What's up with the Hoplite?

Huh, I'd never noticed that. Of course only around half the civs have two UUs, so that narrows it down a bit, but still interesting.

That also means that Rome is the only civ whose UUs will compete for the same resource. Wonder if we'll see some rebalancing of that early on, since it takes what looks like it should be a pretty powerful set of advantages and relegates them to nice little perks. Unless that was intentional?

I don't see how, really ~ Even if Rome just had Legions as a UU... I doubt they wouldn't also build catapults.

The only UUs that don't compete for resources are Horse one's and resourceless ones. If you're a UU that consumes Iron, Oil or Alum, you have some amount of competition; As if you built nothing but legions, you'd deprive yourself of siege regardless if it was your UU or not.
 
The Roman UU combo looks like it'll be deadly, since the Legion and Ballista take a while to obsolete. The next big jump in military techs come with Knights/Crossbows/Longswords* - and they'd still have to build them after the tech - so you can build up your army and grab some land before your units get relegated to frontier patrol. Granted, your enemy might've beelined Steel and pushed out a few Longswords, but they'd have neglected their empire so much it's likely a death sentence.

Sadly, the Greek UUs don't benefit from this; the Hoplite is obsoleted quickly enough. By the time you research Bronze/Horseback and build your units, your opponents are dangerously close to having stronger units. Not to say the Hoplite/Companion are irrelevant, but you'll really need to capitalize quickly to get the most out of them.

*I'm not counting the Pikeman since it's not terribly relevant against Legion/Ballistas
 
The Roman UU combo looks like it'll be deadly, since the Legion and Ballista take a while to obsolete. The next big jump in military techs come with Knights/Crossbows/Longswords* - and they'd still have to build them after the tech - so you can build up your army and grab some land before your units get relegated to frontier patrol. Granted, your enemy might've beelined Steel and pushed out a few Longswords, but they'd have neglected their empire so much it's likely a death sentence.

Sadly, the Greek UUs don't benefit from this; the Hoplite is obsoleted quickly enough. By the time you research Bronze/Horseback and build your units, your opponents are dangerously close to having stronger units. Not to say the Hoplite/Companion are irrelevant, but you'll really need to capitalize quickly to get the most out of them.

*I'm not counting the Pikeman since it's not terribly relevant against Legion/Ballistas

Uh.. have you looked at the tech tree? Horseback riding (Campanions) and Mathematics (Ballista) are in the exact same place in the tech tree, right down to the techs required to get to them. So it's a choice of either/or when you get to them (Siege or Horse).

You may be right about hoplites, but the Companion has the exact same relevancy that you gave to Legions and Ballista; If we assume all classical techs researched; Companions, Ballista, and Legions all need to research 2 more techs to become outdated. I'd say it's also important to note that Companions are more powerful than Legions, with +1 str and 3 more movement.

But I think it's unfair to not include pikes, which the Hoplite is only 1 str less than a regular pikeman. Which means that barring any other differences between the units, you essentially get pikeman at Bronze Working instead of Civil Service, which I would also argue to be very powerful.

Plus, I personally think the +50% bonus toward mounted units isn't correct, and that it's more likely +100%. I don't think we've actually seen a screenshot that listed the bonus of Spears/pikes. In terms of combined arms, +100% makes more sense because if it ere plus 50%, the anti-horse units of the age remain irrelevant.

Ancient
Spear = 7 str (With 50% bonus, +3.5 for horse, making it 10-11 str)
Sword = 11 st
Horse = 12 str

Medievil

Pike = 10 (With 50% bonus, +5 for horse, making it 15 str)
Sword = 18
Knight = 18

With the above examples, in the sense of combined arms, Spear and Pikes are made irrelevent to Swords... However, if the bonus was 100%, Then Spears would have a str of 14, and could thus be an actual threat to horses, while remaining otherwise the weakest compared to other units. Likewise pikes would have a str. of 20 against mounts, therefore besting the knight but getting squashed by swords. If the bonus turns out to be 50%, then in reality, there's nothing really "anti-horse" about Spears or pikes, since they're still weaker or at best equal in strength than their Swordwielding counterparts.

