Syailendra
Prince
True. And if that's the case, we'd probably have well over a hundred civilizations like the Qin, Qing, Ming, Jin, Tang, and hell, maybe Shang, Song (see what I did there?)
you missed the great Han dynasty.
True. And if that's the case, we'd probably have well over a hundred civilizations like the Qin, Qing, Ming, Jin, Tang, and hell, maybe Shang, Song (see what I did there?)
I like your suggestion. But I find something irony in your post. (Perhaps it's effect from Russia's UA?)
Also, some people have said they want to see a civ that does something with tundra tiles. Most of the time, people talk of the Inuit. Canada would be a logical second alternative for some kind of tundra-specialization.
I'd prefer Inuit to Canada, personally (and I say that as a Canadian). They haven't been represented yet, and they make way more sense as a tundra specialist. I mean, how much of this country can actually claim being anywhere near tundra in the first place? Most of us live on the border. If Canada gets in, it probably makes a great deal more sense as a diplo civ than any sort of terrain specialist.
For Inuit, I'd probably go with something like +1 Food from Deer, Whales and Fish to give them something useful off-tundra as well, with maybe a second half to that UA (free Sailing?). Give them a tundra UI and maybe a scout/warrior-style UU that moves faster and gets +1 sight when embarked, and you end up with a pretty cool Civ.
Agreed, though it would be nice to find a way to give them a bonus for tundra without resorting to making tundra better than other tiles for them.
My current idea is:
UA: 100% faster cultural acquisition of tundra\snow tiles. +1 local happiness for the first, third, and sixth tundra\snow tiles worked in a city.
UI: Sugarbush - Avail at machinery (or similar) - Can be placed in Forest - +1 gold and +1 culture. Additional +1 gold at something around Economics.
UU: RCMP - Cavalry replacement - much less strength than Cavalry, but this is made up for with a strength bonus while garrisoned or adjacent to a friendly city. While garrisoned in a city, the city gets 25% slowdown for enemy spies and incoming trade routes give +2 gold to the city owner and +1 gold to the route owner.
Tundra tiles with resources or forest become valuable since they have good yields and can take advantage of the UA. The UA both helps acquire these tiles, and gives the opportunity to play a little wider than usual if enough of them are used. I'm not sure whether it's too weak or too strong as is; tundra isn't as good, but happiness bonuses are hard to come by, and I don't want to give a simple yield bonus for tundra.
The sugarbush is like a trading post for forests only that gives +1 culture, helping Canada claim more land and adopt more policies.
RCMP is for fun since they're more recognizable in pop culture than Canada's historic (and worthy) military units. Garrison them and they will capably defend a city, and reduce crime, represented by an effect that acts like a Constabulary and a mini East India Company all in one. Move them to cities with high spy potential and\or lots of incoming trade routes.
Canada's strategy is to play slightly wide. They have a start bias near tundra, but feel free to take warmer areas, though if you can claim one or three tundra tiles with it, all the better. See some good resources in the tundra\snow? Settle a small city there; it'll still cost unhappiness, but you'll get 1 happiness back from the first citizen, and another from your third, plus the borders will stretch to those resources twice as quickly. Build and work a sugarbush to expand faster without having to buy tiles.
I'd love a mechanic in civ 6 where you get to choose between 2 leaders each time you enter a new era that can change the way your civilization works slightly![]()
Actually, I was just thinking about this same thing. It'd be pretty cool, but the only problem I foresee is that it would be insanely art/graphics intensive for the developers, especially if they keep 3D leaders.
I've registered just to say that I'd love to see the Trojans.
Pretty neat scenario possibility too...
Welcome to the forums!!
From what i can understand, the Trojans were the inhabitants of one city, Troy, which was itself some part of the Hittite empire, so i think if Troy is to be included it may be more appropriate as part of a Hittite empire![]()