I will absolutely assume it's pop psychology, given trends ascribed to other forms of entertainment that people are now ascribing to mobile phones. You mention the reverse, but there were "studies" linking video games to violent tendencies. As mentioned in the article I actually linked, it's going to take time for actual scientific consensus to reflect anything of note.And don’t assume it’s just pop, there are studies that show attention spans have dropped just like there are studies that show violent games do not make violent children. My 18 year old also now thanks us for banning phones in their rooms and limiting TV to 1 hour a week.... while I was of that generation when people ate dinners in front of the TV we eat at the table and we all now appreciate the value this has bought the family. However he is 18 he has started using his phone in his room. We may know what is right but what’s the fun in following it? Fact is, before he used a phone he liked civ, now it takes too long.
You can do whatever you want with your family time, but don't make the mistake of confusing anecdotal evidence for actual statistics. Don't make generalisations about younger folks, and especially don't use them to rationalise some kind of desire for AI in video games?
Civilisation takes too long for me to enjoy a lot of the time. But that's because I have a child, not because I have a mobile phone. I don't play many video games anymore. I don't do as much hobbyist programming. I don't write as much as I used to, and I don't draw or practise my 2D art. I don't play much RTS games anymore either, but that's because I don't enjoy the design as I once did (I find the genre has stagnated a bit; 4x and TBS have a lot more going for them with games like Civilisation VI or Stellaris). We change as we grow, whether we recognise that fact or not. You can blame phones if you want, but don't expect that to be taken as a truth by others.
And certainly, blaming phones isn't going to fix the AI in Civilisation VI
