when do you switch governments

As I said; I often switch later than would be good for me but I have found that I am just as likely to get 6 turns as 9 even quite late in the game. It is one of the few places where the RNG gods forget about me. :cowboy:
 
I more often than not play Religious civilizations partly for the shorter transition (the most common exceptions being Germany and the Byzantines); dealing with it is (for me) one of the major frustrations of the game. It's probably a bad habit.
 
I can't remember the last time my anarchy was < 7 turns.

There appears to be a strong correlation between the number of cities and the duration of Anarchy. I have been running a few tests using one of my modified resource-rich maps to get settlers fast, using the Dutch for the test. The more cities, the longer the Anarchy period. It looks like with 3 cities, I can keep it to 2 turns, but beyond that, it increases quickly.
 
always been 8 when i switch to communism. my empire is huge by then.
 
That's how it is for me (when I'm not Religious--see my previous post). This game can really tax the patience sometimes.
 
That's how it is for me (when I'm not Religious--see my previous post). This game can really tax the patience sometimes.

Unless you have compelling reasons to change, switching in either the Industrial or Modern Era can be really rough because of the time it takes, which of course is lost to you.
 
That's like literally the opposite of my civ progression. Republic is a much, much, much, better government in almost every cirumstance. Hell, I even stay in a republic for warmongering games.

I completely agree. Unless you're playing some sort of AW variant, I find the best strategy is to set your research to Republic right out of the starting gate. The AI tends to ignore these techs early on so you can easily trade for what you need. The thing about monarchy is that it's a much easier government to master due to the cheaper military and lack of war weariness. But learning how to properly manage Republic has enormous benefits.

timerover51, I agree that duration of anarchy seems connected to number of cities. I generally try to get out and expand fast, so unless I'm playing some variant, I don't get to Republic with only 3 or fewer cities.

I just played my first game of Civ in 3 years. I had trouble expanding (couldn't remember how to set up a settler factory to save my life) and switched to Republic with only 7 cities. My anarchy lasted 3 turns.
 
I am playing the English at Emperor level and going for writing, philosophy, then code of laws for free, building courthouses everywhere while heading for monarchy after that and with about 6 or so cities having anarchy of only 2 turns. Only works if you are on an island away from everyone else.
 
I am playing the English at Emperor level and going for writing, philosophy, then code of laws for free, building courthouses everywhere while heading for monarchy after that and with about 6 or so cities having anarchy of only 2 turns. Only works if you are on an island away from everyone else.
If you are on an island without any immediate threats, then why are you going for Monarchy after you researched Philosophy and Code of Laws??? :confused:
 
Yes, but if you research both the prereqs for the Republic, not going for the Republic is probably not the best plan. As many people have said in this thread, Monarchy is only really good when you're often at war, which you probably aren't if you're isolated on an island.
 
LOL. Dunno. Why not? Isn't it good? What would be preferable? I thought the idea was to get off despotism ASAP.
Yes, but Republic is much more productive than Monarchy.

I usually go to Codes of Law, than Philosophie and hopefully get Republic as free tech. This is also much faster than to take the than longer road to Monarchy. ;)

PS: Bowsling was faster than me.
 
Yes, but if you research both the prereqs for the Republic, not going for the Republic is probably not the best plan. As many people have said in this thread, Monarchy is only really good when you're often at war, which you probably aren't if you're isolated on an island.
Unless you're playing always war, you can run Republic in the most warmongering situations.
 
Republic is a much, much, much, better government in almost every cirumstance. Hell, I even stay in a republic for warmongering games.

Unless you're playing always war, you can run Republic in the most warmongering situations.

I was just trying not to be too critical. :cool: Republic can be tough to get used to, and your lower power rating can get you into a lot of unwanted wars if you're not used to it.
 
There is a difference in how you might play if you are a Religious civilization, as then your period of Anarchy for a government change is much shorter. I have been working on the Test of Time scenario in Play the World, and as Israel, the switch from Despotism to Monarchy (albeit a modified form) as basically one turn. I have to see how long it lasts in Conquests, but if it is that short, then changing as a Religious civilization is a lot easier.
 
I was just trying not to be too critical. :cool: Republic can be tough to get used to, and your lower power rating can get you into a lot of unwanted wars if you're not used to it.

Power rating? Do the different modes of government have power ratings? I just had a long war as an English Republic and the war weariness got to be a real pain.
 
Republic can be tough to get used to

I always had the impression, that "Republic" is the easiest way to win standard Civ 3 (at least in games of difficulty levels up to Emperor). That´s why I´m trying to set "Republic" in my mod CCM not as easy as in standard Civ 3.
 
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