Wow. The apologists have really poured it on since my last post! Lots of interesting stuff to dismantle afterwards! =)
However, I'm in the office right now so I can't comment a lot. However, I noticed that Sulla had decided to grace the thread with his insights, and given that I have a high opinion of the guy (his wonderful Walkthrough has given me impetus to give Civ IV a chance), I'll tackle his points first =).
Not at all. I am merely pointing out simple facts. Note that I am not even the first person to point out these facts. Just see the "Disenchanted" thread in Apolyton started by Vel.
And let me make it clear that it is the latter that I dispute. The Civ III A.I. was more challenging, there is no argument of that here. However, I contend it was only achieved because Soren altered the rules of the game, and in doing so deprived the game of most, if not all, of its strateguy.
This was simply because the Civ 2 A.I. had an expansion cap - it was meant to stop expanding after a certain number of cities had been founded. Remove the cap, and the A.I. would have grown like weeds on its own, to the level of expansion seen in Civ 3. Same algorithm, same A.I., but different results because the rules governing the A.I. were changed.
A true A.I. improvement would have been efficient expansion. The Civ III A.I., with its penchant for just placing cities in even the worst of locations, is still a long way from achieving this milestone.
And so was the Civ II A.I., and so was the SMAC A.I.. It's not at all uncommon to see the human player at war with all of the A.I. factions (especially at higher difficulty levels). This is nothing new.
A real improvement would have been an improvement of the A.I.'s diplomatic capabilities. The Civ IV system, to Soren's credit, begins to show this kind of improvement. The Civ III A.I. however, with all of the diplomatic loopholes players used on it, was not an improvement. It was just the old A.I. in new clothing.
It does upgrade its units, but not all of its units. Obsolete units still proliferate the Civ III battlefield, and some ancient units even find themselves still in employment in the modern era by some players! (i.e. Jaguar Warriors)
However, given the new combat rules, which weakened modern units considerably, those un-upgraded units became a viable combat force even in the modern age. This rule was thus a rule to protect the A.I., as it was expected that humans, who regularly upgraded nearly all of their units, would have technologically superior armies.
And actually, the Civ 2 A.I. formed larged stacks too. So did the SMAC A.I.. However, we don't remember them as threats, we remember them as an opportunity to wipe out half a dozen units in one blow. Remember: in Civilization 2 and SMAC, stacking was a dumb thing to do because defeating just the top defender resulted in the destruction of the entire stack.
The Civ III A.I. is thus in no way smarter or better. It just got bailed out by the fact that stacks can no longer be wiped out in one blow due to a rules change. An attacker now had to wipe out each and every unit in a stack to wipe out the said stack. Is it more challenging? Yes. Does this represent an improvement in the A.I.? No. It's just the same A.I.
A true improvement in the military A.I. is if it can perform something even slightly more complex than the old "send every unit against the nearest city" algorithm. But can the A.I. do even a simple feint in Civ III? Not at all.
And again, because this is only because of the expansion cap. The A.I. was artificially constrained by the programmers to make more cities (for what reason I don't know, but probably so as to not overburden the computer with overly long turns - hey, isn't that a problem with Civ III?!). Take it away, and you have the Civ III expand-like mad A.I.
Oh, and as you say, you're right that a player may not be able to sustain that position. However, as you've not mentioned the reason, I'll say it out loud: It's because the A.I. is extremely aggressive, and is prone to making war on the player. Now, isn't that exactly the same behaviour you yourself described of the Civ III A.I.?
Not at all. I am making pointed observations on the observed behaviour of the A.I.. And as I've shown, the Civ II and Civ III A.I. practically exhibit the same behaviour (indicating they merely reused existing algorithms). I have also pointed out specific rules changes that have made the A.I., though using the same behaviour, more competetive.
Thus, the point stands: The Civ III A.I. is essentially the same as the Civ II A.I.. It only became more challenging because of rules changes (and NOT A.I. improvements). Moreover, those said rules changes have the unfortunate effect of taking much of the strategy out of a strategy game.
And I have never said the Civ II A.I. was superior, nor that the Civ II A.I. posed a great challenge. I am merely pointing out that the behaviour of the Civ II and Civ III A.I. is the same.
