What's your Civ3 eccentricity?

I just finished up a game (conquest) and didn't want to let it go, it was like 2150, so I reviewed all my cities, must have been 50 or 60, and topped off their population growth to either 6 or 12. Then I went through the column headings of the F1 screen resequencing for each one to see what I could see. Interesting exercise. It has been a while but I used to do that population topping off and insisting that every city had zero potential for any further growth, going over 12 population it got pretty rediculous.
 
One more thing I do is I love watching the Summary Replay after a game completes. I get a perverse sense of joy watching my color spread across the world mini map, at the expense of the AI of course. :lol:

:lol: Me too! And I always run for a coffee or something to drink before the summary starts. It's like watching a movie.
 
:lol: Me too! And I always run for a coffee or something to drink before the summary starts. It's like watching a movie.

yep... i do that too. I love the replay. :scan:
 
I've found naming units can become a problem when I right click a city to see what I have available there. If I name units, I like to name them something that indicates what they are so that I don't overlook extra cavalry or other good attack units.

My friend was renaming all his Archers and Spearman he made Orc#1, Orc#2 etc. He very quickly became confused on what was what in stacks and renamed everything back to normal.

And to make this more relevant I have an eccentricy to not finish off a Civilization I was at war with but don't have particular grudge against, leaving them with one city. I then promptly ally them and try to save them if they are attacked. I also like to help out backward states that are tiny by gifting technology. I usually ally them too.

I rename my victorious units that get a leader - usually as the name of who the leader is, but sometimes different. I also found cities that were important to the civilization but may be lower on the city list or not there at all. For instance as the Arabs my first cities are always Mecca, Medina, Damascus, Baghdad, Cairo, Tunis.
 
Cairo is pretty high up on the Arab list - Fustat. Tunis wasn't a ver significant Arab city, compared to the likes of Kufah, Khurhasan, etc. But I do agree, some of the city lists are horrible. Rome, Greece, and Iroquois come to mind.
 
4. I love to exterminate the Aztecs when they are an opponent.
5. I refuse to play the Aztecs.

Ha! I'm the same way with the Iroquois. They just get so big so fast and become so dominate in the game that I've come to fear them. Once they go Commie, the Iroquois are an unstoppable killing machine. If I find them on my continent early on in the game, I kill them off. If I find them in midgame, I start arranging alliances to clobber them (more than a couple of times they've wiped out all my allies--they're the Gray Ooze of Civ3).

If I find myself up against them in the late game, I just quit. I know I'm gonna lose, so why drag out the pain?

Naming ships is a little useful, but numbering those galleons and transports is essential. Otherwise you lose track of which one is transporting which unit if you've amassed a big armada in order to assault someone else's continent.

Finally, when I play America, I don't use the suggested city names. I'll either name a city based on the closest geographical equivalent in the RL America, or I name the cities after smaller American towns that aren't on the city name list (Galveston, Newport, Miami Beach, Encino, etc)

One thing I miss about Civ 2 was that you could use your spy to rename an enemy city. It's petty, but I'd always rename them "Idiotville" or "I suck" or "Please destroy me, Bucky."
 
Cairo is pretty high up on the Arab list - Fustat. Tunis wasn't a ver significant Arab city, compared to the likes of Kufah, Khurhasan, etc. But I do agree, some of the city lists are horrible. Rome, Greece, and Iroquois come to mind.

I forgot to mention I usually put Cordoba on the list pretty early, and I know that one isn't on the list.
 
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Finally, when I play America, I don't use the suggested city names. I'll either name a city based on the closest geographical equivalent in the RL America, or I name the cities after smaller American towns that aren't on the city name list (Galveston, Newport, Miami Beach, Encino, etc)

If you go to the editor, it is possible to totally change all of the city names used by a civilization, and also add additional names to the list to avoid all of those "New (insert city name here)" cities that bug the daylights out of me.
 
My excentricities are duly covered here like:

1) Revenge!- every civ that betrayed me should be destroyed or at least reduced to a "vassal" payig under the "forces approach your cities" option.
2) Green approach 1- Don't chop forests unless there is no other way for bringing irrigation.
3) Green approach 2- Build no more then 5 factories and build only "green" power plants (not coal)
4) Renaming "inappropriatly" named cities, the notion of Zimbabwe being 5 tiles from Moscow isn't right so it got a new Russian name as an example.
5) I prefer to leave rails as a transport network, it seems more right that way, not that the whole country looks like a rail depot. The rails themselves are not stricktly direct to provide more improved tiles under general "no rail sprawl" rule.
6) After the completion of the rail network all slaves from totally destroyed nations get "emancipated"- absorbed in cities.
 
