Where are my :whipped: and draft civics?

Should Civilization 6 havae civics with :whipped: and draft


  • Total voters
    51
  • Poll closed .

tamyrlin

Warlord
Joined
Jul 11, 2016
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101
Am I the only one who loved the :whipped: in Civilization 4? It was a fun way of rushing production with population/food . Not to mention the amount of times my empire was saved from ai raids by whipping/drafting up an army . I hoped since Civilization 6 was bringing back civics governments back , we will have the whip and draft back. But doesn't seem the case so far.

So what is the view by fellow civfanatics on :whipped: and draft civics?
 
You should be able to sacrifice 1 population in occupied/annexed cities for a 2 charge builder unit IMO.
 
Is whip restricted by a certain type of government or something? I don't like whipping my citizens lol
what is draft?
 
I believe "draft" means conscript here.

Civ6 already has purchase with Gold and Faith mechanics, they generally cover those and are much more balanced. Also, with cities having basic defense, primary use of conscription is not actual.
 
Active economic management is actually a fun thing, but Slavery was really a bit too good. All it needed though was a numbers-based adjustment, pop-to-hammer conversion ratio was just a bit worse it'd be a lot more balanced.

Drafting was crazy and I'm not sure it's a system that would work enough in 1UPT. It led to some gross unit spam. Especially since rush-buying is already a different system in V/VI.
 
Is whip restricted by a certain type of government or something? I don't like whipping my citizens lol
what is draft?

Draft was a civic in which you could draft a citizen from a city to produce latest basic military unit like riflemen/infantry at the cost of one pop and 3 unhappiness. You were limited to drafting 1 unit per city and 3 units per empire per turn .
 
Civ 6 is not Civ 4. It has its own mechanics. I see no reason to expect that adding those in to civ 6 would make civ 6 a better game. In fact, given how food, housing, and amenities are balanced, I think adding in ways to trade food for other resources would mess up that balance and would result in weird broken strategies and make the game worse. I voted no.
 
Civ 4 slavery was overpowered. It was kind of a chore sometimes when you monitored all your cities to see which one should be whipped when, so a lot of micro.
Drafting was not that strong but didn't represent the phenomenon it was expected to very well imo, so I don't care for either mechanism to come back as they were implemented in IV.
 
in Civ4 I always loved whipping my ungrateful citizens complaining about being too crowded. "I'll give you something to cry about! *crack*"

It should be allowed but it was too easy in Civ4. There should be MAJOR unhappiness repercussions, and denouncements by other leaders.
 
The probelm with slavery was that you could even use in the industrial era until someone had the emancipation technology.

they should have implented a penalty that if you still have slavery in the renaissance era you get massive unhappiness .. democracy was verry late.. so you can have situations that you still did slavery in the industrial and renaissance bad.

just classical and medieval.
 
I liked Draft in Civ 4 and would love some sort of mechanic like that on Civ 6, maybe expansion will bring it.
You could imagine Purchase of troops as a sort of quick draft too.

Slavery on the other hand I hated in Civ 4, too powerful.

In Civ 6 you could again interpret slavery as capturing other civilians.
 
The probelm with slavery was that you could even use in the industrial era until someone had the emancipation technology.

they should have implented a penalty that if you still have slavery in the renaissance era you get massive unhappiness .. democracy was verry late.. so you can have situations that you still did slavery in the industrial and renaissance bad.

just classical and medieval.

Do you know anything about the actual history of slavery??
 
You should be able to sacrifice 1 population in occupied/annexed cities for a 2 charge builder unit IMO.

Cool, but having the regional infrastructure IMPROVE when you subject the city to brutal occupation sounds kind of backwards.

Maybe if combined with partisans so the builders so gained had to be guarded, it wouldn't come as such a buff to conquerors...
 
were unbalanced as they were in Civ4, honestly i'm not sure if i want it back or not

Drafting was imbalanced on a per :hammers: basis, especially in rifle era.

Whipping? No. Whipping was the opposite. It was your only recourse when given a poor :hammers: start, and its advantage over working good production tiles is basically nil unless you have kremlin.

The only bad thing about whipping was that it introduced a lot of mundane micromanagement (annoying calculations that were always good to do for optimization). As a civic it is still one of the more unique mechanics in any civ game with a very important trade-off capability in the tile-driven civ 4.

Since caste had a lot of potential too, it wasn't a no-brainer option after early game, either.
 
The ability to convert food to hammers through the whip and the draft greatly enriched Civ IV's economic system and provided interesting choices. They also nicely model two very important historical processes, albeit in a highly abstract way in the case of slavery. I would bring them back. They'd work well with the amenities and government systems in Civ VI, just like they worked with the local happiness and civics systems in Civ IV. They would need to be better balanced. The whip in particular was clearly overpowered, but that's easily fixable this time around.
 
I think drafting is the most important one to bring back. Slavery can exist in the form of stealing workers and stuff like that, while drafting is a more unique feature that has no in-game representation.
 
I think drafting is the most important one to bring back. Slavery can exist in the form of stealing workers and stuff like that, while drafting is a more unique feature that has no in-game representation.

Commie civs allow factory districts to bombard attackers like the city centre, as I recall. We lost the draft ability when ungarrisoned cities got the ability to defend themselves.
 
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