While We Wait: Part 4

Aha, nice one :goodjob:
 
Just a thought, given that I've been harping on not talking about politics for the sake of keeping While We Wait open...

Discussing theoretical future happenings should fall under the heading "NES-related," given that: A) We discuss alternate possibilities for past occurrences, and B) the same speculation can apply to possibilities for Modern/Future NESes. This is contrasted with discussing the particular merits of specific candidates in America, and compared to discussing the theoretical ideas they may represent in relation to government in an NES.

Maybe an irrelevant post, but EQ said "Back to NES-related topics" and I wanted to briefly defend (to us, and to potential Moderation) certain political discussion.

Also, to Supermath's question: Having read the older NESes, and played in some that at least appear to be similar to the older style, I think I prefer the "modern" way of doing things. However, it could simply be that many of the players have matured in many ways and so things seem more realistically done. For instance, I carried on a three hundred year colonial war with Tartessos (Gibraltar) as the High Kingdom of Ireland (with French and Spanish colonial holdings) which doesn't make too much sense at all (slightly more sense when you realize the turns were 50 years). Also, to pick on a particular NESer, I remember spearmen who set themselves on fire from the same NES, as well as the most bizarre Egypt I have ever seen in NES VI.
 
In a somewhat-unrelated topic, what did the st in stJNES stand for? Or am I seeing things again?

Story. It's a notation handed down to us from the ancients.

StJNES= Story Jason_the_King NES

Ah. Thanks a lot.

On an unrelated note, what would happen if we were to play a NES from four or five years ago? Considering the way ideologies would have changed since then, I have a feeling that it would be completely different.

*goes back to finding ways to blackmail #1 Person to finish the full update*

I guess brevity is a more modern invention. Story X Never Ending Story? Not redundant at all.

Certainly it may sound silly if you spell everything out, but it had a use in the old days, when there were occasional plagues of board "NESes."

I thought it stood for "standard" instead of fs used for fanatsy NES
 
I thought it stood for "standard" instead of fs used for fanatsy NES

That's what I thought at first, but IIRC, stJNES V (or was it VII; the latest one, anyway) was a Fresh Start, which was what I decided fs meant. Of course, I could be wrong there as well.
 
Also, to pick on a particular NESer, I remember spearmen who set themselves on fire from the same NES

Hey, that one wasn't my fault! ;)

But yes, the 300 year war was bad. Very bad.

I still think that there are some significant realism problems today, though. Three of the most glaring:

-The same nation existing for thousands of years. Has this ever actually happened IRL? (And don't mention China, that wasn't at all one continuous nation).
-Victorious nations completely annexing the losers of wars.
-Endless blob expansion into the unknown. There were reasons people didn't go settle in the middle of nowhere, and they tend to be ignored in NESes.
 
You make valid points with your complaints toward Fresh-Start. However, Jason The King has noticed that in the past, as have I. To an extent, it is impossible to avoid those flaws. However, JTK is one of the best moderators on these forums and has had years to refine his skill. We'll see how this one turns out.
 
Also, to pick on a particular NESer, I remember spearmen who set themselves on fire from the same NES, as well as the most bizarre Egypt I have ever seen in NES VI.
It'd have to be NESers then, as Egypt was mostly Thlayli's fault.

Endless blob expansion into the unknown. There were reasons people didn't go settle in the middle of nowhere, and they tend to be ignored in NESes.
The other points are valid and I agree wholeheartedly, but this one is sort of silly. Territorial claims are entirely different from settlement. That's ostensibly one of the chief purposes of displaying cities, otherwise maps could just be colors and borders. All national color represents is what you claim and can at least to some degree hold on to. Whether it's worth anything is completely separate.
 
It'd have to be NESers then, as Egypt was mostly Thlayli's fault.


The other points are valid and I agree wholeheartedly, but this one is sort of silly. Territorial claims are entirely different from settlement. That's ostensibly one of the chief purposes of displaying cities, otherwise maps could just be colors and borders. All national color represents is what you claim and can at least to some degree hold on to. Whether it's worth anything is completely separate.
Fine. Let me restate my complaint as

"Increasing the economy of players due to endless blob expansion."

Happy? :p Even though in theory land controlled is different than exploited/worthwhile land, in practice it usually isn't in NESes.
 
you say "usually" isn't. You're correct in that statement. However, JTK has in the past taken this into account and a good moderator would take terrain details and such into mind before allowing expansion into different regions. A stNES relies on the moderator to make the decision, not the players; which is why NESes by china444 generally failed just to name one of many examples.
 
Happy? :p Even though in theory land controlled is different than exploited/worthwhile land, in practice it usually isn't in NESes.
No. I would disagree with that as regards most games run by capable moderators in the current climate.
 
Hey, that one wasn't my fault! ;)

But yes, the 300 year war was bad. Very bad.

I still think that there are some significant realism problems today, though. Three of the most glaring:

-The same nation existing for thousands of years. Has this ever actually happened IRL? (And don't mention China, that wasn't at all one continuous nation).
-Victorious nations completely annexing the losers of wars.
-Endless blob expansion into the unknown. There were reasons people didn't go settle in the middle of nowhere, and they tend to be ignored in NESes.

Hey! China may not have existed continually politically as one nation with all the strife, but it existed culturally as one unified well, entity! :p I also remember losing thousands of troops just to get to the Po River.... What about all my wars with Carthage jal, I didn't annex Carthage until the last war :mischief:
 
To be honest, the "ruleset" for players in our OTL India, Europe, and China from 500-1700 would be COMPLETELY different for each area.

Three completely different examples of state creation there, and all operating under different political and economic arrangements.
 
Could such a NES be done with a multilayered ruleset?

Oh, an who thinks JTK will stay about for this NES.. his last one stalled after 1 update?
 
To be honest, the "ruleset" for players in our OTL India, Europe, and China from 500-1700 would be COMPLETELY different for each area.
Incorrect. Most major subdivisions of countries require different rulesets, regardless of time period. In NESing, every single country more or less operates a command economy, regardless of how its economy is actually structured. Similarly, every single military relies on conscription, regardless of how it's actually formed. In most games, even where it's grossly inappropriate, most nations rely upon standing armies.

Arguably the only really effective system thusfar put into practice which even attempted to break up these areas was that of BirdNES, and it was rather limited in its implementations. That's the area where NESing's chain links are weakest, other than players: uniform rules.
 
Yes, thats where it came from in my head.. an perhaps after reading the "guide"

~~~~~~~~~~~~~~~~~

Out of interest, how do people think is correct form to write an extended conversation for use as a story in NES? I'm thinking the most important bit is ease of following the conversation between each character.

italicizing one character? colour etc?
 
Or just skipping lines :p
 
A great number of my stories are dialogues. I usually just name one character, name another, and then have them alternate. It is good if the two characters are quite different, so one doesn't get confused. You can also refer to characters by name in the conversation, to remove doubts.

EDIT: I'll take this post to say that most of the early LINESII maps have been annihilated by the upload hacker, and I don't have backups for the really old ones.
 
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