So, in the event that the combat bonus is 100%, and thus making spears/pikes quite relevant, the longevity of the Hoplite becomes, arguably, the longest of any of the above units ~ as a Hoplite of 9 with a 100% combat bonus would be 18, thus at least equal to the knight. Meaning they could still serve to protect from horses flanking you if you chose to put off pikes for w/e reason.
 
I'd love it if the Iro UU is a warrior, so then an AOE3 strategy works in Civ5 too (tomahawk rush).

Just like to point out Spearmen only get the bonus when defending against mounted units, not attack.
 
Just like to point out Spearmen only get the bonus when defending against mounted units, not attack.

If Arioch's site is your source for that then I would say this is something we still don't know for sure. If there are screen references though, I'd love to see them as I'm unclear on the actual bonus percentage anyway.

But given that Unit bonuses, or "attributes" are listed on Arioch's own sit from the Civilopedia, and contain;

Bonus vs. Mounted (100)
Bonus vs. Mounted (50)

It's inconsistant with his "+50% defending vs. Mounted" on the other page. Since the Civilopedia entry doesn't appear to specify. Though his Attribute list isn't complete, and may just be missing the "X% Bonus when defending against mounted".

Ultimately, I don't think we really know how Spearmen (and thus Hoplites) actually function just yet. I personally haven't seen any screens explicitly detailing their anti-horse bonus; neither it's strength (50 or 100) or if it's attack/defense. Though I'd love to see some.
 
Good analysis :) Although I wouldn't guarantee that the Hoplite gets +100% against mounted, as we've seen UUs with neutral/negative attributes elsewhere. It'd make sense for flavor (phalanxes were designed as anti-infantry, not anti-mounted) for them to not get the full (or any) bonus against mounted, but we'll have to see on 9/21.

I'm curious, now, if there's a big tech chasm between the Classical and Medieval techs. If there is, it'll prolong the lifespan of late ancient/classical units by prolonging the distance between them and Machinery/Chivalry/Steel.
 
I don't see how, really ~ Even if Rome just had Legions as a UU... I doubt they wouldn't also build catapults.

The only UUs that don't compete for resources are Horse one's and resourceless ones. If you're a UU that consumes Iron, Oil or Alum, you have some amount of competition; As if you built nothing but legions, you'd deprive yourself of siege regardless if it was your UU or not.

Sorry, I phrased that poorly. What I meant was that I didn't realize that Rome's the only civ whose two UUs compete with each other at for the same resource at the same time. Not that they're the only ones that compete with other, standard units.

I was in the middle of making an edit but I smashed my keyboard killing a fly and somehow it navigated away from the edit page and I forgot what I was going to say. :(
 
Sorry, I phrased that poorly. What I meant was that I didn't realize that Rome's the only civ whose two UUs compete with each other at for the same resource at the same time. Not that they're the only ones that compete with other, standard units.

I was in the middle of making an edit but I smashed my keyboard killing a fly and somehow it navigated away from the edit page and I forgot what I was going to say. :(

I understood you clearly and my post still stands. I don't see how it reduces their power in any way, shape, or form. If the Ballista was a Catapult instead, Romans would still build them and deprive their Legions of Iron, and vice versa... So yea, I don't see any need to rebalance anything. It means that no matter what you use your iron for, you're getting an advantage.

Which seems the opposite of what you suggest, you seem to suggest that both UUs consuming the same resource is a bad thing. I countered that by saying that people who have a UU that shares a resource with any unit will still be drawing resources away from their UU to construct the other unit. So Rome it's actually a good thing that both of Rome's Iron-consuming units are unique.
 
If Arioch's site is your source for that then I would say this is something we still don't know for sure. If there are screen references though, I'd love to see them as I'm unclear on the actual bonus percentage anyway.
There are older screens that specifically say that bonus is defensive, but I think this has probably changed since.
 
I understood you clearly and my post still stands. I don't see how it reduces their power in any way, shape, or form. If the Ballista was a Catapult instead, Romans would still build them and deprive their Legions of Iron, and vice versa... So yea, I don't see any need to rebalance anything. It means that no matter what you use your iron for, you're getting an advantage.

