Where are my SOLDIERS?!

LOL I usually just put 1 warrior in most of my cities, and I still do OK on emperor.

I wind up doing a very similar thing on monarch. I leave an archer or warrior in interior cities as military police pretty much.

Sometimes under HR I will stack 3 or 4 warriors/archers in a city that has happiness problems and leave them there. I try to save what good defensive troops I make for the coastal cities and front lines. What I prefer to have is two troops to a city, but sometimes that just takes too many hammers to do.
 
I just build a defencive unit each time i build a building. so i got unit-building-unit-building-unit, ex that seems enough to have enough to get a good defence or go on the offencive, also i try to ballance the spread of my military so i can defend all sides fairly equaly and send re-enforcements fast. even if that means puting units in a city in the middle of your empire cause when your front units die there is no one left to protect you otherwise
 
Hello, I got dog piled immensly in Vanilla/Warlords on Noble difficulty, or if I managed to avoid bieng targeted, once warlords came along, I'd sit there and be a builder whilst washington vassalized the world and won...

Two suggestions others have made to you I have tried and can thus comment on...

Alternating a building and a unit on my que helped fix the problem, sometimes.

But what really helped was the city specalization of, say, my second city, into a military city...

Maybe some coast with a food or two and about 3 hills, moi satues and heroic epic as national wonders (some put the red cross on the coast to get a medic navy!) your set!....generally, although I only play prince, one city SPAMMING units all game will really really help.

But another note...having a big stack will help to prevent and attack, via powergraph etc, but beware....

Move your stack of death across your nation, and you've just lowered your military density (I assume the AI routines use this - given that theres a display of these densities in globe view, it would be rather silly to calculate this then not use it 'behind the scenes') on one side of your nation....

Plenty of time I have rerassembled my troops on a boarder for war, then been attacked by the neighbour I just moved away from....
 
I tend to have one unit per city (which I usually upgrade as the game goes along) and have a stack of units coz I think that the AI calculate power rather than garrisons. One of the huge weaknesses of the AI imo is that they have hefty garrisons and never use them. Three or four units per city just ain't enough to defeat a significant stack but still cost in unit maintenance. It gives the illusion of power but not the substance (that's how players defeat AIs with much higher power ratings).
 
The best way to do this is to found a military only city early in the game. The rule is this city only has a certain number of buildings allowed in it: barracks, forge, stables, drydock (if coastal), factory and powerplant (eventually), and the all important national wonders heroic epic and west point. It will constantly build troops. It's only allowed a break from building troops if you're in peacetime AND you just teched to one of the new buildings like drydock or west point. Once the new building is done, even if you're still at peace, get back to spamming units. I usually found my second city with this idea in mind, and stick to the game plan. I guess there is the odd time when the city will outgrow its health cap so you may have to actually build the odd extra building like a harbor or aquaduct, however I typically am playing a fairly warlike game and will solve my happiness and health issues by capturing and extorting more resources, rather than wasting time building aquaducts and grocers etc.

With a steady stream of well promoted troops coming out of just one city, you can ensure a high power rating, and the ability to completely stomp any idiotic AI that decides to attack you despite your superior forces. You can usually even stop them from pillaging a single of your tiles. It's a lot more effective to be able to properly defend yourself, then fighting these seesaw battles at your border cities and watching their population and culture get destroyed because you lost them and had to take it back. Nevermind the fact that having your resources pillaged is a great way to ****** the growth of your entire civ, and when it's so easy to prevent, you have to ask yourself-- why am I not getting this? Defend your people and their land, that's why you're in charge.
 
The best way to do this is to found a military only city early in the game. The rule is this city only has a certain number of buildings allowed in it: barracks, forge, stables, drydock (if coastal), factory and powerplant (eventually), and the all important national wonders heroic epic and west point. It will constantly build troops. It's only allowed a break from building troops if you're in peacetime AND you just teched to one of the new buildings like drydock or west point. Once the new building is done, even if you're still at peace, get back to spamming units. I usually found my second city with this idea in mind, and stick to the game plan. I guess there is the odd time when the city will outgrow its health cap so you may have to actually build the odd extra building like a harbor or aquaduct, however I typically am playing a fairly warlike game and will solve my happiness and health issues by capturing and extorting more resources, rather than wasting time building aquaducts and grocers etc.

With a steady stream of well promoted troops coming out of just one city, you can ensure a high power rating, and the ability to completely stomp any idiotic AI that decides to attack you despite your superior forces. You can usually even stop them from pillaging a single of your tiles. It's a lot more effective to be able to properly defend yourself, then fighting these seesaw battles at your border cities and watching their population and culture get destroyed because you lost them and had to take it back. Nevermind the fact that having your resources pillaged is a great way to ****** the growth of your entire civ, and when it's so easy to prevent, you have to ask yourself-- why am I not getting this? Defend your people and their land, that's why you're in charge.

Thank you to EVERYBODY that posted on this thread. I liked all of these suggestions, and they all shared a common focus of one military city. Then, each of you guys explained something different about the strategy, such as where to build a military city, how many units in each city, upgrades, crucial wonders, and diplomacy. The finishing touch was this explanation which helped me to understand all of your posts and unify them. Thanks to all of your help, I was able to complete a totally peaceful space race victory on Prince with four cities, and a furious powerful civ with -9 at me. Your combined strategies will help me much in the time to come with me playing Civilization IV. Thank you everybody :).

-Teddy :egypt:
 
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