JustinianVII
Prince
It seems many people here underestimate the value of Grenadiers. Their value comes at the promotions they can get (CG, Pinch, Woodsman, Guerilla) that Machine Guns--what they upgrade into--cannot.
Although, I usually play on Terra Maps, so explorers are actually pretty clutch. Especially because you can send explorers to the new world on your circumnavigation caravels, it gives you a lot of goody huts, and all the AIs are willing to pay for your world map. And by the time you get astronomy and a colonizing force, most of the new world is explored. This doesn't make them super-units, but on Terra maps at least, they give you a decent $ bonus from goody huts and selling maps, as well as first crack at the best city locations in the new world.
I think Grenadiers are excellent city attackers, especially combined with cannons, which are along the same tech path, not to mention that of frigates. Although moving them to military science has definately reduced their usefulness. Ship of the line also has the same problem, too short of an era of usefulness.
Chariots are great, I use them all the time either as medics or axe counters in my early stacks.
Now explorers, I have been playing Civ IV all versions for over 3 years now and I can remember precisely, the one and only time, I built an explorer, on a terra map, he died within 5 turns of reaching the new world so Cavalry did his job and much better.
Ironclads, USELESS! I hate the fact that the iron clad revolution which made battle fleets more manouverable is represented by this junk heap. The game designers obviously have a serious american-centric view of naval warfare in the industrial and modern era! Either that or they have never heard of HMS Warrior and its more than 30 successors. HMS Warrior, which was not only more heavily armed and armoured than all its contemporaries, it was a full 5 knots faster than even the fastest sailing ships in the fleet! And yet we have a civ Iron clad that only represents the poorly constructed iron clads built by ONLY the Union and Confederate navies for a short period in the 19th century.
P.S. Herr Doktor, nice quote . . . "Why Didn't You tell the world?! It was to be announced at the party congress on monday. The Premier likes surprises.'
I'm not asking what's the worst unit, as some may argue that some units are underrated, people don't know how to use them, and so forth. In fact, what I want to see is somebody disagreeing with me and the others and showing how to use such units. In other words, what units you build the least or simply ignore? Why?
My ignore list:
- Chariots, unless lacking in iron and copper
- Explorer, by the time I can build these, I have the map revealed or trade with overseas partners, as they're drooling for my maps
- Cuirassier, better wait a tiny bit for cavalry
- Grenadier, as every other unit with a bonus against a single unit in a single epoch
- Machine gun, what's the point in having a substandard unit just because it does not take collateral? Better counter-attack the cannons while you can.
- Paratroopers, you have to devise and entire tailor-suited strategy just for them. But I use marines a lot.
Cavalry and Cuirassiers. I don't I've ever built one. I much prefer CR III rifles for warring in that era. People seem to like them though, so maybe I'm missing something.
With the way the AI will send amphibious attacks directly from ships, I find machineguns make great coastal city defenders.
I never ever build any mounted unit. I don't can handle them. they die to easy.
HBR isn't a deadend (cavalry/knights) but it is an expensive diversion. Good for conquest style games though...
You forgot HAs and Ellies.