I am very fond of the terrain. Sometimes I just stare and imaginarily fit the mountain chains as the creation of colliding plates or a subduction zone, the lakes as a caldera of a gigantic very old volcano or a meteorit crater. I map the rivers from their source to their delta in detail and estimate the various elevation levels and their erosion work on their path. I especially like searching for passes in mountain chains and other type of chokes or geographically important areas and imaginarily map the presumable trade routes or migration directions :) I like to estimate the elevation levels: a grassland surrounded by hills is a highland to me. A lonely mountain in the center of the big plains is a mesa.

At the industrial age I try to create my first railroad network through areas of natural importance (not necessarily of real gameplay value) if it is not too much trouble. I associate this with highway construction which makes possible to the 27th distinct geographically isolated region to connect to the internal trade, to ship resources more easily and of course strengthen the tourism of the area (depending on the region it could be skiing as well as safari or camping in the forests etc.)

There is many more, but probably its already waaay too boring for you :D
 
Diviner's post has reminded me of how I do my railroading. I play on small maps so my workers can have just about everything done by the time I finish the Medieval period. I send all my workers back to the capitol before Steam and my rail network is built out from there. I send one worker to rail to each city I have and then any noteworthy tiles (resources). All the workers begin (usually) on one of 2 tiles so there is a lot of gang work in the beginning.

Once I have a rail set to every locality that matters I fill in the rest of the bits. since I use the circular rails I just love the look of a fully railed empire
 
Diviner's post has reminded me of how I do my railroading. I play on small maps so my workers can have just about everything done by the time I finish the Medieval period. I send all my workers back to the capitol before Steam and my rail network is built out from there. I send one worker to rail to each city I have and then any noteworthy tiles (resources). All the workers begin (usually) on one of 2 tiles so there is a lot of gang work in the beginning.

Once I have a rail set to every locality that matters I fill in the rest of the bits. since I use the circular rails I just love the look of a fully railed empire

I never have enough workers and my worker management is only a little better the the AI's, so by steam power i have large stacks of workers in the outer regions clearing wetlands or busy with other not too useful activites. Therefore, the expansion of my railroad network is quite the opposite. I know this is probably not too efficient and its a little odd that the hopelessly corrupt outer clash zones are railed earlier than the core, but bad habits change slowly :)
 
I'm sure my worker management would not fit well with most expert players but I tend to think globally for them rather than developing locally. it is more important to me to have connections all round. Now, I do tend to build a worker as first build for any city and have him fix one tile for his home town but then he is off to the nether regions to improve the world for all citizens :lol:
 
I never have enough workers and my worker management is only a little better the the AI's, so by steam power i have large stacks of workers in the outer regions clearing wetlands or busy with other not too useful activites. Therefore, the expansion of my railroad network is quite the opposite. I know this is probably not too efficient and its a little odd that the hopelessly corrupt outer clash zones are railed earlier than the core, but bad habits change slowly :)

I don't know that this is too unusual. By the time of rails, unless you have everything done, workers tend to be doing clean up in farmland. With enough workers on the project, they'll be in the core in no time.
 
here r mine:
1-I hate evry agri civ.
2-i give gpt to an ally in war if i have enough..
( in my last game gave 20 gpt to egypt against zulu)
3-i sign a rop w/ a weak country in other continent and send a great amount of unit to the their territory..(to have a quick answer if someone in that continent dare to declare war.. or if do later)
 
I fortify my MGL generating units in the Capital City after they become obsolete. Its a great way to honour their service to The Empire.
 
Welcome to the forum, The Eliminator!

[party] :dance: :banana:
 
here r mine:
1-I hate evry agri civ.
2-i give gpt to an ally in war if i have enough..
( in my last game gave 20 gpt to egypt against zulu)
3-i sign a rop w/ a weak country in other continent and send a great amount of unit to the their territory..(to have a quick answer if someone in that continent dare to declare war.. or if do later)

Welcome to the forums!:band:
1. Do you mean playing as them or playing against them? Playing against them makes sense. Aggie is probably the best trait and the AI uses it well so aggie civs are dangerous. Opposite is Seafaring, a trait the AI is horrible with.
2. I want to be your ally!:)
3. ROP with a weak country on another continent is a nice idea if he can't get to you. Free scouting and no risk.
 
For tribes which have an ancient age UU, I will keep one of those around and fortify them in the capital. National Heritage museum for a bowman, immportal, hoplite, Jag warrior, or even musketeer or rider. The panzers (when I play Germany) are usually too involved in winning the game to be retired.
 
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