What's so good about religions?

Enginseer

Salientia of the Community Patch
Supporter
Joined
Nov 7, 2012
Messages
3,674
Location
Somewhere in California
What's so good about it beside modifying diplomatic relations and outputting culture?
 
if you find a religion and build a shrine, you gain +1gold/turn for every city that has that religion (regardless if that city is yours or AIs).
 
if you find a religion and build a shrine, you gain +1gold/turn for every city that has that religion (regardless if that city is yours or AIs).

But this is useless to me since I would need a great prophet for it.
 
Like CivNoobie said, if you have a shrine or the Spiral Minaret, each city with your religion will give a +1 gold bonus per city, and the Minaret gives the +1 gold for each state religion building. More gold is always better.
 
Like CivNoobie said, if you have a shrine or the Spiral Minaret, each city with your religion will give a +1 gold bonus per city, and the Minaret gives the +1 gold for each state religion building. More gold is always better.

Not when you have a town full of cottages.
 
Not when you have a town full of cottages.

imagine you spawn 20 missionaries in 60 turns and spread them across the map, that's 20 bonus gold per turn. Imagine if this is still the early-mid game somewhere around medieval or renaissance era, you can be cruising at around 80-90% research rate for a long long time!:eek:
 
imagine you spawn 20 missionaries in 60 turns and spread them across the map, that's 20 bonus gold per turn. Imagine if this is still the early-mid game somewhere around medieval or renaissance era, you can be cruising at around 80-90% research rate for a long long time!:eek:


I thought you can only have three missionaries per game.
 
Meh, too much hammers to work with. Better off letting the AI do the set up so you can take it by military force! :D
 
if you find a religion and build a shrine, you gain +1gold/turn for every city that has that religion (regardless if that city is yours or AIs).

There another hidden use of shrine. Less known. First, one must know that holy cities are the sources of religion autospread. So, if one holy city is razed, no more autospread from that religion. Shrine doubles the odd of autospread.

And yes, shrine aren't really good because you had to spend all those hammers on missionaries. BUT if it is some AI holy city with an extremely extended religion, then a burnt GProphet on that shrine is good. And bigger the mapsize, better the shrine is given the higher city count. On huge maps, a shrine can bring up to +100 :gold: with 200% (max for a typical civ; that is not Mali or English), that's a OP +300.
 
The really good thing with religions is the sparkles between AI's.
It engenders wars, enmity and slower global tech rate. While seeing them cutting their throats, you mildly befriend most (being pagan) and prepare your forces via military edge. Then conquer the backward pious people!
 
Apostolic Palace hammers are sweet. One other good side of religion and it doesn't even need to be in that religion state. Pagan for the win.
 
What's so good about it beside modifying diplomatic relations and outputting culture?

Happy cap increase 1 from the religion and one 1 from Temple, Extra Science from monastery. Cathedral bonuses. Happiness is probably the best thing from religion.
 
What's so good about it beside modifying diplomatic relations and outputting culture?

Of course (as everything) it depends on the situation, but take a look at my current game and tell me that St. Petersburg doesn't get a nice bonus for having 2 religions.
Although I did go for Poly and Mono at the beginning this is not a game with an extreme religious approach (I never went for Apo, Sankore or Spiral and I never built even ONE missionary).

BTW, it's a MP game, so you have to load it in MP.
 

Attachments

Back
Top Bottom