In a somewhat-unrelated topic, what did the st in stJNES stand for? Or am I seeing things again?
Story. It's a notation handed down to us from the ancients.
StJNES= Story Jason_the_King NES
Ah. Thanks a lot.
On an unrelated note, what would happen if we were to play a NES from four or five years ago? Considering the way ideologies would have changed since then, I have a feeling that it would be completely different.
*goes back to finding ways to blackmail #1 Person to finish the full update*
I guess brevity is a more modern invention. Story X Never Ending Story? Not redundant at all.
Certainly it may sound silly if you spell everything out, but it had a use in the old days, when there were occasional plagues of board "NESes."
You forgot that John McCain is a Manchurian Candidate.
I thought it stood for "standard" instead of fs used for fanatsy NES
Also, to pick on a particular NESer, I remember spearmen who set themselves on fire from the same NES
It'd have to be NESers then, as Egypt was mostly Thlayli's fault.Also, to pick on a particular NESer, I remember spearmen who set themselves on fire from the same NES, as well as the most bizarre Egypt I have ever seen in NES VI.
The other points are valid and I agree wholeheartedly, but this one is sort of silly. Territorial claims are entirely different from settlement. That's ostensibly one of the chief purposes of displaying cities, otherwise maps could just be colors and borders. All national color represents is what you claim and can at least to some degree hold on to. Whether it's worth anything is completely separate.Endless blob expansion into the unknown. There were reasons people didn't go settle in the middle of nowhere, and they tend to be ignored in NESes.
Fine. Let me restate my complaint asIt'd have to be NESers then, as Egypt was mostly Thlayli's fault.
The other points are valid and I agree wholeheartedly, but this one is sort of silly. Territorial claims are entirely different from settlement. That's ostensibly one of the chief purposes of displaying cities, otherwise maps could just be colors and borders. All national color represents is what you claim and can at least to some degree hold on to. Whether it's worth anything is completely separate.
No. I would disagree with that as regards most games run by capable moderators in the current climate.Happy?Even though in theory land controlled is different than exploited/worthwhile land, in practice it usually isn't in NESes.
Hey, that one wasn't my fault!
But yes, the 300 year war was bad. Very bad.
I still think that there are some significant realism problems today, though. Three of the most glaring:
-The same nation existing for thousands of years. Has this ever actually happened IRL? (And don't mention China, that wasn't at all one continuous nation).
-Victorious nations completely annexing the losers of wars.
-Endless blob expansion into the unknown. There were reasons people didn't go settle in the middle of nowhere, and they tend to be ignored in NESes.
Incorrect. Most major subdivisions of countries require different rulesets, regardless of time period. In NESing, every single country more or less operates a command economy, regardless of how its economy is actually structured. Similarly, every single military relies on conscription, regardless of how it's actually formed. In most games, even where it's grossly inappropriate, most nations rely upon standing armies.To be honest, the "ruleset" for players in our OTL India, Europe, and China from 500-1700 would be COMPLETELY different for each area.
Cuivienen did it once for a DoA NES...I thought it stood for "standard" instead of fs used for fanatsy NES