WHFB Leader Traits

Psychic_Llamas said:
what does patronage mean? is it like Patron as in patron god?

Like a sponsor. Most Artsy people had patrons who helped finance them while they created art.
 
woodelf said:
Inspirational is good for me. Patronage for something else maybe.
Patronage would be a good name for a tilean trait (or estalian) though we should decide what it should do then.
I don't like inspirationial either- makes me think of stoned esoteric hippies(I like smoke but not really the Hippie stuff). Lets keep it Creative for now and take out the vanilla one.
 
The old creative never worked for me. I like any change that changes that!
 
Psychic_Llamas said:
have we got a Greenskin trait for the orcs yet?

Do orcs live underground? Do they mind cramped spaces? To me they wouldn't have the unhealthiness/unhappiness of a big population. Maybe a Cramped trait that yields a +:health: and +:) to show they don't get negative modifers as quickly as other civs?

Are we doing Panic? Maybe they have a trait that makes the leader more/less susceptible to panic somehow?
 
Ploeperpengel said:
I think we need a trait for the Empire and maybe other large empires like Cathay too called: Imperialistic (culture+1, upkeep-50, cheaper court)

Like it or not?

To come back to that, I like the idea, good thing I second that. The "Creative" thing for the elves I like also.

The Health Bonus for orcs is very good, as is the Happiness Bonus (they don´t get unhappy that fast, because they would simply get a 'eadbutt from their boss and then quickly shut up).
 
Maybe an Overlord type trait for the Orc leaders then instead of Cramped? They aren't allowed to be unhappy or complain of unhealthiness. :)
 
That sounds more like a civic to me than a trait.

Btw I see no reason to give orcs a happines bonus- they quarrel a lot mostly because they're unhappy with each other all the time. A health bonus is ok, orcs are tough but it's not enough to be a trait of it's own.
 
"Greenskin" trait ideas:

all units created start with Animosity trait.
cities do not get un happyness from over crowding.
Orcs are not able to build the Herbalist.


Orcs do not strike me as particularly clean. whay do you want them to have +health??
 
Psychic_Llamas said:
"Greenskin" trait ideas:

all units created start with Animosity trait.

that will not be defined by traits, orc and Goblin units will get them automatically.


Psychic_Llamas said:
cities do not get un happyness from over crowding.
Orcs are not able to build the Herbalist.


Orcs do not strike me as particularly clean. whay do you want them to have +health??

what´s the herbalist :confused: I don´t think we have it in there but we can surely add it - post in the buildings and wonders thread.
 
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