What you're overlooking is that you should almost never (at least early to mid game) be allying a civ if you have to pay full price. You want pledge protect, then complete a quest, then pay 500 gold. If its a civ that gives you an extra luxury resource that you dont have (which is often the case), you can even sell one an extra luxury resource in order to get that 500 gold.
Basically, early game CS's are mostly about the extra luxury resource, which is essentially an extra +8 gold a turn if youre doing it right.
If youre outright buying a civ for 1000 gold at turn 60, youre doing it wrong.
Basically, early game CS's are mostly about the extra luxury resource, which is essentially an extra +8 gold a turn if youre doing it right.
If youre outright buying a civ for 1000 gold at turn 60, youre doing it wrong.