When do U stop building mounted units?

When do U stop building mounted untis?

  • Immediately; I never build them

    Votes: 7 6.4%
  • I only build a few for sentry promotion etc.

    Votes: 5 4.5%
  • once riflemen are on map

    Votes: 17 15.5%
  • once infantry are on map

    Votes: 46 41.8%
  • once tanks are on map

    Votes: 20 18.2%
  • when stables obsolete (advanced flight)

    Votes: 5 4.5%
  • I build them as long as I can

    Votes: 3 2.7%
  • other

    Votes: 7 6.4%

  • Total voters
    110
Combat doesn't work like that though TMIT.

Combat strength is average of current HP and max HP.

The average of current and max HP is only used for the damage calculation in each combat round. For the probability of winning a round, only current HP gets used. Because the tank only has 50 HP, it will survive far less rounds, even if it
does more damage in a single round.

Tank, str 28. 50 HP. strength of the tank for damage calc 28 * 0.75 = 21
Cav str 15 full health.

chance for the cav to win a combat round = 15 / (15 + 28 * 0.5) = 51.7%

Damage done by tank in one round 20 * ( 3*21+15)/(3*15+21) = 23 HP
Damage done by cav in one round 20 * (3*15+21)/( 3*21+15) = 16 HP
The tank needs 5 rounds to kill the cavalry, but the cavalry only 4 rounds to kill the tank, because the tank starts out with only 50 HP.
Overall chance to win ~65%

If the cavalry has one extra promo, it can kill the tank in 3 rounds and winning
odds increase to about 80%
 
barbertje

OK, so given that explaination (nicely done :goodjob:) when would you suggest ceasing to build mounted units?
 
barbertje

OK, so given that explaination (nicely done :goodjob:) when would you suggest ceasing to build mounted units?

Generally, when I have tanks.
I often tech assembly line, then combustion - physics -flight. (It's easy to trade for physics). I also have a stack of infantry+cannon to take out the AI stack of doom.
The cavalry will do most of the conquering after that, supported by airplanes.
When I have tanks, I add them to the cavalry stack(s)

I use this most often with an overseas invasion, or when you can support with carriers.
 
cavalry + nuke is actually a great combo, and a chariot is just as good as a modern armor for scouting or pillaging. And of course you can always use obselete units for finishing off units that are left alive but heavily damaged.
 
cavalry + nuke is actually a great combo
Not as good as paratroopers and nukes...
Anything with more than one move, when combined with nukes, is pretty good. Glad the AI doesn't realize how to properly use nukes!!!
 
Sometimes I just won't have the interest to build mounted units, I find them better for use against opponents who are behind, as they speed up the game. A stack of Cavs > Stack of Rifles+Cannons especially once Airships show up. But if the opponents get Rifling then I'll just slug it out with Rifles. Horse archers rarely see use, unless I'm Mongols.
 
Not as good as paratroopers and nukes...
Anything with more than one move, when combined with nukes, is pretty good. Glad the AI doesn't realize how to properly use nukes!!!

well, the main reason i like cavalry and nukes is the low cost of cavalry. If you're strapped for production, it's a good way to get back into the game. Also, paratroopers can't attack the same turn they jump, so it doesn't really make sense to use them with nukes (unless you have enough nukes to just completely annihilate every single AI unit, and you just want something to occupy cities).
 
Cavalry are my favorite unit right now. If there is anyone left on my continent by the time I get them, I rush buy a whole bunch of them until he is dead. By the time he's gone I usually have enough cavalry to conquer the rest of the world twice over.

-Noble Noob
 
well, the main reason i like cavalry and nukes is the low cost of cavalry. If you're strapped for production, it's a good way to get back into the game. Also, paratroopers can't attack the same turn they jump, so it doesn't really make sense to use them with nukes (unless you have enough nukes to just completely annihilate every single AI unit, and you just want something to occupy cities).
Which is exactly what you do... they still can't jump into cities...
But, they can jump spaces out from their airfield... drop 2-3 nukes (I haven't seen many cities still having units after that, except once or twice when they have nuke bunkers) on the city in question, drop a trooper, and walk into the undefended city. I try to do this on the first turn blitz, costing the enemy 2-3 cities, while I bomb and strafe the next row of cities as my tanks start heading that way... that or just rinse and repeat the nuke/trooper action.

Lots of pollution of course... so bring your workers.
 
I stop building by tanks, because by then I usually have Infantry or tanks myself.
Tanks + artillery = =D
 
I have the same problem about frequently waiting too long to strike, but I can't blame it on estrogen. More likely, extreme caution brought about by approaching old age.
 
Which is exactly what you do... they still can't jump into cities...
But, they can jump spaces out from their airfield... drop 2-3 nukes (I haven't seen many cities still having units after that, except once or twice when they have nuke bunkers) on the city in question, drop a trooper, and walk into the undefended city. I try to do this on the first turn blitz, costing the enemy 2-3 cities, while I bomb and strafe the next row of cities as my tanks start heading that way... that or just rinse and repeat the nuke/trooper action.

Lots of pollution of course... so bring your workers.

Paratroopers can paradrop from transports on the turn they enter a city. Combined with subs + tactical nukes, it is frequently possible to nuke + capture every AI city within a single turn.
 
I'm losing my current game because I don't have any horse!!!! [I waged a war against sitting bull to try and vassalize him to get to the horse, the resource itself was too far away to win trough conquest, but to no avail. [he's the worst to wage a war against cause A) most his cities are placed on idiotic locations B) Is protective and also acts that way.]

There's really no good counter to knights/cuirrassiers [with flanking promotions] in that era.
They have the better odds against a fortified pikeman. [It seems that way though, because they're getting destroyed pretty easy.]

The same for horse archers by the way, in my previous game I had a general-keshik who NEVER died in a battle in the game. [Had +30 retreat +double flanking. He was level 9 or something, most I ever had. [At immortal]

Mounted units are really better than most people think. Put some flanking on them and they're always usefull!
 
I don't build them much, usually I build a small stack of knights (6-10 units) just in case. And then it pretty much always ends up being the same small stack of level 5-6 gunships. Often the only gunships too...
 
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