While We Wait: Part 3

Print out the NES map, cut out the nations, submerge them in water, and measure the displacement!
 
I think Shadow wins...
 
In Photoshop: Magic Wand, Histogram.

And that was your ownage for the day.
 
First accurate maps, then accurate ways to COUNT maps.

What's next, accurate city placement?
 
Bird, what new way of divising even more complicated rules are you creating, from now i expect my attacks to be pixel perfect?
 
Probably computing area exactly for costs or effects of things, which is only really useful for comparison to real world data if you know the scale, and if you can account for the underlying terrain type as well.

j_eps said:
What's next, accurate city placement?
One can only wonder.
 
In Photoshop: Magic Wand, Histogram.

And that was your ownage for the day.
Unfortunetly, I use Gimp, but I will look for the same feature there.

Bird, what new way of divising even more complicated rules are you creating, from now i expect my attacks to be pixel perfect?
I want to calculate country size. I will set a miles/pixel for the map and then can estimate area based on the pixel count. I know I can set a 30 pixel grid overlay on the map and can count the squares (thanks shadow) and get somewhat close.

Probably computing area exactly for costs or effects of things, which is only really useful for comparison to real world data if you know the scale, and if you can account for the underlying terrain type as well.
Close.
 
Well Gimp can do it too! First you choose color selction and choose a nation; then open the histogram and it gives the pixel count for the selection; change selection and the histogram automatically changes.

Very nice. Thanks,Sym. :hatsoff: Sometimes it is good to be "owned".
 
I want to calculate country size. I will set a miles/pixel for the map and then can estimate area based on the pixel count. I know I can set a 30 pixel grid overlay on the map and can count the squares (thanks shadow) and get somewhat close.

The problem with this is that it doesn't take into account that large areas of the country may be uninhabited, i.e. Siberia, unless you decided not to count the unimportant areas. Or, perhaps, these could be counted in the stats as colonies.
 
i assume the population stat will help cover this
 
but if you need to march across siberia,....
 
The problem with this is that it doesn't take into account that large areas of the country may be uninhabited, i.e. Siberia, unless you decided not to count the unimportant areas. Or, perhaps, these could be counted in the stats as colonies.
You are correct, but it is better than "eyeballing". At this point "area" affects population, upkeep on infrastructure and roads, and diversity, so I think it will work.

It will also provide an accurate measure of comparison between nations.
 
i assume the population stat will help cover this
Population is tied to area, but is more influenced by the type of land, food prooduction and infrastructure.

but if you need to march across siberia,....
Miles per pixel will allow players and me to measure the distances that troops march and ships sail so things don't get out of hand and unreasonable.
 
BTW Abaddon, your new nation in AFSNes is 2063 pixels.
 
is that a good or bad thing?!?
 
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