whats a normal turn wait time to you?

so how long do you wait?

  • almost instantaneous

    Votes: 7 6.6%
  • 0-10 secs

    Votes: 45 42.5%
  • 10-20 secs

    Votes: 18 17.0%
  • 30-40 secs

    Votes: 20 18.9%
  • 40-50 secs

    Votes: 5 4.7%
  • a minute or longer

    Votes: 11 10.4%

  • Total voters
    106
mm okay this helps a lot thanks. i suppose its not abnormal then for my rig which is i7, 4gb ram and nvidia gt500 with 1gb ram.

i had a little look at this big long whinging post by that highly unoccupied kid and decided to skip it...and the next one. geees, get a life buddy its a poll i made for me to see whether its out of the ordinary for me to wait as i do. if you dont like that i really dont care matey
Moderator Action: Flaming is not allowed in these forums.
Please read the forum rules: http://forums.civfanatics.com/showthread.php?t=422889
 
Don't worry about TMIT, tenkk. You just happened to open a can of worms that he has the most beef with now that they have addressed the glaring MP problem. The 'wait til end of turn timer to move all units or watch your opponent take the initiative on your army' issue.

You just needed to phrase the question in simpler terms and put it in the subject. I suspect that many of the respondents to the poll who gave inaccurate information didn't read the subject body and assumed you were talking about the start of the game, where there are not as many units / cities to churn through for the AI.

Also it would have helped had you defined a turn period for your poll instead of the ambiguous 'end game'. But it's always fun to see TMIT beat a dead horse with such vigor :)
 
I suspect that many of the respondents to the poll who gave inaccurate information didn't read the subject body and assumed you were talking about the start of the game, where there are not as many units / cities to churn through for the AI.
...

Also it would have helped had you defined a turn period for your poll instead of the ambiguous 'end game'. But it's always fun to see TMIT beat a dead horse with such vigor :)

Buddy I dont know why people would assume I was talking about the start of the game since right there in the OP it says "mid to late game". I thus did define the start period and never used the term endgame, ambiguous though it may be.

I think folks understood it just fine given their responses. What is with the negativity regarding peoples powers of deduction? its pretty simple afterall, a couple of sentences with a simple ass poll.. i would go further and suggest that a long, winding complaint by a wannabe scholar is far more ambiguous, pointless and just irrelevant.
Moderator Action: Trolling is not allowed in these forums.
Please read the forum rules: http://forums.civfanatics.com/showthread.php?t=422889

For all this nonsense about the difficulty level and me saving my game and sending it to another to time its turn. what the heck! i wanted a general idea of turn times on big games. thats all, this isnt rocket science.
 
I have a quad-core, 16gb RAM, 460 graphics card and Huge/Large maps do take an average less than 10 seconds per turn with animations off. It ranges from 10-20 seconds late game to near 0 early game.

Most of my games take 15-25 hours to play, including keeping detailed notes. So no, the wait does not bother me and I can be patient between turns.

TheMeInTeam, why have this always been a huge issue with you?? Considering all of the processing that needs to take place, I think it is truly remarkable that they have optimized this to the extent that they have.

You've got to be kidding me. The vast majority of this turn time is animations (not just combat), apparently...and the calcs/RNG functions used aren't exactly something that should be massively straining a modern machine.

Not everyone spends 25 hours per game. Some people can play a game in < 2-3 hours. For those people, the turn waits comprise fully half of their time playing.

i had a little look at this big long whinging post by that highly unoccupied kid and decided to skip it...and the next one. geees, get a life buddy its a poll i made for me to see whether its out of the ordinary for me to wait as i do. if you dont like that i really dont care matey

I pointed out why the poll isn't even functional. The quoted post doesn't care to address that or even acknowledge my points, so I have nothing more to say here. If the poll design itself doesn't factor how the respondents interpret the poll, why should anyone care about the poll?

Also it would have helped had you defined a turn period for your poll instead of the ambiguous 'end game'. But it's always fun to see TMIT beat a dead horse with such vigor

:rolleyes:. There is some dead horse beating, but also some beating on some incredibly biased and misleading design. This is the kind of thing that, if used in a business environment, would irresponsibly damage an organization tremendously. CFC generally has high standards on the information it puts forth. By pointing out that this poll is in fact worthless in its current form my intention is to prevent some misinformation.

