I honestly just can't get excited about more City States. I mean, I really like City States as a mechanic. But I think we've reached Peak City State Suzerain Abilities.
I usually wouldn't but I'm interested in seeing if another military city-state could grant another UU. Making one only available from Lahore seems funny when we have multiple that has unique improvements. It would be a shame if it ended up being the only one.
My guess is that the next District will be something to do with Colonial Cities, e.g. you could have a Colonial Administration District, with maybe a Governors' Residence and Commonwealth Office as Buildings (or alternatively Trading House). They'd maybe let you concentrate yields in the City with the CAD based on e.g. Banks and Shipyards on Foreign Continents, Improve Loyalty in Colonial Cities and / or Gain Diplo Favour from how many Continents you've settled.
I'd really like something like that, that would allow us to customize our empires, hopefully we get something like that with improved diplomatic options...the game really could use spheres of influence and vassals. (maybe rework Frederick to be able to create and mantain a large network of vassals)
I honestly just can't get excited about more City States. I mean, I really like City States as a mechanic. But I think we've reached Peak City State Suzerain Abilities.
I think that they could use some more visual work to differentiate them, I think they could use concept art to give them a "mini leader" icon like they do with governors for example, they are so liveless compared to the rest of the game art.
Side note: I'd really like Lihang and Monks to both use the same Combat Strength mechanism as Vampires, i.e. their base strength is based on the strongest Melee Unit you've built. This is the same mechanism Cities use for Combat Strength too. Otherwise I think both units suffer from strength that's too variable as compared to the Era you're in, and there's also just too many mechanisms in play for these sort of Era-less units to determine strength. Aligning them with Vampires and City Centres would be a lot easier, and could be done without stopping Lihang and Monks being unique.
To make that work, it might be that Lihang and Monks get something like Melee Unit Strength -x, and then this gets buffed by promotions or whatever particular mechanism the game uses.
I honestly just can't get excited about more City States. I mean, I really like City States as a mechanic. But I think we've reached Peak City State Suzerain Abilities.
I think there's room for more, personally. But the main reason I want more City-States is that it provides a way for Firaxis to add more "mini-civs", and thereby give more representation for more cultures, without having to go to the effort of designing, composing music for, and voicing a full civ and leader.
Side note: I'd really like Lihang and Monks to both use the same Combat Strength mechanism as Vampires, i.e. their base strength is based on the strongest Melee Unit you've built. This is the same mechanism Cities use for Combat Strength too. Otherwise I think both units suffer from strength that's too variable as compared to the Era you're in, and there's also just too many mechanisms in play for these sort of Era-less units to determine strength. Aligning them with Vampires and City Centres would be a lot easier, and could be done without stopping Lihang and Monks being unique.
To make that work, it might be that Lihang and Monks get something like Melee Unit Strength -x, and then this gets buffed by promotions or whatever particular mechanism the game uses.
I think there's room for more, personally. But the main reason I want more City-States is that it provides a way for Firaxis to add more "mini-civs", and thereby give more representation for more cultures, without having to go to the effort of designing, composing music for, and voicing a full civ and leader.
I would love it if each city-state could have a single ambience track so that they could add to the unique soundscape of any particular game. Also, static leader images so we can have something with more personality to interact with and represent some of the "almost made it" great people.
I would love it if each city-state could have a single ambience track so that they could add to the unique soundscape of any particular game. Also, static leader images so we can have something with more personality to interact with and represent some of the "almost made it" great people.
Think that they could use some more visual work to differentiate them, I think they could use concept art to give them a "mini leader" icon like they do with governors for example, they are so liveless compared to the rest of the game art.
I'd rather the governor's were made plainer like the City States. Breaking my ancient immersion with randoms showing up in my empire from another Civ! It would be way better for CS's to have a human face than govenors, as long as they're all done ethnically.
I would love it if each city-state could have a single ambience track so that they could add to the unique soundscape of any particular game. Also, static leader images so we can have something with more personality to interact with and represent some of the "almost made it" great people.
Yes, but like Phoenician Gold suggests, have them part of the overall soundtrack, adding more variety; rather than only playing for the two seconds you're on their screen.
I'm kind of curious about the maps. What I'd really like to see is an Earth map that you can make bigger than the standard size... and that could host more than just 7 civs...
The one where Cascadia, Deseret, Texas, and New Afrika just nope out of the union. Vermont also leaves and elects the ghost of Bernie Sanders to establish the world's first perpetual fantasmarchy.
The rest of the country just breaks up into free cities.
(Actually, in all seriousness, there are a lot of revolutionary wars outside of the U.S. too...I don't really find the American one all that unique or compelling.)
I do wonder if the new city states will mean new city state types. CIV5 had maritime city states that added food, and mercantile city states that added amenities and grants unique luxuries (like Zanzibar). They already have maritime ones in the Path to Nirvana scenario.
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