And why do you think I did
not use the movie industry as a point of analogy? =)
Simple: Because movies are
subjective products. It is useless to argue over the merits of something whose value will differ from individual to individual. It's silly to get mad at something like that.
However, the point of "fulflling its purpose" still applies. If I was not satisfied with a movie, I will not watch it again, nor will I buy its DVD, and I will probably shun the next movie the same team produces. A consumer good should be judged by how it fulfills its purpose. Should one start complaining to the movie houses over the quality of a film however? Not at all, because it's a subjective thing.
This, unfortunately, is totally irrelevant to the issue at hand. The issue at hand is the
technical support that Civilization IV is released with. Technical matters are
objective matters. They can be improved and complained upon. A product either works or does not work according to the cold hard facts of science (including computer science) that is not muddled by human subjectivity.
If you want a proper analogy concerning movies, imagine if you entered a movie house and the projector was damaged. The projector thus displayed something that was grainy, cut out from time to time, and was a headache to watch (even if the film itself was great). Wouldn't you want a refund?
(BTW, the drink analogy is not flawed in this respect. If the drink causes an allergy, it is because objective biological science determined it would do so.)
Following your reasoning, if I buy a book that annoys me instead of me enjoying it (as it sometimes happens), I should complain about it and demand from the author that he makes a better product because his product failed to fulfill its purpose - to enjoy me.
Well, it depends on the book. Particular books have particular purposes. Some books aren't meant to enjoy. Some are meant to provoke, others are meant to teach. That's why there's a preface to many books - it explains what the book is for.
But again, if you're talking about books that mean to enjoy, it's a subjective rather than objective matter, which is totally irrelevant to the discussion at hand.
With your reasoning that "failing to fulfill its purpose" is totally unacceptable, and defining a personal notion such as "enjoyment" as the purpose of certain products, you can happily scream blue murder against any book, movie, game or whatever which failed to enjoy you. Not very practical, is it?

"Enjoyment" is much too subjective, too personal, too random to *demand* it in a way we demand security from a car, or the ability to quench thirst from a drink. I still don't find these analogies very useful.
And the problem with your reasoning is that you only took into account the
subjective variables in giving enjoyment to the consumer, and the subjective variables were never even in the topic to begin with (no mention of tank vs spearmen, charging artillery, etc here). The
objective variables, such as "releasing a product that can install", is what is being argued about here. And a product that does not install can be just as annoying, if not more so, than bad game mechanics/design. In fact, the objective elements have to be fulfilled
first before the subjective elements even come to play!
It is true that it's, for the most part, useless to argue about subjective matters (though there can be a methodology that makes it possible to turn a subjective matter to an objective one in terms of improving a product), but it's not what we're arguing about =).
I also don't think I have a double standard. Double standards appear when you treat the same thing differently. But I explained why I regard software as being different from, for example, cars or drinks. Seeing this like a double standard is like telling someone who treats a child differently than a grown-up that he has double standards. Maybe the child and the grown-up *are* different from each other, despite both being human. Maybe software and gatorade drinks *are* different from each other, despite both being consumer products. Where's the double standard then?
Simple. Because as I pointed out, other games with bad tech support/releases don't have people defending them. There are no people making excuses for them. Civilization, frankly, is starting to develop a hard core of apologists who'll defend the game regardless of its faults, technical or otherwise. It's not at all an uncommon phenomenon. Even that monstrous piece of software known as Battlecruiser has its own band of defenders.
Besides, the rules by which children and adults operate are again, a largely subjective matter. Consumer goods can be judged by objective measures. Human beings, for the most part, can't.
Following this reasoning, games like Civilization III, The Guild, or Master of Magic are unacceptable failures. Civ3 had so many problems in the beginning that I reverted to playing Civ2 for a while. Master of Magic originally had so many bugs that it just wasn't much fun to play after you found them because you ran into them again and again. The Guild would randomly crash from time to time.
Did that annoy me? Yes.
But from all these games I also got lots and lots of enjoyment - because they were properly patched.
So you would object to any attempt to force the gaming industry to adopt a standard where you would never have been annoyed in the first place?
That's a pretty noble thing to do, accepting a burden for a company that you are already paying good money to in the first place =)
And that's the point where we really differ: You want near-perfection out of the box. I want near-perfection as the end product. As long as the end product *does* enjoy me, problems in between don't bother me that much.
*shrug* That is indeed my point. If you wish, we can agree to disagree.
A game that doesn't work as advertised in its final stadium, like Outpost, MoO3 or Battlecruiser 3000 did, is unacceptable, yes. But I highly doubt that Civ4 will ever belong to that group. The people at Firaxis worked very dedicated on Patches for their previous games, they won't suddenly change that for their flagship.
