only 50 video cards I need to test the game working on. It would be one thing if it was a random occurrence that it would not work on some video cards; but that is NOT the case. Almost every user with certain video cards has not been able to run the game. We are not talking an Intel P4, ATI something-something and 800 MB of ram. We are talking ONE PART, BY ITSELF causing all the problems, NOT a mixture of parts.


And last, the “it’s up to the user to fix it” idea.

This is just so absurd it’s not funny. If I sell you are car and it doesn’t work at all, who’s problem is it? It’s MY problem for selling you the non-working car!
 
panzooka said:
there is 50 video card, but there is probably 500 manuafacture, and 500 drivers

ATI makes their own cards. Nvida has probably 5 companies that make theirs. That’s at the MOST 5 manufactures per card.

But that’s not the point. The problem is not with an ATI Something-or-Other made by Crap, CO. with driver ver. 567345.1; it’s with the ATI Something-or-Other, regardless of drivers or manufacture (not that there are many of both to deal with!).
 
Now, let me dismiss the “it would cost 150$” ideas right now.
The more people that can run the game, the more people will buy the game...

So I write a book in English. It will sell just as well to all the people that read English. Actual content will have nothing to do with it? Right...

Besides, not one of those people pays a penny until the game ships. Meantime, you have to justify the costs. And you have to do it to people that make decisions, not that live in a fantasy world where a game manufacturer is expected to ramp up testing on an "expected hit" for no increase in price, then eat the same costs on the other titles.

It doesn't cost $150 to make the game good enough, or even well. It does cost $150+ to make a game that will have the level of bugs being demanded by some of the people here. See the distinction there? As in, people that demand that they, or some other stand in person for whom the game did not run out of the box, will always be able to run, no matter what, as long as they meet specs. This is ludicrous. You don't get that with Microsoft Word on version, what, 10 or 12 now? It's impossible for version 1 of a new code base, even with $250. ($150 to $250 would, however, get you in the ball park--something like 99.N% happy on most card/machine combos.)

Since online polling is irrelevant (for self-selection and other reasons), we don't really know what the percentage of users is with bugs--minor, major, or killer. Perhaps the number and types of bugs is unwarranted for the amount of resources put into testing. But we don't know that from the evidence available right now. From where I sit, it appears to have done well for a version 1. For those of you avoiding chicken little syndrome, but think they have done less well--we disagree, but I can still respect your opinion.

I find it hilarious that several of you have insisted that none of us arguing a bit of restraint can have any idea, even with real work experience. At the same time, you feel free to make wild accusations of incompetence and profit mongering when you admittedly don't know what you are talking about.

And if you aren't younger than 15, have bought games for the last few years, and are silly enough to buy a version 1 game, with new engine, on opening day--and expect no bugs... Well, I find it possible to feel a bit of sympathy for you, since I can understand the extreme anticipation that might have overridden your better judgement.

OTOH, if you come on a board and act like this is the space shuttle crashing, then you need to grow up. Firaxis will patch it. In a month or three, you'll have a working game--and you'll have it faster than if they had waited until Spring '07 to release.

Ever notice how people that post straight-forward bug reports without the editorial comments never get any flack? Hmm, wonder why that is?
 
meisen said:
I was pulling a number out of thin air and that was the specific point I was making. I own/run a small business, I also work in another business that is in a different field. I've also worked in at least another half dozen unrelated fields for a dozen or so companies. In some of those places I worked, when things went all pear shaped, I sometimes had a clue what was wrong in the area I worked. Sometimes not. If it was a firmwide problem, my knowledge of what was going on beyond my area was limited to usually even less. Now that is companies I didn't own and run myself. Now getting to the one I do happen to run at the moment, obviously I know what's up there. But if another company in the same business is having a problem, I'd hardly declare myself an expert about their problem. Especially if I had never worked there. I could make some educated guesses, yes. But that would be no real guarentee they were correct. Without being specifically there and involved in the process, my knowledge would not be all that better informed than anyone else. The last thing I would do is go around pretending I was expert in their problem.

That is really about all I have to say to you about those comments of yours.

You make a very good point, although probably not the one you thought you were making.

Someone with your experience wouldnt be able to make a good judgement about another company in the same business as yours because you arent there.

