Aegis said:
I was not referring to playing a scenario. I was referring to circumstances encountered in an epic game. There certainly is HUGE corruption far from the capital, but in the three rings surrounding the capital, it's not bad at all and the core cities will always out-produce Communism core cities. Six shields may be wasted in those core cities, however I prefer not to waste any. One to two wasted shields is acceptable to me. Six shields is enough to tack on another turn for the production of badly needed units.
If I have two to three times the number of productive cities, I am more than happy to wait an extra turn for a Communist city to produce a unit. No government outproduces Communism.
Monarchy has better unit support than Republic and no war weariness, which is why I prefer to use it over Republic.
Really only 1 better until metros. The extra commerce and reduced corruption of Republic easily make up the difference.
The extra commerce for Republic is just overkill to me.
There's no such thing as too much commerce, especially with a cash-buying gov't.
Monarchy is the blending of the different governments, which is why I like it. It is versatile, and that is valuable.
IMHO it is less versatile than Republic. During times of peace, Republic soars over Monarchy. At war, you have to be a bit more careful but it is manageable.
You can war wonger with it quite successfully with very good core city production and corruption in the outer rings or you can sit back and research 4-turn techs as well.
There's no way you can out-research an AI Democracy in Monarchy, at least on Emporer level and above. You will always be behind. As cities grow and markets, banks, libraries and universities go up, the extra commerce of Rep/Dem dramatically boost Rep/Dem civs.
As for war, you have to know how to manage WW. Fight shorter wars against different opponents and you won't have to worry much about WW.
The biggest reason I prefer Monarchy for War Mongering is because I am almost always at war, which would make Republic useless, and the rush-buys are indispensible.
I, too, am pretty much always at war, however I use Republic almost exclusively. WW under Republic is really not that bad. The luxury slider is more effective due to the extra commerce of Republic. Since you always have up to date units under Republic, you should be able to get peace whenever you want.
They are absolutely essential, and Communism simply cannot compete with that. Rushing Temples to extend the angle of land from which I can attack is handy, but it's the rushing of harbors, airports and barracks that is most handy to me.
If you're talking about rushing improvements in captured cities, you generally want to eliminate the native population and Communism's pop rushes are actually helpful for this. Barracks eliminates 2, harbor 3. I generally don't build airports. I burn a worker and build an airfield instead.