Wheel of Time Mod Announcement

Becephalus

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Joined
Nov 30, 2005
Messages
725
As stated previously I am working on a Wheel of Time scenario. For those who don't know tWoT is a series of 12 roughly 700 page Tolkienesque fantasy novels (the 12th and final one comes out in 2008). It is a very good series (IMO) and has many devoted fans. It is a very fully flushed out world (as you can imagine from 8000+ pages) and makes a very good game environment for a variety of game genres. I always wanted to make a WoT scenario for Civ3, but I never got around to it. I did make quite a few other MODs and maps for Civ3 a few MODs for some other games (RTW/Victoria).

I am hoping to do this incrementally and not do many radical changes. The scenario will focus roughly on the time of the books, but will not necessarily have anything to do with them other than the setting.

Right now I am just finishing up the map with 18 starting locations for the following factions and a smattering of resources.

Faction List:

Shienar
Arafel
Kandor
Saldea
Tar Valon
Cairhien
Andor
Manetheren
Katar
Arad Doman
Tarabon
Amador
Murandy
Altara
Illian
Tear
Mayene
Sea Folk

If you would like to help or have any input it would be much appreciated. I will try to post some screenshots later today and may have the map up by tonight.

It is 75X50 and maybe 80% land
 
Rectified some Screenshots to give a glimpse of the map and have a close up of Tar Valon (which turned out perfectly)!

Hope to finsih the mpa later tonight.

Tar Valon even has the correct NW to SE orientation :) Notice Dragonmount!

TARVALON.jpg


RANDLAND.jpg
 
You can download the map in the Completed Maps forum in the following thread: http://forums.civfanatics.com/showthread.php?t=145017

This map is going to be the foundation of the Wheel of Time MOD I hope, so eventually this map will be a separate thing from the overall MOD.

So this is just a map with fixed starting positions. The map is 75X50 and has 18 civs.

Warning since the map is based on a existing universe it is not necessarily balanced although each starting position has a variety of resources close at hand and most of what they will need nearby. There are only 6 of most items and 12 of the more important items so scarcity is an issue.

I forgot to add goody huts onto the map so they will defnitely be added in version 1.1

Here is a copy of the README

tWoT for Civ4
Randland 1.0 README

This is hopefully the begining of the Wheel of Time Mod for Civ4.
As of now I (Becephalus) am the sole project member.
I do ask that anyone using this or any future products of this mod ask me first,
either through the threads on the Apolyton or CivFanatics forums
(where you most likely found this) or by email Becephalus@gmail.com.
Anyone who would like to contribute ideas or content should also feel free to contact me.

INSTALLATION
Put this file in your PublicMaps directory in your Civ4 folder
You can then play it by doubleclicking on it in the folder,
or choosing it within the game as a scenario.

MISC. INFO

I have made this map of Randland (the main area in the Wheel of Time books)
for the mod. Right now it is just a map with 18 Civs in the starting locations of the 18
factions I thought should be included.

Each WoT faction was assigned the Civ4 faction I thought best fit,
(this has to be the solution until I can put the time and effort in to create 18 factions).

For any other information questions/comments etc. try here
http://apolyton.net/forums/showthread.php?s=&threadid=144679

FEEDBACK is much appreciated

The Starting Locations are as follows

Civilization = WoT Faction (WoT city in starting location)

Japan = Shienar (Fal Moran)
Mongol = Arafel (Shol Arbela)
Aztec = Kandor (Chachin)
China = Saldea (Maradon)
India = The White Tower (Tar Valon)
French = Cairhien (Cairhien)
English = Andor (Caemlyn)
America = Manetheren (Emond's Field)
Germany = Arad Doman (Bandar Eban)
Russia = Katar (Katar)
Perisa = Tarabon (Tanchico)
Arabia = Amadacia (Amador)
Egypt = Altara (Ebou Dar)
Rome = Murandy (Lugard)
Inca = Illian (Illian)
Spain = Tear (Tear)
Greece = Mayene (Mayene)
Mali = Seafolk (Tremalking)
 
And so it begins... :)

I'm sure this'll generate plenty of interest.
Don't know if you ever looked through the WoT Mod thread for Civ3, but there's a pretty good collection of ideas in it. Man... I can't even count how many hours I spent making units and maps for that thing! :rolleyes: But there was always a pretty good influx of new interest in it, so I have no doubts this'll do the same.

Best of luck.
I'll keep checking in.
 
Wow, this brings back memories.:) New to Civfanatics, so full of hope....right. Nah, I'm just joung and bitter.:rolleyes: I give you the best wish of luck for the mod. I would like to help, but as Cam knows I'm not to good at modding in 2-D(Old Civ3 vet), so I'm guessing that my 3-D skills will be even less.:blush:
I do know tons about WoT though and would be happy to lend any help in the planning and information departments.

P.S. I noticed your new so welcome!:wavey:
 
Actually I am not new. This is a new account as I cannot remember my old password and I no longer have access to that email. I was not involved in the Civ3 WoT mod though, so looking at that will be interesting.

As far as biting off more than I can chew, thats why I plan on doing it incrementally. Map > Factions > Units/Techs > Game Mechanics

One step at a time will make things much more manageable and encourage progress. It will also allow me to stop when I feel like it and still have a finished product (I have made mods before).
 
Big fan of the series my self. Any plans on replacing the great leaders with characters from the book. Namely Rand, Perrin, Matt, Eugwene, and Nynevere. Even have them participate in battle perhaps.:goodjob:
Anywho like the concept enough.

:p "He who chases two rabbits will lose them both" as sited by Spock.:lol:
 
Hey all,

I was wondering if you were planning on including the Seanchen or the Dark One's units in any way? I forget if you included them but also the Aiel. Maybe make them unplayable or or Barbarians or something but they are essential parts of the WoT universe. I am pretty new at all this mad business so take my words as just an ignorant one trying to learn.
Anyway, I am pretty interested in Jordan's world so I hope I can contribute some thoughts.

Sincerely,
patricius
 
First off: awesome map.

But I'm afraid I'm an impatient person, so over the last few weeks I've been building on the map, turning it into a Scenario with preplaced cities, buildings, units, improvements, etc. It's very much unfinished, but it's playable. I'd really appreciate feedback on it, and I'd love to work with anyone else actively making a WoT mod.

Download the zipped WorldBuilder file here:
www.rowanclark.com/WoTScenariov025.zip
 
Is WoT on middleearth, because that map looks like a bulky ME
 
Swissempire said:
Is WoT on middleearth, because that map looks like a bulky ME

No. But both are vaguely modelled on the 'Old World' of Europe. Vaguely.
 
kandalf said:
So what's happening with this mod?

I have tried to get in touch with Becephalus, but failed; so I don't know how the mod he was devising is coming. But please check out my scenario - I linked to the download a couple of posts ago - based on his map.
 
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