However, people on these boards routinely suggest that the game was not tested enough. By your argument (which I agree with) they cant know that because they didnt work for Firaxis.

I personally find it completely believable that Firaxis tested the game well and that on the systems they tested it they didnt get the CTD problems that a minority of people are reporting.

You cant fix something that you didnt find in the first place. No amount of extra time testing would have helped because they werent getting the problem.

@zinegata

As far as I am aware, peanut butter is sold in large quantities throughout the world and is deemed by the majority to be fit for purpose. That doesnt stop it killing people why have nut allergies. It is the peanut butters fault for the allergy? Is it Civ4's fault that your computer is allergic to it?

What is the "purpose" of your operating system? Some people might say it is to allow you to run any program you wish to on it. Your operating system is therefore not fit for purpose because it doesnt run Civ4. How come you arent complaining equally about your operating system?
 
Mazruk said:
I personally find it completely believable that Firaxis tested the game well and that on the systems they tested it they didnt get the CTD problems that a minority of people are reporting.

Oh, yes, I am SURE they tested the game well. The question, however, is, what IS "well"? It was certainly "well" from the point of view of the Take2 marketing guys. The amount of bugs and careless omissions we see is proof that it was quite definitely NOT tested "well" enough for the average Joe Customer.

I'd like to remind you of computer games in the age of Atari and Amiga. Yes, there were bugs, too, but a tiny fraction of those we experience today. I'm quite sure you would reply: "But today's games are much more complex and so are the machines!". Honestly, I don't care. If companies produce games on a technical level quite obvious too high for them, then they should step down a bit or let it be. The truth is: They attempt to do something they KNOW they cannot succeed with. It is more important to them to brag with some gorgeous features than to deliver a stable product.

Mazruk said:
You cant fix something that you didnt find in the first place. No amount of extra time testing would have helped because they werent getting the problem.

I would be very curious if you would be as forgiving if we were talking about blood tests your doctor does with you. A TEST is not a proper TEST if it comes out afterwards that a large percentage of machines cannot run the product properly. That simple. In case you don't know: There are STANDARDS stating what percentages of errors are ok. As it seems, in the computer games industry, those standards are unheard of.

Mazruk said:
As far as I am aware, peanut butter is sold in large quantities throughout the world and is deemed by the majority to be fit for purpose. That doesnt stop it killing people why have nut allergies. It is the peanut butters fault for the allergy? Is it Civ4's fault that your computer is allergic to it?

Those questions are hilarious and you (should) know it. It has never been the question if it was "CIV4's fault" that it doesn't run properly on many machines. You just try to ridcule Zinegata and in doing so willingly twist the allegory.

See here: Firaxis sells the game CIV4 to gamers.
Abstraction: Company C1 sells product P to consumers C2
The question at hand is: Is the malfunction of P the fault of C1 or C2?

What you make out of it is a nonsense question that never arises, namely asking: "Is it the fault of P", fully knowing (I hope) that a product CANNOT be responsible for anything. Responsibility is a matter of human beings, not of games.

Now, after having dismantled your dirty rhethoric trick, can we agree on the fact that this hasn't been the question nor will it ever be? Thank you.

Mazruk said:
What is the "purpose" of your operating system? Some people might say it is to allow you to run any program you wish to on it. Your operating system is therefore not fit for purpose because it doesnt run Civ4. How come you arent complaining equally about your operating system?

Nonsense again. CIV4 was coded according to the specifications Firaxis got from Microsoft. Strangely enough, lots of other, technically MUCH more advanced games handle that with only a fraction of the problems. We see: It is not the fault of the OS (or, thinking of what I said earlier on, of Microsoft) but of those who build a game that is to run with it.

Follow simple logic here: Firaxis had Windows to test CIV4 with it. Microsoft did NOT have CIV4 to test Windows with it. Simple matter of what has been there first and what has to be done as a consequence. Windows is, for the current implementation of CIV4, a "conditio sine qua non" - CIV4 is not for Windows.

And regarding peanut butter: I don't know about the laws where you live, but here in Germany a company is FORCED to mention ingredients with possible health risks to allergic people. So the question "whose fault is it?" is answered at least over here.
 
