bovinespy
Prince
- Joined
- Jan 7, 2004
- Messages
- 310
Hello all. Lately, I've been noticing that my games continually are being derailed in the late Ancient Age. Then, on my last game, I think I figured out why - there seems to be a crucial 'fork-in-the-road' for research about this time. Specifically, I keep having to make a hard choice between Iron Working and Alphabet/Mathematics/Code of Laws, but I'm not sure which to pick in which situations. Maybe you guys can help me out. When do you research IW?
Early Research of Iron Working
Pros: reveals resource for increased tile productivity, allows for construction of Swordsmen (and Axemen and Spearmen if you lack bronze), unlocks ability to remove jungle, decent trade value, boosts rating on power graph
Cons: fairly expensive tech that comes at a time when crucial economic techs are usually available (Alphabet/Mathematics/Code of Laws), may not reveal any usable tiles in vicinity, doesn't lead to any immediately useful tech
Of course, when to research depends on many factors, such as:
- having bronze and/or horses
- having an iron-dependent UU
- having an island to yourself
- having hostile neighbors
- overall tech standing relative to AI
- having a lot of jungle tiles
- current civ spread i.e. how many cities you already have
- your civ's traits
- your overall strategy (war/tech/culture/religion/hybrid)
For me, the dilemma is worst when I've got an island to myself. On one hand, military concerns are negligible, and the most important tech goal is getting to Optics ASAP (I realize IW is a pre-requisite, but when you're isolated, you've got to pump up your economy/research fast). On the other hand, since I can be very selective about city sites (with no AI competition), I want to make sure I pick the best sites possible. Nothing chaps my hide more than settling that 3rd or 4th city and having Iron pop up just outside that city's fat cross!
So what do you think?
Early Research of Iron Working
Pros: reveals resource for increased tile productivity, allows for construction of Swordsmen (and Axemen and Spearmen if you lack bronze), unlocks ability to remove jungle, decent trade value, boosts rating on power graph
Cons: fairly expensive tech that comes at a time when crucial economic techs are usually available (Alphabet/Mathematics/Code of Laws), may not reveal any usable tiles in vicinity, doesn't lead to any immediately useful tech
Of course, when to research depends on many factors, such as:
- having bronze and/or horses
- having an iron-dependent UU
- having an island to yourself
- having hostile neighbors
- overall tech standing relative to AI
- having a lot of jungle tiles
- current civ spread i.e. how many cities you already have
- your civ's traits
- your overall strategy (war/tech/culture/religion/hybrid)
For me, the dilemma is worst when I've got an island to myself. On one hand, military concerns are negligible, and the most important tech goal is getting to Optics ASAP (I realize IW is a pre-requisite, but when you're isolated, you've got to pump up your economy/research fast). On the other hand, since I can be very selective about city sites (with no AI competition), I want to make sure I pick the best sites possible. Nothing chaps my hide more than settling that 3rd or 4th city and having Iron pop up just outside that city's fat cross!
![Pissed [pissed] [pissed]](/images/smilies/pissed.gif)
So what do you think?