neilkaz
King
OK re: Psionics moral boost, I can say with 100% certainty that it doesn't help democracies, since in this on going demolith game, I just got it and it didn't help.
.. neilkaz ..
.. neilkaz ..
Turn 300 in my Feudal Prod race game and it is almost over. I could have won in GC earlier, but will reduce the last civ to 1 planet and take Antares no later than turn 310.
Yes, Psionics does indeed give +10 moral to Feudal, so it helps Feud and Dict moral but not Demo moral.
Re: AI CP issues.. they clearly suffer from them like we do. Trilarians had a huge 30 ship fleet a few turns ago, and now it is 8 ships since they've lost a bunch of planets and since I've been using Locknar's ship to kill several more starbases/battlestations while waiting for transports.
After this game I'll take a break and play some Civ5 and GalCiv2
.. neilkaz ..
A technique I've been using lately, and it feels terribly cheap, is to capture Antaran ships. I load up a stock of assault shuttles, and intensely board the raiders. After I capture their ships, and I salvage them for tech. It usually gives me a huge military advantage partway through the game
I find the home world usually outperforms the others during the first half of the game. It got a head start on them. But I rarely use the rich or artifacts home world since I would rather use the points on something else that can help more than just one planet out (such as +1 ind, res or even farm).
As for the dilemma about whether to build or research, I adjust as needed. When I need the ship sooner, I emphasize production, when it's the new tech, then research. Other times I find a happy middle ground. Any way, my home world crew seem to mostly be needed to make food for the rest of the colonies till I get some decent terraforming techs.![]()
I have to say I'm not sure how +1 production would work out, this race is primarily a research race; diverting too many points to production enhancers slows my scramble to the powerful techs that win the game.
Well yes, but the issue arises when you try and do both production and research well, hence why rich HW might not be the best combo with artifacts. +1 production is certainly nice, especially for a production race like UniTol.
I have to say I usually don't care whether a world is ultra poor or not. ultra poors are usually farming/research planets for me. Stick an autolab on every rock that can be colonized is a good strategy I find.
I avoid poor planets, they get low priority. They are unlikely to get a colony ship, but I would consider a colony base. My biggest priority tends to be slave races. Getting a Sakkra colonist early on creates huge leverage.
I give them the lowest priority, unless I need farmable planets and that is all that's around. Even so, I have noticed that some of the major building planets by mid game are large and huge poor planets I colonized early in the game. Once you get most of the industrial buildings set up on one of the larger planets, the difference in production between a poor and an abundant planet doesn't really seem to be all that great. Both will turn out the latest battleships at a good clip.