That, and I like debate, even when the best I've seen is some claim about a "whinging" post, whatever that means :mischief:.

Ah, my eyes skipped over the word 'huge' in the initial question.

Probably because it wasn't in the thread title or poll itself. Respondents are literally presented with the poll before the instructions.

Buddy I dont know why people would assume I was talking about the start of the game since right there in the OP it says "mid to late game". I thus did define the start period and never used the term endgame, ambiguous though it may be.

Buddy, the OP says one thing, thread title another, poll itself yet another (and the poll locks people out of options and is generally incomprehensible from an analytical standpoint).

I think folks understood it just fine given their responses.

:lol::lol::lol::lol::lol::lol::lol::lol:

:goodjob:

Nope.

What is with the negativity regarding peoples powers of deduction?

Because the poll flies in the face of any competent training in poll design? Because people admitted they didn't believe the OP was intended to mean late games? Because the THREAD TITLE is all people see before the poll is presented to them and they are given an opportunity to vote?

It's not an insult to anybody's intelligence that they'd choose the wrong result in this poll unintentionally. All they'd have to do is vote on it based on the thread title and it's already messed up...and that's BEFORE we get into the imprecision of the actual instructions that come later that still don't define anything concretely.

Moderator Action: Don't troll around.
Please read the forum rules: http://forums.civfanatics.com/showthread.php?t=422889

its pretty simple afterall, a couple of sentences with a simple ass poll.

Actually I've thoroughly demonstrated why this "simple" poll design provides no useful information at best, and misinformation at worst.

i would go further and suggest that a long, winding complaint by a wannabe scholar is far more ambiguous, pointless and just irrelevant.

Uncalled for. Attacks on the credibility of posters are irrelevant. I made sure never to attack your credibility as a person or your ability. I'm in no position to judge that and never will be. I have, however, presented plenty of supporting evidence that this poll is useless. The poster's point is what is relevant. What point is the quoted statement making? I'm interested.

For all this nonsense about the difficulty level and me saving my game and sending it to another to time its turn. what the heck! i wanted a general idea of turn times on big games. thats all, this isnt rocket science.

And yet, for all intents and purposes this poll completely crashed and burned for its stated intended purpose. Once again:

1. Overlapping ranges
2. Conflicting and ambiguous instructions
3. Presenting the poll before the instructions that were intended
4. Inability to pick a LARGE amount of potentially relevant responses
5. Variant ranges
6. Variant choice types.

It's correct to say that it isn't rocket science. Poll design isn't hard. That doesn't change the fact that this poll is a complete failure for its intended purpose. With errors like the above, a poll can not possibly be viable. The reasons why are crystal clear. There have already been examples of what I'm saying in the thread!
 
this is probably going to hurt your feeling but no matter what you hammer away at the keyboard, i feel fully and completely satisfied with the poll and the information it brought to me. worked too hard on the paddocks today to actually read your post or say much more! anyways, im more of a player than a blabla person (as the comparison between our starting dates and post count exemplifies kidda)

Moderator Action: Heed the moderator warnings in future, please.
Please read the forum rules: http://forums.civfanatics.com/showthread.php?t=422889
 
Do I discuss about turn times now or about the argument between TMIT and tenkk? :confused:

First off, I cannot say how long my wait times are, since I don't time them (I also did not vote, but I like the debate here that TMIT started). Unfortunately it is a fact that people don't have a very good feeling of time passing. In fact, the perception of time is very subjective (if you listen to music, maybe read a magazine or call your buddy on the phone, your in-between turn times will feel much shorter than staring at the screening until your turn is up).

While I think TMIT definitely went overboard with his comments (this is not market research class and don't think most posters intend to create scientifically accurate polls on these forums), he does have very valid points. I did enjoy reading his dissection of the poll. Having had market research classes myself (quantitative MR and qualitative MR), I can only agree with his remarks.

If tenkk is satisfied with the results of his poll, I think this post served his purpose. However, his satisfaction is coming from a very wrong set of biased data, so maybe in the end all he got was the confirmation of what he wanted to hear in the first place ("yes, what I experience is normal").

