I understand, and that would allow tons of other things as well, such as you get special abilities depending on your civic. And if you conquered a city with another race you could get that civic as well.woodelf said:I don't want to start a new thread about Civics when it's more about traits then civics. Confused yet? Here's my idea: Create an unchangeable column in the Civics window that is about race. We'd have quite a few, but in the XML about leader behavior we'd be able to tell the game that because another race didn't share your favorite civic (racial) that you have a negative modifier with them.
Half-baked idea or possible?
This won't require a trait. We can easily define the memory of the diplomatic events in the Leaderinfos.xml and will of course do so. Of course this won't be as noticeable for the player as a trait but it will be there!El Loco Mono said:Just a thought to diffirenciate the dwarf armies. Because of the idea of the Book of Grudges, possible add a dwarf trait that makes negative effects relations more potent / longlasting. For you and the protaganast. Could limit trade options as time goes by, forcing the dwarves to be more self reliant.
Generally I like the idea of changing traits so More enimies, less friends, thus more wars.