Which seems the opposite of what you suggest, you seem to suggest that both UUs consuming the same resource is a bad thing. I countered that by saying that people who have a UU that shares a resource with any unit will still be drawing resources away from their UU to construct the other unit. So Rome it's actually a good thing that both of Rome's Iron-consuming units are unique.

There still IS a trade-off, however. If Rome lacks for Iron in the Classic to Medieval periods, they will get very limited use out of their UUs for the entirety of the game, which is compounded upon since both units compete for the resource.
 
Are we 100% certain that ballistae require iron?
I could easily see ballistae as being catapults that didn't require iron, so that you could devote all your iron into legions.

Would be extreme resource dependency otherwise.
 
There still IS a trade-off, however. If Rome lacks for Iron in the Classic to Medieval periods, they will get very limited use out of their UUs for the entirety of the game, which is compounded upon since both units compete for the resource.


Are we 100% certain that ballistae require iron?
I could easily see ballistae as being catapults that didn't require iron, so that you could devote all your iron into legions.

Would be extreme resource dependency otherwise.

But how is it any different than normal? Are you saying that, as rome, you wouldn't build any catapults if they just had the Legion as their UU? You wouldn't build any Swordsman if they just had the Ballista?

Other Civs that have have UUs that consume Iron: They need to choose between the UU and the regular unit of a different class. So They're choosing their UU or a Sword/siege (whichever they have)... Considering it is optimal to field all kinds of units... if they have less iron, they too are stiffled in the amount of their UUs they can build, and it too is compounded by the other iron consuming unit.
 
But how is it any different than normal? Are you saying that, as rome, you wouldn't build any catapults if they just had the Legion as their UU? You wouldn't build any Swordsman if they just had the Ballista?

No, I'm saying that you don't get much out of UUs if you have to trade off building one UU for building the other. No other civs have this combination where both their UUs require the same resource.
Ottomans will be able to attack with lots of Janissiaries and Sipahis without these competing for the same resource, and Greeks will still be able to use both Hoplites and Companion Cavalry without these competing for the same resource.

With a normal civ, if you don't have iron in the early game, you can still build an army of horsemen and spearmen without losing access to both your UUs.

No other civ would be as vulnerable to resource shortage as Rome would if both UUs needed iron.
 
Why would Catapults require Iron? They stupidly shoot iron ores instead of common rocks?
 
No, I'm saying that you don't get much out of UUs if you have to trade off building one UU for building the other. No other civs have this combination where both their UUs require the same resource.
Ottomans will be able to attack with lots of Janissiaries and Sipahis without these competing for the same resource, and Greeks will still be able to use both Hoplites and Companion Cavalry without these competing for the same resource.

With a normal civ, if you don't have iron in the early game, you can still build an army of horsemen and spearmen without losing access to both your UUs.

No other civ would be as vulnerable to resource shortage as Rome would if both UUs needed iron.

What I'm trying to say is you would have to trade off anyway. If you only had 5 iron, and Rome just had Ballista... you'd still need to decide how many Ballista you want Vs. How many Swordsmen. I doubt any empire would build 5 Ballista, as some swordsmen in your army is probably optimal.
 
It's less of an issue than it looks since ancient armies tend to be smaller, and Civ5 armies smaller yet, so unless you have a severe shortage of Iron, I don't think it'll be a huge issue. 7 Iron is enough for 4 Legion/3 Ballista, which, given their high strengths, should be sufficient to take down an enemy's line and grab a city or two. Supported with a few miscellaneous units (Horses?), a modestly sized force should be enough. It's not like we're playing Civ4 and you need 12 Axemen before you can even start thinking about an ancient rush.

Now I'm curious to see Classical Era screenshots and the Iron available then. I suspect that the limiter on ancient armies will be production, not resources, though. Of course, you could be playing Unrestricted Leaders with Catherine of Rome and throw a couple dozen Legions at the problem. :D
 
I'm siding with King Jason on this one. It doesn't matter that both require the same resource unless you have a specific strategy which requires a significant amount of both units. Any shortage can be filled with lesser units or horsemen anyway.

If you're comparing Rome to any other civ, you'll still come up with the same ratio of swordsmen to catapults as Legions to Ballistae. The perk of Rome being that both are overpowered.
 
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