Whipping

Jarred Darque

Chieftain
Joined
Oct 3, 2006
Messages
13
I cant figure out how to do the whole slavery thing. I can get slavery, that I know, but how do I utilize it. plus, when?
 
Somebody posted a picture of it, but look at your city screen, and the icons in the bottom-right-center, where you can turn on emphasize hammers, emphasize food, etc. Above those are two icons - one for hurrying production with slavery, the other for hurrying production with money.

If you have slavery activated, and you have enough population to hurry production, there will be an up-arrow lit up. If you don't have enough population, rolling your cursor over it should tell you how much population you would need.

As for when to do it, that's a strategic decision about whether you want to let your population grow, or whether you really want the item you're building now. Clearly, you should probably use it if your city's population is about to exceed it's happiness or health maximum.
 
To follow up on svv's excellent coverage of the basics, here's how I and several other players use slavery.

When you click the slavery button to finish production, you're essentially converting food to hammers--the food used to grow the population of the city gets turned into the production needed to finish the current build. At normal speed without any modifiers like a forge, you always get, IIRC, 30 hammers per population point you whip away.

Now here's the key point: you get 30 hammers regardless of how many hammers are required to finish the build. If there are hammers left over, they become overflow and are applied to the next item you build.

The way I and a lot of other players take advantage of this is to wait until the current build has 1 turn left and very few hammers required to complete, then whip away a citizen to finish it. Your next build will get the overflow. Ten turns later when the unhappiness penalty goes away, you can do it again. This can really help you build items much faster, and you can also keep your cities below their unhappiness-due-to-overcrowding level before you have civics and resources to alleviate that.

There's a more thorough explanation of this HERE, but that's the basic idea.
 
Whipping away one pop and taking a one unhappy penalty means that for 10 turns you're still at the growth limit of your city. If you're in a fertile area and overbuilt farms the way SE strategists or the game's auto-improve orders for workers typically do, you may find the city actually growing back too fast, and you end up feeding unhappy citizens anyway.

I usually don't slave-whip unless the whip would pare down about 2 or 3 pop. That way the "excessive fertility" in that city (which is typical if you can't yet build workshops or watermills and spammed farms to keep workers busy) is kept in better check.

If a city has hills/plains mines it can work to prevent growth, I'll usually opt for that instead of whipping, once a city's at its growth limit.
 
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