Which alignment or alignments based on the D&D Character Alignment system, are you?

The alignments i think i'm are: Chaotic Neutral,True Neutral,Neutral Good and either Chaotic Evil or Neutral Evil.
I am either Chaotic evil or good so also just chaotic (neutral)
I am neither very lawful nor very neutral but chaotic. The alignment shifting comes in diferrent situations very where you have to choose your own way of action which can also be seen rather evil even if its not at all in the end

chaotic means you always choose your individual decisions being the best way you wanna go rather than sharing the attutude of the majority of a society to support the system. You wanna support more your own subjectional freedom than that of the common GOOD
 
Bloody Persistent Obnoxious* Neutral Neutral.

Spoiler :
* not really
 
I am either Chaotic evil or good so also just chaotic (neutral)
I am neither very lawful nor very neutral but chaotic. The alignment shifting comes in diferrent situations very where you have to choose your own way of action which can also be seen rather evil even if its not at all in the end

chaotic means you always choose your individual decisions being the best way you wanna go rather than sharing the attutude of the majority of a society to support the system. You wanna support more your own subjectional freedom than that of the common GOOD

Ok with all this said, which am i based on the OP and the posts?
 
I honestly can't remember now. Which did you decide in the end?

I said Chaotic Neutral and was under the impression that you thought that alignment was fitting as per our back and forth and how i've posted and the OP.


Here's the OP:I don't really trust anyone or anything at all because they all tend to oppress my freedom to do whatever i want to do which is what i long for and really only care about despite seeming like i don't. I also can be really lazy when it comes to everything and anything. I believe that good and bad are subjective as what one person views as good another will view as bad etc. For example: I slept with my good friend who is dating someone at the moment
some will consider me evil because of this or Neutral, however he offered to do it with me when i brought it up in a conversation one night and then he changed his mind while doing it with me so i stopped due to him changing his mind. I was so enjoying it until he stopped and since then i've been upset with him. So
because i sensed that he was gonna kill the enjoyment for me somehow, afterwards and still am irritated that he backed out. I also have gone and sold a christmas present after being told not to for money, because i was craving Popcorn at the time. I also for the longest time made it out to look like i forgave my mom but really i went over to her place with her current lover to eat and so she can't say that i don't see her at all.
I will always respect her for bringing me into this world but don't trust her.

I also believe that people should be free to do whatever they want, however whatever they end up doing with that freedom is on them to deal with not me.

I don't use violence but don't consider myself a pacifist because if i could find a way to use it with my lack of upper body strength i would.

I also don't like being told no but tend to swallow my feelings about the issue and pretend like i don't.



And here's Neutral Neutral and Chaotic Neutral:NeutralNeutral alignment, also referred to as True Neutral or Neutral Neutral, is called the "Undecided" or "Nature's" alignment. This alignment represents Neutral on both axes, and tends not to feel strongly towards any alignment. A farmer whose primary overriding concern is to feed his family is of this alignment. Most animals, lacking the capacity for moral judgment, are of this alignment since they are guided by instinct rather than conscious decision. Many roguish characters who play all sides to suit themselves are also of this alignment (such as a weapon merchant with no qualms selling his wares to both sides of a war for a profit).

Some Neutral characters, rather than feeling undecided, are committed to a balance between the alignments. They may see good, evil, law and chaos as simply prejudices and dangerous extremes. Mordenkainen is one such character who takes this concept to the extreme, dedicating himself to a detached philosophy of neutrality to ensure that no one alignment or power takes control of the Flanaess.

Druids frequently follow this True Neutral dedication to balance, and under Advanced Dungeons & Dragons rules were required to be this alignment. In an example given in the 2nd Edition Player's Handbook, a typical druid might fight against a band of marauding gnolls, only to switch sides to save the gnolls' clan from being totally exterminated.[10]

Lara Croft, Lucy Westenra from Dracula and Han Solo in his early Star Wars appearance are neutral.[9] The true neutral outsiders are known as the Rilmani.

Chaotic NeutralChaotic Neutral is called the "Anarchist" or "Free Spirit" alignment. A character of this alignment is an individualist who follows his or her own heart, and generally shirks rules and traditions. Although they promote the ideals of freedom, it is their own freedom that comes first. Good and Evil come second to their need to be free, and the only reliable thing about them is how totally unreliable they are. Chaotic Neutral characters are free-spirited and do not enjoy the unnecessary suffering of others, but if they join a team, it is because that team's goals happen to coincide with their own at the moment. They invariably resent taking orders and can be very selfish in their pursuit of personal goals. A Chaotic Neutral character does not have to be an aimless wanderer; they may have a specific goal in mind, but their methods of achieving that goal are often disorganized, unorthodox, or entirely unpredictable.

