Which special ability do you find most fun?

For Passive: Council of Ministers: The science and culture boost from your overall faith in a city is one of the better passive abilities in the game. Ignoring early Campuses, Monuments, and Theater Squares in favor of Holy Sites makes for a strong religious civ.

For Versatility: Amazon and Glory of the World, Kingdom and Faith: I don't play Brazil often but when I do, it's all because of the versatility that comes from Amazon. Tamar's double-envoy bonus is versatile (and very fun) as well, allowing me never to have the same Georgian game twice in a row (and always a surprise because I have no idea what city states will be around me).

For Changing How I Play: Hallstatt Culture, Songs of the Jeli, and Mayab/Ix Mutal Ajaw: I like abilities that change a lot of the typical gameplay (and balance a major positive with a negative) and these are my favorite ones. Mana almost made this list but I just don't enjoy playing the Maori - it is a good ability though.

For That "Awesome Moment": Isibongo/Amabutho: There is nothing more satisfying than hitting Military Tactics and Mercenaries around the same time, making an Impi army, and destroying everyone around you.

For Fun: The Last Best West: I enjoy playing around in Tundra and planning future National Parks and Ice Hockey Rinks.
 
As a wonder monger, I'd have to say Iteru - 15% production when building wonders on a river, with the extra bonus of no damage from floods.
 
Abilities that makes you place districts (and plan city) in diffrent ways like gauls, maya, germany, japan. I dislike abilties that are just there and you cant play around them, and culture bombs outside of Gauls one, because they feel almost useless and you cant play raround them.
 
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