Am I the only one who just straight up rushes stonehenge every single game for non-creative civs? (Edit: i just re-read this thread and there apparently there is one other person who does this. Backthief understands this game

) I go crazy without the extra culture.
My build order for capitol starting city is typically worker (or two if i have a bunch of forests) --> warrior --> stonehenge --> settler --> settler --> worker. I typically play either emperor or immortal so if I want a reliable stonehenge on that difficulty, I'd better get it fast... I usually get it around 2300-2700bc.
And what else are you going to build as your capitol city grows? a bunch of warriors i guess? I usually grow to size 5 or 6 in my capitol before building any settlers, might as well build stonehenge while i'm growing. It usually finishes about the same time i hit size 6, or in about 5 turns after i hit 5, if i can only grow to size 5 (due to no luxury resource or charismatic)
Anyway, the "stonehenge = 120 hammers = 4 monuments" math is COMPLETELY missing the point. It's so much better than monuments because it instantly gives culture to new cities. It takes forever to build a monument in new cities unless you want to chop rush every single one, so you have to wait ~15 turns for the monument and then another 10 turns for the culture to kick in. So 25 turns alter you finally get access to that stupid fish or gold mine or whatever you need. Also the +2 great person is really nice, you get a great priest at like 700bc, the +5 gold/turn from the great priest really helps your econ. I usually go full warmonger after stonehenge plus a couple libraries with scientist specialists to teach me construction, so I'm often at 0% research and short cash to pay for upkeep for all my units and all the cities i capture.
and as for all the people saying "Early hammers are worth more than later"--That isn't really true until you get the techs you need to build something worthwhile with those hammers. this isn't civilization 2. The main bottleneck for the very early game isn't hammers, its tech, and early cities cost as much in maintenance as they produce, so its not like you're going to be ahead in tech if you spam settlers instead of growing your capitol city. From this perspective, stonehenge only sets you back the small amount of tech needed for mysticism, assuming your civ doesn't start with it.