Seeing as I cannot even run the game to make a judgement thanks to the said technical issues, I find it strange that you criticize me beforehand for complaining about technical issues. Hopefully, yours is not the voice of Firaxis, for such comments can only be considered inconsiderate.
*shrug* But then again, people are always inconsiderate to other's plights anyway, as it's always one of our curses. I try not to be inconsiderate for I always remember the words: "When they came and took the Jews I did not speak out because I was not a Jew. When they came and took the gypsies I did not speak out because I was not a gypsy. So when they came for me, there was no one left to speak for me."
Of course, the above quote comes from an extreme time and inspired by an extreme act of cruelty (hopefully none here take offense), but it's the thought and lesson behind that quotation that counts.
And how is that? If your assumption is that I never played the game, you are mistaken. I borrowed a copy of the game and played it for quite a few weeks. After it, I was glad I just borrowed it and decided to boycott buying Civ III or any of its related products.
Boycotting something doesn't mean that you never tried it. Nonetheless, the boycott was for subjective reasons anyway - I did not like playing strategy games with no strategy. And as I've shown, it's useless, for the most part, to debate subjective topics. If playing a strategy game with little strategy is your cup of tea, it's your cup of tea.
On the other hand, if you're implying I have a bias against the game, then I remind you again that bias is a subjective matter and not an objective one. The objective deals in truths. The subjective deals in opinions. Besides, given that you have a relationship with Soren, one could make an equal claim that anything you say will be biased to support Soren, but again this is entirely subjective and let's not get into these kinds of silly arguments.
The subject matter to be discussed is the objective point that the Civilization A.I.'s "improvements" were brought about by rules changes that compromised the strategic options of the game. If you can name further specific instances of A.I. improvements, please do so and let's see what the truth reveals.
However, I'm in the office right now so I can't comment a lot. However, I noticed that Sulla had decided to grace the thread with his insights, and given that I have a high opinion of the guy (his wonderful Walkthrough has given me impetus to give Civ IV a chance), I'll tackle his points first =).
Sulla said:This is an absurd argument to make.
Not at all. I am merely pointing out simple facts. Note that I am not even the first person to point out these facts. Just see the "Disenchanted" thread in Apolyton started by Vel.
Say what you will about Civ3, many people didn't like it - but the AI was greatly improved over Civ2, and not simply because the rules of the game were rewritten.
And let me make it clear that it is the latter that I dispute. The Civ III A.I. was more challenging, there is no argument of that here. However, I contend it was only achieved because Soren altered the rules of the game, and in doing so deprived the game of most, if not all, of its strateguy.
The Civ3 AI expands very quickly, unlike the Civ2 AI.
This was simply because the Civ 2 A.I. had an expansion cap - it was meant to stop expanding after a certain number of cities had been founded. Remove the cap, and the A.I. would have grown like weeds on its own, to the level of expansion seen in Civ 3. Same algorithm, same A.I., but different results because the rules governing the A.I. were changed.
A true A.I. improvement would have been efficient expansion. The Civ III A.I., with its penchant for just placing cities in even the worst of locations, is still a long way from achieving this milestone.
It's also extremely aggressive (too much so, in fact) and prone to declare war.
And so was the Civ II A.I., and so was the SMAC A.I.. It's not at all uncommon to see the human player at war with all of the A.I. factions (especially at higher difficulty levels). This is nothing new.
A real improvement would have been an improvement of the A.I.'s diplomatic capabilities. The Civ IV system, to Soren's credit, begins to show this kind of improvement. The Civ III A.I. however, with all of the diplomatic loopholes players used on it, was not an improvement. It was just the old A.I. in new clothing.
It does upgrade its units,
It does upgrade its units, but not all of its units. Obsolete units still proliferate the Civ III battlefield, and some ancient units even find themselves still in employment in the modern era by some players! (i.e. Jaguar Warriors)
However, given the new combat rules, which weakened modern units considerably, those un-upgraded units became a viable combat force even in the modern age. This rule was thus a rule to protect the A.I., as it was expected that humans, who regularly upgraded nearly all of their units, would have technologically superior armies.
forms large stacks, and can pose a serious threat to even the best of players on the higher difficulties.