I think some major points have been missed here, it is clear that the marketing and selling of modern products still utilise older methods. consumers can't be blamed, they are doing what they have been taught to do for generations; work hard buy products and enjoy them. now the goal posts have been changed and many consumers feel cheated. companies hire marketing people, mba's (yuk) etc to understand consumers and clearly they don't. this is not a issue for techie guys again they are only doing what they have been taught. marketing revolutions are nothing new, the airline industry has been going through one for some years now, maybe its time for a revolution in gaming; perhaps games should be sold cheaper in the beginning and progressively get more expensive, hit a peak and drop again in price after demand has fallen.
 
People not in the computer industry such as Joe Public or Joe LawFirm or Joe CEO, do not think any human maintenance labour is required on computers until they have a problem. There is no upkeep and the only time they call the "computer guy" is when there is an issue, which by then as we all know it's been too late for a while.

Then they get all hissy when you tell them that they need a reinstall at this point and it's going to cost them 3-4 hours of your time at $100/hr+ to backup everything, reinstall windows, re-update everything, put all their porn back on their machine, and all their porn signup emails back in outlook.

I'm sure it's nothing sort of the same feeling car mechanics get when someone brings their car in and their struts are worn, rusted and seized, and their plugs are so old that the car is only firing on 2 cylinders, etc. and then the person has the nerve to ask why it's going to cost $1000 dollars to fix their car.

Until people start realising that they need to perform regular maintenance on their computers (professioanlly and not by using PC Doctor,) then the problem with AOLers thinking they are computer engineers and everything is fine will get worse and worse.

Yes, I am a bit cynical here :p

:lol:
 
Maestro_3295 said:
I love these forums. I get to read for HOURS about peoples hatred toward Firaxis for a game that I know they love.

People's emotions tend to run high on something they have a high vested interest in, such as their hobby.

Wodan
 
minimus said:
The complications of various PC set-ups cannot be an excuse for incompetence.

I agree in principle. If, however, you are making an implication that Firaxis is incompetent or did an incompetent job with IV, then I very much disagree.

Everything everyone does in every aspect of their lives is a compromise between what they would like to do and what is realistically possible to do. Frankly, given their constraints, I think Firaxis did an outstanding job. Without a doubt, far better than merely competent.

Wodan
 
I really dislike taking part in these silly debate, but this is so egregiously in error that I must comment.

Zinegata said:
I've never been a fan of Soren Johnson, and I have to say bluntly that his A.I. improvements (and I do know something of the subject, objectively) is a joke. They were not achieved by improving the computer's ability to make smarter decisions. The A.I., for example, still adheres to the same "send every unit to the nearest city" attack algorithm. It cannot do even the simplest of the non-linear strategies: the feint. And the unit pathfinding it still poor, and the Civ A.I. is still unable to cope with seas and oceans. The Civ III A.I., frankly, for all intents and purposes, is the Civ II A.I.

I could list a lot more areas where the Civ III team simply cut features (i.e. spying, since the A.I. didn't know how to use spies) because the A.I. couldn't handle it, but the gist of it is this: The Civ III A.I. is not smarter except perhaps in very tiny increments. It is still essentially the same A.I. as Civ II. Soren made the A.I more challenging, but he did this by throwing away almost all strategy in a strategy game.

This is an absurd argument to make. Say what you will about Civ3, many people didn't like it - but the AI was greatly improved over Civ2, and not simply because the rules of the game were rewritten. The Civ3 AI expands very quickly, unlike the Civ2 AI. It's also extremely aggressive (too much so, in fact) and prone to declare war. It does upgrade its units, forms large stacks, and can pose a serious threat to even the best of players on the higher difficulties. Any good player can easily out-expand the AI in Civ2 Deity and jump into first place that way (although they may not be able to sustain that position). I think you're remember Civ2 through rose colored glasses. That game has many strengths, but the AI in that game is NOT one of them.

Soren's AI is even better in Civ4, although you probably won't see it since you're more interested in complaining about technical issues.

Civ 2 and SMAC had excellent design, I'll agree. However (and this is subjective) Civ 3 was utterly bad to the point I boycotted it. Civilization is a strategy game. There is no strategy in Civ III.

You're welcome to your own opinions, but I find your arguments about Civ3 less persuasive considering you mention that you boycotted the game.
 
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