All critique aside, I, in fact would be interested in something like TMIT suggested: a controlled, timed experiment of turn-times for different people. I guess TMIT just inspired me to time some of my own games, because in the end, I do have the feeling I am wasting my time waiting for in between turns. Not that I could change much though :lol:
 
Do I discuss about turn times now

Turn times. Enough has been said about other issues for people to draw their own conclusions IMO.

Unfortunately it is a fact that people don't have a very good feeling of time passing. In fact, the perception of time is very subjective

This is true too. Sometimes I wish we had better control of that perception. Imagine if grudging work seemed to fly by! On that note, it's true that civ V could possibly make use of extra processor cores to allow other useful actions between turns; that would tie up dead time and make IBT a lot more relevant.

All critique aside, I, in fact would be interested in something like TMIT suggested: a controlled, timed experiment of turn-times for different people. I guess TMIT just inspired me to time some of my own games, because in the end, I do have the feeling I am wasting my time waiting for in between turns. Not that I could change much though

Yeah. I'm unfortunately convinced the devs don't care about this issue regardless, because it's been a major one since before civ V was even conceived (IE in civ IV). I'm pretty sure we could set up a poll that has a reasonable chance of proving most people wait >30 seconds in renaissance era on on the larger maps, and even on standard maps, but to what purpose? If the goal is to spark a civ V love/hate we have plenty of those. One of the important evaluations in MR is of course estimating the potential cost effectiveness of the research itself :lol:. While the cost here is fairly low (small amount of time), the returns are, at least to me, apparently nil.

Many posters including myself have confirmed that strategic view DRASTICALLY speeds turn times. This is an unfortunate reality in revealing developer focus/intent, but it *does* allow us to play faster in that mode. I won't play V in anything else now. I haven't playtested strategic view on huge maps, but someone in this thread claims they aren't slower than normal sized maps. Interesting, and one of the more useful posts.
 
I have a relatively recent PC with twin Radeon 5870's, 3.2 GHz core i7 CPU, 6 GB RAM, etc. Not top-end anymore, but more than good enough to play most recent games with all the pretties turned on and great framerates. Nothing is ever running in the background when I play Civ, the game is my only focus.

I've pretty much given up playing huge-map games, because of the horrible slowness between turns in lategame. I play marathon games, and a marathon/huge game usually lasts at least until turn 1200+, for me. On a Pangaea map, the slowness starts kicking in enough to be annoying by turn 500, but by turn 800 and beyond, I'm waiting at least a full minute between turns- much more, if it's an island or small-continent map. Water maps with a lot of ship and embarked movement going on seem to make it far worse.

By turn 1000 and beyond, I'm usually waiting up to two minutes or longer for the AI to finish its turn. And that's on the turns where no combat animations are acting out, either. I do play with animations on, but when they play, they only add more frosting on top of an already outrageously slow event.

I must say though, that even this molasses trip is better than it was for the first six months after CiV came out, when it would usually fatally freeze up and render the game unplayable, long before you could finish a huge map :(
 
I have a relatively recent PC with twin Radeon 5870's, 3.2 GHz core i7 CPU, 6 GB RAM, etc. Not top-end anymore, but more than good enough to play most recent games with all the pretties turned on and great framerates. Nothing is ever running in the background when I play Civ, the game is my only focus.

I've pretty much given up playing huge-map games, because of the horrible slowness between turns in lategame. I play marathon games, and a marathon/huge game usually lasts at least until turn 1200+, for me. On a Pangaea map, the slowness starts kicking in enough to be annoying by turn 500, but by turn 800 and beyond, I'm waiting at least a full minute between turns- much more, if it's an island or small-continent map. Water maps with a lot of ship and embarked movement going on seem to make it far worse.

By turn 1000 and beyond, I'm usually waiting up to two minutes or longer for the AI to finish its turn. And that's on the turns where no combat animations are acting out, either. I do play with animations on, but when they play, they only add more frosting on top of an already outrageously slow event.

