What's your biggest blunder?

After thinking it over, my biggest blunder is not finding this website sooner.
 
I just remembered another blunder of mine. Not my biggest, but certainly amusing. It's been a while since this happened, but here's my recollection: I was playing an AW game, had built the GLib, and shut down research so that I could rush units. Naturally, I didn't exactly go looking for my neighbors, so I didn't have that many contacts. As I recall, at some point, I discovered that 2 civs had a tech that I wanted. Unfortunately, before I got to the end of the turn, I killed one of those civs off. Sorta defeated the purpose of having the GLib.
 
My biggest one came early on. I was playing the Middle Ages scenario that came with the game and decided to shepherd a German settler and his escort from a city site I had just razed to put one in a slightly better location. I shepherded the settler-escort with 4 Knights and . . . a spy. Next turn, try to figure out why Germany just declared war on me?:crazyeye:

Needless to say, I now shepherd enemy settlers with something they can SEE.

As an aside, it seems a poor idea to keep giving the player an opportunity to pillage his own improvements? I haven't done it yet, but I know its coming. I very seldom want to pillage my own territory, thank you.:p
 
Ataxerxes said:
As an aside, it seems a poor idea to keep giving the player an opportunity to pillage his own improvements? I haven't done it yet, but I know its coming. I very seldom want to pillage my own territory, thank you.

Pillaging your own territory actually makes for a VERY good idea in some circumstances. One circumstance, which I haven't done, would come as comparable to how Russia burned all their cities when Napolean's armies invaded. But, that's not what I had in mind.
 
And when the Talented came to conquer the lands, Quintillus used pillaging in his own territory to cut off main roads to slow down the enemy advance. But the Talented still were fast and aggressive. :crazyeye:
 
My biggest blunder was probably a few years back when I first started playing. I noticed the Glib gets you free techs so I would build it all the time. Once I was on an island map and I only knew one civ. Naturally this was a low difficulty level so I didn't get that many techs from the civ. I waited for 50 turns wondering why my trick of free techs was not working this time before I realized you can look at the "civ dictionary thingy" in the top left corner of the screen and then read the Glib description and then felt very stupid. :crazyeye:
 
And when the Talented came to conquer the lands, Quintillus used pillaging in his own territory to cut off main roads to slow down the enemy advance. But the Talented still were fast and aggressive. :crazyeye:

Honestly, that's exactly what I thought when he brought up the pillaging. I wish he'd get back and finish the freakin' story!
 
I got back to playing to playing PTW today. I went to DoW on England for their pyramids with my new midevil infantry and my leader and took one of the city next to London. The city culture flipped and autokilled my army... Those are some powerful citicens, I didn't realize you could lose an army like that.
 
I got back to playing to playing PTW today. I went to DoW on England for their pyramids with my new midevil infantry and my leader and took one of the city next to London. The city culture flipped and autokilled my army... Those are some powerful citicens, I didn't realize you could lose an army like that.

Losing armies to culture flips is a blunder common to many of us. You learn pretty quickly to not fortify armies in recently captured cities for that reason. The other reason is that the AI will attack an army in a city whether it is healthy or not.
 
Really? I've noticed the AI tends to avoid armies like the plague...
But then again I suppose when it is filled with Swiss Mercenaries and the opponent doesn't have iron or invention, that helps.
 
Really? I've noticed the AI tends to avoid armies like the plague...
But then again I suppose when it is filled with Swiss Mercenaries and the opponent doesn't have iron or invention, that helps.

Usually, they do. There are several instances where armies are fair game: When they are badly damaged, when they are blocking a choke, or parked in a city. Rarer, when the AI has bombers, and when the AI has attackers with much higher attack ratings than the armies' defense rating.
 
Yes armies are vulnerable to attack, if they are damaged. How much damage is required is a function of what they have to attack with and the army composition.

Bombers means they may be able to damage it to that point or even kill it. A 4 unit cav army is safe at full health outside of town. In a recently captured town or one founded in their land, all bets are off.

They may attack with horse, while you have infantry army or they may not. In any even any units, all units will go poof in town, if it flips.
 
Yes armies are vulnerable to attack, if they are damaged. How much damage is required is a function of what they have to attack with and the army composition.

Bombers means they may be able to damage it to that point or even kill it. A 4 unit cav army is safe at full health outside of town. In a recently captured town or one founded in their land, all bets are off.

They may attack with horse, while you have infantry army or they may not. In any even any units, all units will go poof in town, if it flips.

I suppose in theory one could get destroyed by leaving their king(s) in a flipping city?
Or is that a way to stop flipping that no one has ever done?
 
I do not play with any Kings. Regicide you are eliminated, if you lose the King. Mass Regicide you have to lose all of the Kings. A flip with the king or all kings in Mass would do the job. Not sure why anyone would put the King in a newly captured town.
 
Thought I'd 'fess up to my latest blunder. So I'm playing the Iroqois. I'm in Industrial ages. I'm right next to the Aztecs who are weak. The only thing that has kept them alive this long is that all of their territory is mountains or jungle. They also happen to be screening me from the rest of the world.

I look at his territories and see that all four of his territories are within artillery range of my border. So I get ready. 10 Cavalry, 4 Artillery, and 3 Infantry at each of his cities, all ready to go. A total of 9 turns to get everything in position.

I pull up the foreign advisor screen with the intention of declaring war. I realize that the Aztecs have an MPP with everyone including me. Needless to say I brought all my troops back.:wallbash:
 
I have too many gameplay blunders to pick out one as my biggest. They are all exceptional! :lol:

But from an Empire Mgmt perspective, I have one that stands out in my mind that I have actually done several times.:blush: I hate researching up the tree to Military Tradition, and thinking it's taking an awful long time to get there... then realizing I'm still in Depotism.:crazyeye::eek:
 
I had a huge blunder last week. After an awesome 3-gold start as Hannibal where I completely controlled my home continent, I ended up in a very tight space-race with Justin. Mostly because I took the wrong modern era tech path. Justin got The Internet and the Space Elevator. Never-the-less, by sheer brute force of my empire, I got my spaceship ready first and blasted off.

Here is the blunder part, on the turn I launched, I launched with only one casing on place. This caused a mission failure several turns down the road which left me no way to win. The sad part is I had more casing being built and even some that were ready that very launch turn. I was just in such a hurry to launch that I didn't let my cities cycle through on that turns builds.
 
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