*shrug* Again, here we may agree to disagree. Nonetheless, I contend that a good first release is the most important thing to a game. I myself have patience for patches if it's a game concept I like (the subjective part), but I also realize that most people will not have the patience for patches. I would consider it incondierate if I simply told those people "wait for the patch, the game will be better then". No, the game had better be released good and ready for
all of our sakes, and for the sake of the game as well.
Following your reasoning, nine out of my ten favourite games are unacceptable failures and shoddy releases. Seeing how much joy I got from them, I beg to differ.
Only because you have shown patience to wait for patches. Some who played Master of Magic who ran into the crippling bugs simply returned the game. Others who got pissed at Civ 3 did not wait for the patches and simply returned the game.
Besides, none of these games offered as crippling as a disability as Civ IV - one of out five that cannot run out of the box? Come on! That is a catastrophe!
I got a little disillusioned about that "Worth the wait" phrase when it was repeatedly used for MoO3, which definitely wasn't worth the wait (and they did *not* patch it properly, not even remotely). But that's probably not what you meant. MoO3 wasn't even finished, despite the wait.
*shrug* So return the box.
What hurts a company is not complaints. What hurts a company is loss of sales.
Back to Blizzard: A game can be thoroughly tested, work on my PC, and still annoy me. For example, I own Warcraft. It runs. It's stable. But I don't like it at all, I found its gameplay boring and overly simplistic. So, since it failed to fulfill its purpose, it's an unacceptable failure, right? But then, what have I waited for so long?
And you demonstrate only the subjective side. Blizzard in this case has fulfilled all of its technical and objective obligations to you. Hence, my point that they are the gold standard in terms of technical excellence is enhanced. It is not a technical failure in any way.
What Blizzard didn't fulfill is the subjective side of the equation, which as you pointed out is something that is silly to complain about. =)
I also own Galactic Civilizations. This game could be bought while it was in a very early beta stage. It didn't run on many machines. Totally unacceptable, right? No. The developers worked together with the customers to provide the game *the customers* wanted. It is a permanent process. There is no "near-perfection out of the box". It is simply not necessary. Personally, I liked GalCiv so much that I preordered GalCiv2 one full year before its release.
Wow, I applaud Galactic Civilization then. I didn't know they ran such a program! I'll add that to my collectors list then =).
Herein lies the problem however: Galactic Civilization said they were selling a
beta stage version. They never said they were selling a finished product. Along with the word "beta" is a promise that it
isn't guaranteed to work. They thus fulfilled their technical and objective obligations to the consumer properly, and at the same time they got feedback on the subjective end to improve the game overall.
Civilization IV however, is not being sold as a beta version. It is being sold as a retail version.
Lastly, it comes down to trust - whether or not you trust a company to make a game that enjoys you. The devs can thoroughly test a game, iron out every single bug, and still fail to enjoy you. Or they can produce a wonderful game, despite its problems in the beginning. I don't trust the developers of Outpost, MoO3 etc. any more, because they have ripped people off. I do trust Firaxis, because they have worked on every single one of their games until it was not only good, but great. It's really that easy.
Trust, however, is built up on a mountain of measures. Again, there are two measures to be considered. The first is the objective, which covers the technical requirements. The second is the subjective, which covers the gameplay and artistic requirements. The companies that one should automatically give trust to is one that can give both.
Firaxis, with its poor showing in the technical side, does not deserve the automatic trust being afforded to it by many fans. I myself honestly have not had much trust in them since Civilization III. They're not the company that they were before.
Maestro_3295 said:
I love these forums. I get to read for HOURS about peoples hatred toward Firaxis for a game that I know they love.
You know, there is a lovely grain of truth in your statement. Which Civilization do they love? =)
I know I loved Civs I & II, loved SMAC, and hated Civ III to the point of boycotting it. Civ IV I haven't been able to make it run.
And yet, each Civ had very different design teams. Only Civ II and SMAC had practically the same team (headed by Brian and Doug). And each has had different philosophies about the game. With the dramatic shifts in philosophy, discontent is only inevitable, especially with the sometimes blind loyalty some people show to a game (just look at Battlecruiser -_-).
Personally, I tend to follow the designers rather than the companies or the brands. In the case of Civilization, my favorite team is the team of Brian and Doug, which is why I picked up Rise of Nations and enjoyed it (from the subjective view). On the other hand, I've tended to take any game by Soren with great skepticism (I borrowed a copy of Civ IV before buying it, for example, which was lucky for me since it didn't run), because his games, frankly tended to be poorly optimized on release. I sometimes wonder if there would be less of these arguments if we tracked designers instead of their companies or brands, but then again, we'd probably find a way to mess it up.
BTW, I'm glad that you have been entertained! XD