And actually, the Civ 2 A.I. formed larged stacks too. So did the SMAC A.I.. However, we don't remember them as threats, we remember them as an opportunity to wipe out half a dozen units in one blow. Remember: in Civilization 2 and SMAC, stacking was a dumb thing to do because defeating just the top defender resulted in the destruction of the entire stack.
The Civ III A.I. is thus in no way smarter or better. It just got bailed out by the fact that stacks can no longer be wiped out in one blow due to a rules change. An attacker now had to wipe out each and every unit in a stack to wipe out the said stack. Is it more challenging? Yes. Does this represent an improvement in the A.I.? No. It's just the same A.I.
A true improvement in the military A.I. is if it can perform something even slightly more complex than the old "send every unit against the nearest city" algorithm. But can the A.I. do even a simple feint in Civ III? Not at all.
Any good player can easily out-expand the AI in Civ2 Deity and jump into first place that way (although they may not be able to sustain that position).
And again, because this is only because of the expansion cap. The A.I. was artificially constrained by the programmers to make more cities (for what reason I don't know, but probably so as to not overburden the computer with overly long turns - hey, isn't that a problem with Civ III?!). Take it away, and you have the Civ III expand-like mad A.I.
Oh, and as you say, you're right that a player may not be able to sustain that position. However, as you've not mentioned the reason, I'll say it out loud: It's because the A.I. is extremely aggressive, and is prone to making war on the player. Now, isn't that exactly the same behaviour you yourself described of the Civ III A.I.?
I think you're remember Civ2 through rose colored glasses.
Not at all. I am making pointed observations on the observed behaviour of the A.I.. And as I've shown, the Civ II and Civ III A.I. practically exhibit the same behaviour (indicating they merely reused existing algorithms). I have also pointed out specific rules changes that have made the A.I., though using the same behaviour, more competetive.
Thus, the point stands: The Civ III A.I. is essentially the same as the Civ II A.I.. It only became more challenging because of rules changes (and NOT A.I. improvements). Moreover, those said rules changes have the unfortunate effect of taking much of the strategy out of a strategy game.
That game has many strengths, but the AI in that game is NOT one of them.
And I have never said the Civ II A.I. was superior, nor that the Civ II A.I. posed a great challenge. I am merely pointing out that the behaviour of the Civ II and Civ III A.I. is the same.
Soren's AI is even better in Civ4, although you probably won't see it since you're more interested in complaining about technical issues.
Seeing as I cannot even run the game to make a judgement thanks to the said technical issues, I find it strange that you criticize me beforehand for complaining about technical issues. Hopefully, yours is not the voice of Firaxis, for such comments can only be considered inconsiderate.
*shrug* But then again, people are always inconsiderate to other's plights anyway, as it's always one of our curses. I try not to be inconsiderate for I always remember the words: "When they came and took the Jews I did not speak out because I was not a Jew. When they came and took the gypsies I did not speak out because I was not a gypsy. So when they came for me, there was no one left to speak for me."
Of course, the above quote comes from an extreme time and inspired by an extreme act of cruelty (hopefully none here take offense), but it's the thought and lesson behind that quotation that counts.
You're welcome to your own opinions, but I find your arguments about Civ3 less persuasive considering you mention that you boycotted the game.
And how is that? If your assumption is that I never played the game, you are mistaken. I borrowed a copy of the game and played it for quite a few weeks. After it, I was glad I just borrowed it and decided to boycott buying Civ III or any of its related products.
Boycotting something doesn't mean that you never tried it. Nonetheless, the boycott was for subjective reasons anyway - I did not like playing strategy games with no strategy. And as I've shown, it's useless, for the most part, to debate subjective topics. If playing a strategy game with little strategy is your cup of tea, it's your cup of tea.
On the other hand, if you're implying I have a bias against the game, then I remind you again that bias is a subjective matter and not an objective one. The objective deals in truths. The subjective deals in opinions. Besides, given that you have a relationship with Soren, one could make an equal claim that anything you say will be biased to support Soren, but again this is entirely subjective and let's not get into these kinds of silly arguments.
The subject matter to be discussed is the objective point that the Civilization A.I.'s "improvements" were brought about by rules changes that compromised the strategic options of the game. If you can name further specific instances of A.I. improvements, please do so and let's see what the truth reveals.