A subset of Chaotic Neutral is: "strongly Chaotic Neutral"; describing a character who behaves chaotically to the point of appearing insane. Characters of this type may regularly change their appearance and attitudes for the sake of change and intentionally disrupt organizations for the sole reason of disrupting a lawful institution. Characters of this type include the Xaositects from the Planescape setting, and Hennet from the third edition Player's Handbook. In Advanced Dungeons & Dragons, Chaotic Neutral was mistakenly assumed to refer to this subset.

Captain Jack Sparrow, Al Swearengen from the TV series Deadwood, and Snake Plissken from Escape from New York are Chaotic Neutral characters according to Complete Scoundrel (3.5e).[9] Slaadi represent pure chaos outsiders.
 
Ok with all this said, which am i based on the OP and the posts?

not to measure, where you stand at moment by looking at op and posts. It depends more on life striking sisituations and your decisions in that to see how your alignment is shifting. So nobody has a constant base alignment not even in a tabletop rpg. Sure, its somewhat too difficult to realize it in a CRPG, but on tabletop you can measure how your alignment shifts depending on what you tell the GM that your character is doing. If you do that thing what is identical to your chosen alignment in da game. Then you won't shift.
 
I must say that this thread has not only put me off Dungeons and Dragons but in fact the entirety of tabletop gaming.

That depends purely on with whom you play and who the GM is, the gamemaster. It can bring you a highly entertainable experience but also a disgusting experience. So I wouldn't depend it highly on the thread itself.

There is a very good old game specializing on this called Alter Ego. It even had a male and a different female version where you are constantly confronted to choose your decisions during different life phases from beginning as byby on to your death at old age.
 
I think I'm playing the 3D immersive version of that game even as I write. It's fun. And very complex.
 
I think I'm playing the 3D immersive version of that game even as I write. It's fun. And very complex.

What game do you mean? I myself was referring to that game:
Alter Ego is a role-playing video game released by Activision in 1986. It was created by Peter J. Favaro, Ph.D., for the Commodore 64, DOS, Apple II, and the Apple Macintosh. The game allows the user to make decisions for an imaginary person (being therefore the player's alter ego) and shows what possible consequences these decisions could have on that person. Alter Ego was available in both male and female versions, each using a different set of experiences.

The player's alter ego begins the game as an infant; the game presents the user with a tree diagram with nodes, each labeled with an icon. The player chooses an icon representing an "experience" or situation to explore. Each icon bears a symbol showing what kind of experience it represents (for example, a heart denotes an emotional event). After making a choice in each node, the user is moved back to the tree with that node marked as completed. In this manner, the user can progress to the next experience, thus living through his or her alter ego's entire life and examining what impact their decisions had. Some of these experiences are disturbing, and can even lead to premature death (such as being raped and killed by a child molester), though most tend to be humorous.

Alter Ego keeps track of certain player statistics throughout the game, which in turn affect the alter ego's ability to succeed at certain choices. For example, in the high school segment, the player might be given the choice of trying out for the school baseball team, or deciding instead to crack down and study harder to improve in math. This decision might change the alter ego's "Physical", "Confidence", and "Intellectual" statistics, which in future experiences might influence the alter ego's ability to get into college or succeed in social situations.

The game was advertised as being based on actual psychological knowledge and experience. A review in Computer Gaming World described the game as "a delightful, humorous and thought-provoking exercise in decision-making, value exploration and evaluation, and vicarious wish-fulfillment." Minor qualms were raised concerning the disconnect between past experiences and current situations, and the mild tendency of the game to be "preachy".

Well there, other than getting fixed alignments that can shift, like in D&D or AD&D you get bonuusses or maluses to different character statistics like socialness or vocalness and so on
 
Yup. That Alter Ego game is certainly very like the 3D immersive version I'm playing right now.

Is that where the manufacturers of this game I'm playing got the idea, do you think? Did Alter Ego patent the idea? Perhaps they're not aware the idea has been ripped off?
 
Yup. That Alter Ego game is certainly very like the 3D immersive version I'm playing right now.

Is that where the manufacturers of this game I'm playing got the idea, do you think? Did Alter Ego patent the idea? Perhaps they're not aware the idea has been ripped off?

So about my response? :p
 
I must say that this thread has not only put me off Dungeons and Dragons but in fact the entirety of tabletop gaming.

RISK and Monopoly! Those two games are still worth playing!
 
Yup. That Alter Ego game is certainly very like the 3D immersive version I'm playing right now.

Is that where the manufacturers of this game I'm playing got the idea, do you think? Did Alter Ego patent the idea? Perhaps they're not aware the idea has been ripped off?

No I asked you what game you mean. So jerk not. You don't even tell what game you mean and start asking jerking questions to jerk off

RISK and Monopoly! Those two games are still worth playing!
lol not for all
 
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