Doc Tsiolkovski
Deity
I wouldn't recommend the Sassanids. They're not a bad Civ to play, or historically unjustified, but the Scenario is about Germanic Tribes, or better, the Warlord unit. You'll have the most fun with one of the central tribes, simply because you can reach everything (though you won't be able to get rid of both Romes by yourself).
Timing: Rome wins @ ~turn 130 IIRC without fighting. You should prebuild the Scourge of God. Once that one is completed, and you have about 10 Warlords (stockpile Raiders, upgrade to Warlord costs 150 gp, but there is nothing else to do with your income anyway), strike. Sign everyone possible, and don't stop before both Romes are gone.
This game phase will be ~ turn 80 - 110.
Usually, you'll then ave to kill one or two neighbors to finally win.
That said, I really like FoR. It's extremely interesting to get the proper timing; a slow build-up and landgrab, then you explode, and suddenly most of the map is empty
Timing: Rome wins @ ~turn 130 IIRC without fighting. You should prebuild the Scourge of God. Once that one is completed, and you have about 10 Warlords (stockpile Raiders, upgrade to Warlord costs 150 gp, but there is nothing else to do with your income anyway), strike. Sign everyone possible, and don't stop before both Romes are gone.
This game phase will be ~ turn 80 - 110.
Usually, you'll then ave to kill one or two neighbors to finally win.
That said, I really like FoR. It's extremely interesting to get the proper timing; a slow build-up and landgrab, then you explode, and suddenly most of the map is empty
