when do you annex?

Depends a lot on what kind of strategy you are using. But as a rule of thumb:
Are you going to use the city to build loads of military units?
Yes: Annex it
No: Leave it a puppet

Puppet cities really build all the buildings you'd want.
 
If I find a good production city while going for a space race victory, I will annex it.
 
I find that I annex much more than I probably should. What are your criteria for annexing, puppeting, or razing?

Depends of level because making it harder to manage happyness is one of the main differences between levels.
I play on Prince and annex everything that looks like a good city (river, ressources, aka a city I would have founded myself there) when my happyness allows it. It also depends on game plan. When I go for domination I'll puppet when the city looks good and raze when the city looks bad, because I don't know which better cities to annex are there to come in the future.
Later when knowing better about this I can still annex some of the puppets.
 
If you're going for cultural victory, you (almost) never want to annex cities
 
If you are in conquering mode, annexing cities will bring your social policy progress to a halt. I recently was playing a game where I had 6 turns until my next policy. I would capture a city, annex it, and the policy cost would go up to take 10 turns. 4 turns later, I would take another city, the policy cost would go back up to 10. Repeat. I only got the next policy when I finished conquering, and the next policy after that was prohibitively expensive.

I only annex for happiness management while sweeping through continents with my army. There's a policy in the autocracy tree that makes an annexed city produce less unhappiness than a puppet. If you have a lot of money, you can purchase happiness buildings in the annexed cities to bring a recently conquered city near happiness neutrality.
 
I only annex for happiness management while sweeping through continents with my army. There's a policy in the autocracy tree that makes an annexed city produce less unhappiness than a puppet. If you have a lot of money, you can purchase happiness buildings in the annexed cities to bring a recently conquered city near happiness neutrality.

Thank you, didn't even know that. Will have to give this a look in a future game.
 
It depends on the game and your goals etc, but the only time I consistently annex is to gain a coastal city if my capital is inland.
 
Almost never. Some considerations:

1. Your SP progress is very slow anyway, or you are nearing the end of the game -- so the main disadvantage is moot.
2. You have techs and resources for factories and hydro plants, and many river tiles for the latter, and perhaps money to rush these. You can quickly turn it into a production powerhouse. The AI won't on its own. (This applies whether you need units for domination or another parts city for the spaceship.)
 
I tend to annex when:

- I have happiness issues and enough money to buy courthouses. Under such circumstances, I annex my largest cities first.
- If I capture a strategically important city (e.g., a city on a coast that I don't currently occupy, particularly if it's on the far side of a continent from any of my other coastal cities).
 
I always puppet until the rioting stops, then I annex (assuming I want the city). Might as well save some happiness for those turns you can't build or buy anything anyway.

PS
 
I can't seem to keep my nation happy while maintaining a lot of puppets. Puppets never build happiness buildings. So whenever my happiness starts dipping too low, I pick a puppet, annex it, switch it to production emphasis, and build all the happiness buildings. It takes several turns to build them all, but once done, happiness is much higher than before.

As for policies, my attitude is that for the most part, the job of policies is to keep me happy. So I play around in Tradition / Liberty in early game, until I unlock Piety. Then I get Theocracy as soon as possible, and after that who cares? Sure, it's nice to get some Patronage policies, but there's nothing a policy can get me that I can't get from having an extra half dozen large cities, which in turn requires I be happy.
 
Annexing cities with high population(10-12+) and rush buy a courthouse is a way to gain some happiness.
 
Never annex right after taking a city, let it come out of revolt first. Make
sure you can afford to buy a courthouse on the same turn you annex, or that
the city can complete it within a resonable time frame.

Also, puppets will build happy buildings if you have the tech and have issues,
but only after completing commerce buildings.
Puppets will always focus on gold, and work +:c5gold: tiles. This is how you
can control how fast they grow, and how fast they build stuff.
Put TPs on the tiles you wish them to work, and make sure not to improve tiles
you don't wish them to work yet (lux and strat resources you need excluded ofc).

Also, never annex a puppet you have no use for. It's a waste.
 
I don't understand why.

Does anyone know where we can find the full happiness calculation formula?

I'm not sure why either - I believe that puppet people are just as happy as regular city people. Then again, when I take the autocracy policy that cuts unhappiness from occupied cities down, the annexed city is happier than the puppet city. I believe when I build the courthouse in those occupied cities, the unhappiness goes down a little more.
 
I don't understand why.

A puppeted city produce more unhappiness than an annexed city with a courthouse(like your own settled cities). More the puppeted city is big, more it will produce unhappiness.
 
Even puppeted cities cause some extra unhappy compared to an annexed city. More for the larger populations. I'll puppet everything I take, Annex on a coast if I need ships, and then when I have money, rioting has stopped and I need some happiness, I'll annex the biggest and best looking production towns and buy a courthouse in it to make it a normal city instead of one with chains of unhappy.
 
Back
Top Bottom