I must say though, that even this molasses trip is better than it was for the first six months after CiV came out, when it would usually fatally freeze up and render the game unplayable, long before you could finish a huge map :(

Have you tried this with strategic view? I'm wondering what it would be like for you at say turn 1000 when you are only playing in strategic view, because poster claims have said it's a matter of a few seconds regardless of map sizes. I find that dubious but more than one person has said it.
 
C2D @ 4.45ghz, 4gb, 8800 GTS 512 @ 1680 * 1050 - no AA - with win7 x64 on a sata drive.

Normally 4000bc-0AD turn over relatively fast, although oddly sometimes I can get a 'sticky' game where I get a bit of 'click - lag' but that's background processes or issues.

After that, on huge/king, it starts to bog down a bit. In a developed game anything beyond 1500 starts to take it's toll. I timed 30 long seconds the other night around 18 or 19c (I say with caution), bored, using my wristwatch until I got messages dropping down after an uneventful turn.

Late game turn - modern play - slogs a bit. Not timed it, but I'd guess 45+ Would love a big upgrade to bash through it but not on the cards at the moment.

edit: game just now 2800bc, 4 seconds per "quiet" turn.
 
My turn waiting times even on standard maps can be thirty seconds to more than a minute during the Industrial Age. Huge maps . . . forget about it. And my system is only two years old (it was a mid-to-upper range rig when I got it). I got three GHz dual core processing, but still it don't wanna go. CivIV takes about ten to twenty seconds on huge maps by the end of the game.
 
I usually play with around 15-17 Civs and 8-22 city states on a large map with low sea level and ranging barbs with my current rig (C2 Q6600 @3.6Ghz, 1600Mhz FSB, 4GB RAM (3.4gb accessible to XP) 32-bit OS, SWAP file on a separate HDD).

I usually get around 3-7 seconds of wait time on average depending on what stage of the game I'm at.

Early game is somewhere between 0.5-2 seconds.
Mid game is around 2-6 seconds.
Late game is usually in the 6-12 second range.

It can fluctuate depending on whats going on in the game but it's usually quite acceptable.

I found wait times decreased noticeably when I upgraded from dual-core to quad-core.
 
Very rarely do I find myself sitting there thinking "Well this is taking a long time"
No, it's not rarely. It's almost 100% you'll be staring at the screen and waiting to press the next turn button.
Civ5 is a very simplistic and boring game which is wasting players their time.
And 2k Firaxis continues this very annoying habit in CivWorld where you'll be waiting for some bubbles to pop,
waiting for someone to screw up the market, etc.
The waiting mechanic is unbearable and with all the nerfing it's getting more worse.
This company don't undertstand their own games anymore and I don't share their vision on what is a fun + good game.

Some statistics, huge map + epic speed + quick combat :
Turn 200 -> 10 secs
Turn 300 -> 15 secs
Turn 350 -> 20 secs
Turn 400 -> 30 secs

The strategic view reduces waiting time IBT slightly, 3-5 secs.

In gameplay :
With the Pyramids is still takes 16 turns to create a trading post on a jungle tile at epic speed. Way too long.
So, the magic word is WAITING
 
I play on large and standard maps typically and the wait time I don't find that noticeable so it must be under 10 seconds. It gets a little longer at the end of the game.

Of course I have a new FAST computer I bought last fall. Before that I had to play in strategic view, though the turn wait times still were not a big deal.
 
I play on standard maps, and on a PC which pretty much plays all the other games I have on the highest settings without breaking a sweat. Towards the end of the game, IBT turn time gets up to 15-20 seconds, which is most noticable when I'm playing a culture game and not doing much during the turns. It's pretty bad.

But the really obnoxious thing to me isn't even the in-between turn time. It's the combat animations. I know that you cn turn them off... But why is it that as soon as you scroll a an animated battle off-screen, it suddenly takes over 10 seconds to complete the animation of that battle? It's not even a show-stopper, because I can just turn battle animations off, but how did it not get fixed? With animations on, I can start a battle, scroll it off-screen, move 5 or 6 other units, tell a couple of cities to build something new, and pick my research, and if I go back the battle is STILL HAPPENING. And the worst part is, I don't even know how this could have been purposefully coded to make that happen, and then not be noticed/fixed in playtesting.
 
Back
Top Bottom