What would you change?

You redline a tech.
The AI wants this tech, but can't even ask for it since it's redlined.
The AI gives you a negative diplomacy penalty.

Is that really what you want?

In the end, AI redlining is there to help you, the player - it just quickly and easily shows what things the AI will not trade under any circumstances, to save you the effort of trying to ask for them and failing.
 
Well then why not mod it so the AI is more willing to trade? 95% of the time its redlined because the AI "Does not like you enough".

I find that annoying because its very hard to please the AI with aggressive AI on and diplomacy is even more limited in FFH because of other modifiers which are uncontroloable.
 
I'd like to see a list of the tech-discovery priorities of great people, either in a file somewhere or in the civilopedia. As is, it's very difficult to know if, for example, I should use my great sage to discover Philosophy, or if I can research Philosophy manually and then use the sage to discover Mind Stapling (Which is in fact possible, as long as I either don't have hunting or already have way of the forest...)

A simple priority list, highest-to-lowest, shouldn't be difficult to generate somehow. (I believe what decides the priorities it the FLAVOR_CULTURE/GOLD/SCIENCE/etc entries in the tech xml, but I'm not sure. Might there even be a plain-textish list hidden away somewhere?)
 
Is it possible to change the mouseovers for magic promotions to check the type of casting the unit has and then reflect what the caster actually could get? For example, if I've got a conjurer, and one of my potential promotions is Death I, it would list something like:
With Summoning:
Death I: Raise Skeleton
Death II: Summon Nightmare
Death III: Summon Wraith

It just occured to me that adepts haven't chosen sorcery or summoning yet, not sure what to do with that... but I think I'd prefer to show both possible lists.
 
Sarisin said:
I've mentioned it before in other threads, and, I suppose it is a vanilla civ thing, but I find the constant requests from other civs to "end agreements with civ XYZ" and their unreasonable trade requests annoying - especially so when you see that the same civs have nothing which they care to offer in a trade.

OK, make a demand if you want, but PLEASE stop badgering me with the same line when I refuse the first, second, and third times.

Also, I really, really wish there was a way I could redline certain resources, war declarations, techs, etc. so the ai civs wouldn't bug me. They can redline, but I cannot.

One other thing I would love: better AI by the civs in dealing with raging barbs. For some reason, they continue to expand and race for Foreign Trade rather than choosing military techs, building up their defenders, and not expanding too soon. I have found it impossible to lose a raging barb game now by just letting the AI destroy itself with these moves. ;)

my biggest problem with it is that they fill up the screen with their demands.. itd be nice if ais were treated how MP players are treated.. if they want to talk to you, they show up as flashing name and a ringing noise, then you can choose to answer them but it doesnt effect your play if you just dont want to bother with them
 
I agree, it'd be nice if there was some passing note of diplomacy instead of absolute insistance on an audiance. More crashes (in vanilla too) because of diplomatic insistances have occured than for any other reason. I prefer the "phone call" method where you can screen the calls.
-Qes
 
M@ni@c said:
The sound when you Recruit doesn't fit at all. Could that be changed?

Yes, its been changed.
 
Is there anyway, whatsoever, that some part of the game could yell "Huzzah!"
Like from a crowd?
Perhaps the "we love so-n-so day". Should have a small crowd of folks yelling as cheesily as possible "Huzzah! Huzzah! Huzzah!"
-Qes
 
Just a minor quibble, but I find it strange how the Hunter's pic shows an attractive woman, but the graphic shows a bearded man.

Similarly, I find it strange how that bearded man changes to a black-clad woman (when upgraded to an Assassin), and then back to a hooded man (when upgraded to a Shadow).

Also, I wish that there was some sort of animation or sound when animals produce their city buildings. As is, there's a several second silent stop, instead.
 
Endovior said:
Just a minor quibble, but I find it strange how the Hunter's pic shows an attractive woman, but the graphic shows a bearded man.

Let me see if I can find a better picture.

Similarly, I find it strange how that bearded man changes to a black-clad woman (when upgraded to an Assassin), and then back to a hooded man (when upgraded to a Shadow).

This is probably unavoidable unless we want to make all of our units male, which I dont want to do. I like the mix of genders and ideally whole lines would be male or female, but for now they will probably have to switch back and forth.

Also, I wish that there was some sort of animation or sound when animals produce their city buildings. As is, there's a several second silent stop, instead.

Yeah, thats a tough one, I will see what I can do.
 
Kael said:
This is probably unavoidable unless we want to make all of our units male, which I dont want to do. I like the mix of genders and ideally whole lines would be male or female, but for now they will probably have to switch back and forth.
The best would be if we could make mixed models. Since most units include two or more models, at least one of them should be woman. For example the warrior unit in the map appears as three male warriors. Then why not having one or two of them being women? If someone makes these models of course. Hmm... I'm thinking of learning Blender... in this case it's likely I'll do that.
 
Yorgos said:
The best would be if we could make mixed models. Since most units include two or more models, at least one of them should be woman. For example the warrior unit in the map appears as three male warriors. Then why not having one or two of them being women? If someone makes these models of course. Hmm... I'm thinking of learning Blender... in this case it's likely I'll do that.

I have no problem mixing in some female units if someone will make them.
 
An annoying thing btw, is that all religion music is played twice, for example when a religion is founded, or when it spreads to a new city.
 
My WIBNI :

A way of giving user-defined names to units (assuming you can't do it - I've never seen a way, outside the Map Editor).

It'd make it easier to pick career paths for Adepts, for instance.
 
Exactly what I mean!

Maybe I should read the manual - assuming I can find it after all this time!

Thanks.
 
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