what are your strategies for switching?
do you learn republic or monarchy before the next tech tree or just keep up with federalism, engineering or theology?
In a nutshell (for me), the plan is to get out Despotism as quick as possible. There are production penalities in Despotism that disappear in Monarchy/Republic.what are your strategies for switching?
do you learn republic or monarchy before the next tech tree or just keep up with federalism, engineering or theology?
you need writing also to switch to republic, preventing your from slingshooting.You need to get out of Depotism as soon as possible.
Most of people on lower levels get Philosophy so they can get Republic as a free tech (this is known as "Republic Slingshot"), but at higher levels you hardly gonna get Philosophy before the AI.
You can go for Monarchy also, it depends of the kind of game you are looking for.
In the worst case scenario you can go to Medieval Era and take Feudalism (in Civ 3 there's no such thing as Federalism), but I don't see the point of doing this. It's up to you.
I particularly play 90% of my games as a Republic, rarely switching govs more than once.
I get out of Despotism when as soon as I'm confident that I'll have a healthy economy. In my novice days I went to Republic, but I play a more aggressive style nowadays and so usually go to Monarchy, and then Communism later.
You need to get out of Depotism as soon as possible.
Most of people on lower levels get Philosophy so they can get Republic as a free tech (this is known as "Republic Slingshot"), but at higher levels you hardly gonna get Philosophy before the AI.
You can go for Monarchy also, it depends of the kind of game you are looking for.
In the worst case scenario you can go to Medieval Era and take Feudalism (in Civ 3 there's no such thing as Federalism), but I don't see the point of doing this. It's up to you.
I particularly play 90% of my games as a Republic, rarely switching govs more than once.
you need writing also to switch to republic, preventing your from slingshooting.
Uh.I believe it's kinda obvious you need Writing since it's impossible to get Philosophy without it
The larger your civ, the longer your Anarchy time between governments, up to nine turns.
The larger your civ, the longer your Anarchy time between governments, up to nine turns. No city production happens during Anarchy. No new units and no new buildings. Plus rebuilding the economy afterwards. Which is why, unless your civ is REL, most folks only switch governments once.
What is anarchy? Is there anyway to make it shorter?
Anarchy is the time spent between governments, aka a "revolution" period. When you change governments, you enter anarchy - in anarchy, your cities don't produce any shields, and you can't research. You can't hurry production, but your cities will grow! It is essentially mimicing chaos. For Religious civilizations, anarchy only lasts 1 turn in Vanilla and Play the World, and 2 turns in Conquests. For non-Religious civilizations, the formula is: 1 (2 for Conquests) + random number between 1-4 + number between 0-3 depending on size of your empire. The calculation is pretty much based on luck and the size of your civilization - if you revolt when it is smaller (earlier in the game), it is more likely to be shorter, but not necessarily.