meowschwitz
Warlord
I posted this in the Ideas and Suggestions thread for civs but I thought that I'd bring them up as to how they would've been cooler than the Shoshone in BNW.
The Haida (like many indigenous people of that area) are incredibly interesting culturally and lend themselves surprisingly well towards being a Civilization. Many Indigenous North American tribes struggle to have unique gameplay ideas form because the ones from the same regions had a lot of shared ideas when looking at the bigger picture, but not The Haida.
The Haida however were amongst a few peoples in North America that practiced slavery. I wanted to represent that tastefully.
They were expert coastal raiders even when Europeans started expanding towards them and Chief Koyah was particularly disruptive for European and American traders. They are often compared to the Vikings and I wanted to show this naval prowess.
They have a unique art style that blends into there tapestries and architecture. The totem poles are an iconic cultural image for them. I definitely wanted to show their prowess in that way.
The last thing I wanted to show, and ultimately couldn't put in cohesively with only 3 uniques, was the Potlatch Ceremony. It was a social construction that was also unique to this region and became the main part of their society once Manifest destiny started really pushing west.
So as you can see it was hard for me to truly decide how to represent these people and I would've definitely rather had them over the Shoshone.
But yeah I made some changes to make it a little more clear and balanced
Haida
Leader: Koyah
Capital: Ninstints
Start Bias: Coast and(?) Forest
UA: Children of the Raven and Eagle or Ships of Sequoia
Start with Sailing. Chopping down a forest in the Ancient Era grants a free* Redwood War Canoe. Forests chopped before the Classical Era grow back if the land is otherwise unimproved.
*Canoes from the UA are maintenance free until upgraded.
UU: RedWood War Canoe
Free Coastal raider 1
Unique promotion: Spoils of Conquest: that gives 33% chance to give a population point (like ruins) when killing an enemy civ's unit. (100% if city, kept on upgrade).
(Depicting their tendency to take slaves from nearby peoples)
UB: Totem Pole
replaces Monument; 3 culture instead of 2, Cost 30 production instead of 40, +15 points towards a Great Artist, Admiral, or* General every time the city grows from the Spoils of Conquest unique promotion.
*Get to choose for each city
How you'd play
I built them to feel similar to the Aztecs in that you grow tall, gain a little bit more culture, and have a talented mobile early army. The difference is that you get them in completely different ways from different settings.
First off you're going to want a healthy amount of workers to get as big a free fleet as you can before you leave the Ancient Era so going liberty and chopping trees to get the pyramids might make sense. I'd personally go with Tradition opener -> Liberty Opener -> Left side of Liberty -> Legalism and then see where to go from there.
Meanwhile you'd probably build Scout/Totem -> The other one -> Worker -> (Steal a Worker) -> Pyramids -> Settler -> Archer ->(buy a settler) -> Library -> Great Lighthouse -> National College
Science I'd go Mining (to chop) -> Masonry -> Lux resource tech-> Archery -> Pottery -> Writing -> Optics ( chop for great lighthouse with your replenished forests)
Use your big fleet to bully coastal city-states for gold and workers (maybe take over an early Island city-state if still isolated; A.K.A. nobody to take a diplo hit from.
You should be able to go tall with a very productive work force and a decent military. I could also see honor working if there are a bunch of islands with barb boats spawning (free pop!)
This will probably transition into a tall core domination game on Island maps or Culture/Tall Science on maps with less coastal capitals. Diplomacy would seem to be last as that early fleet will probably be bullying/ conquering as you get some bonuses to that.
The Haida (like many indigenous people of that area) are incredibly interesting culturally and lend themselves surprisingly well towards being a Civilization. Many Indigenous North American tribes struggle to have unique gameplay ideas form because the ones from the same regions had a lot of shared ideas when looking at the bigger picture, but not The Haida.
The Haida however were amongst a few peoples in North America that practiced slavery. I wanted to represent that tastefully.
They were expert coastal raiders even when Europeans started expanding towards them and Chief Koyah was particularly disruptive for European and American traders. They are often compared to the Vikings and I wanted to show this naval prowess.
They have a unique art style that blends into there tapestries and architecture. The totem poles are an iconic cultural image for them. I definitely wanted to show their prowess in that way.
The last thing I wanted to show, and ultimately couldn't put in cohesively with only 3 uniques, was the Potlatch Ceremony. It was a social construction that was also unique to this region and became the main part of their society once Manifest destiny started really pushing west.
So as you can see it was hard for me to truly decide how to represent these people and I would've definitely rather had them over the Shoshone.
But yeah I made some changes to make it a little more clear and balanced
Haida
Leader: Koyah
Capital: Ninstints
Start Bias: Coast and(?) Forest
UA: Children of the Raven and Eagle or Ships of Sequoia
Start with Sailing. Chopping down a forest in the Ancient Era grants a free* Redwood War Canoe. Forests chopped before the Classical Era grow back if the land is otherwise unimproved.
*Canoes from the UA are maintenance free until upgraded.
UU: RedWood War Canoe
Free Coastal raider 1
Unique promotion: Spoils of Conquest: that gives 33% chance to give a population point (like ruins) when killing an enemy civ's unit. (100% if city, kept on upgrade).
(Depicting their tendency to take slaves from nearby peoples)
UB: Totem Pole
replaces Monument; 3 culture instead of 2, Cost 30 production instead of 40, +15 points towards a Great Artist, Admiral, or* General every time the city grows from the Spoils of Conquest unique promotion.
*Get to choose for each city
How you'd play
I built them to feel similar to the Aztecs in that you grow tall, gain a little bit more culture, and have a talented mobile early army. The difference is that you get them in completely different ways from different settings.
First off you're going to want a healthy amount of workers to get as big a free fleet as you can before you leave the Ancient Era so going liberty and chopping trees to get the pyramids might make sense. I'd personally go with Tradition opener -> Liberty Opener -> Left side of Liberty -> Legalism and then see where to go from there.
Meanwhile you'd probably build Scout/Totem -> The other one -> Worker -> (Steal a Worker) -> Pyramids -> Settler -> Archer ->(buy a settler) -> Library -> Great Lighthouse -> National College
Science I'd go Mining (to chop) -> Masonry -> Lux resource tech-> Archery -> Pottery -> Writing -> Optics ( chop for great lighthouse with your replenished forests)
Use your big fleet to bully coastal city-states for gold and workers (maybe take over an early Island city-state if still isolated; A.K.A. nobody to take a diplo hit from.
You should be able to go tall with a very productive work force and a decent military. I could also see honor working if there are a bunch of islands with barb boats spawning (free pop!)
This will probably transition into a tall core domination game on Island maps or Culture/Tall Science on maps with less coastal capitals. Diplomacy would seem to be last as that early fleet will probably be bullying/ conquering as you get some bonuses to that.