Valkrionn
The Hamster King
Honestly, I think that would be a bad idea. Mostly because while it would be interesting, it could also lead to civs founding it immediately.
Honestly, I think that would be a bad idea. Mostly because while it would be interesting, it could also lead to civs founding it immediately.
White Hand is founded upon completion of the White Hand ritual. Makes it available to both the Illians and the Frozen.
The Frozen are completely blocked from any religion but the White Hand. They are demons from that Vault, and are inherently part of the religion. Nothing to change it.
The Illians, on the other hand, have no overriding reason to be forced into that religion, other than Auric. Hence the amazing idea....
Auric as a unit/trait granter and being forced to follow White Hand until he dies also seems to work. In that way, losing Auric (or rejecting him and deleting the unit) allows for the Illians to explore other options. Lot of work in that to make sure that the Illians still "work" with those changes.Basically, Auric forces the Illians to follow the White Hand. If he's killed, or you kill him, you are able to adopt other religions... But your traits, and access to Auric Ascended, is lost.
To go with this, we can add a new Illian leader (Probably Raitlor from LENA, I like the art) that has access to all religions, but is blocked from the higher level Illian rituals... Basically, everything past the White Hand. If she founds the Hand, and adopts it, she will be able to produce certain rituals, I think everything up to Draw/Ascension (She can't ascend, but you CAN get Drifa or freeze everything). However, if you produce these rituals you are from that point on locked into the White Hand religion.
Could even possibly allow for a leader switch to Raitlor if Auric dies... I think that would make people too willing to loose him though.
So... Thoughts? Opinions? I'm quite fond of the idea.
Now that I have this idea... It's very possible this religion will be in game soon.![]()
This all sounds great. I look forward to it. With these changes, I think the Illians will become my favourite civ, dethroning the Archos.
A few questions, though:
- Does this mean that the Illians will start with... a Great Commander, or whatever, that's Auric Ulvin?
- If they do, what happens if that unit is the first to visit Letum Frigus?
- Does he gain Combat 1?
- Do the rituals make him stronger and stronger until he finally ascends?
- How do these changes affect Ascended Auric?
- Will Auric be immune to certain promotions, like Mutate, instant death stuff, Rage (or whatever it's called), as well as the effects of the Apocalypse (living unit death)?
Do the Illians need to start with Auric? Let alone one who's effectively a turn-0 axeman with ice spells?
Korinna the Protector, IIRC, starts with only 2 strength, and is bound until Knowledge of the Ether. Auric, on the other hand, has a higher strength than just about any other starting unit bar Lucain, AND seems to start with channeling 1 AND 2, plus some powerful promotions that normally don't come until much later in the game, such as Medic.
Am I misunderstanding that? That's what the Illians would start with on turn 0?
How about weakening the starting Auric to be more defensive? Like 2/5 or 3/4, so the Illians don't start with an axemen strength unit, especially since he will be gaining XP from his minions. It would put him more inline with a commander who is 0/5. Also, will he have Hero promotion?
Alright. I wasn't sure where the upgrade came in, and what it would consist of, since those looked like base stats.All of that aside, I can easily weaken Auric. I just like the mechanic for them. Also, ALL of the promotions/spells you are talking about require an upgrade at Priesthood; Tehy are NOT available at turn 1. Which is why there's an indent in the unit description; Anything after that is the upgrade, not the original Auric.
This I can perfectly get behind. Maybe even a 2/4, or 2/3: most of his XP, I would think, should come from his command units/natural XP growth, not his own abilities, and any real combat effectiveness deserves to come with the upgrade.I can do that, yes. Makes the upgrade better as well... Not just gaining 1anymore.
He will NOT have the Hero promotion. Any upgrades he gets, he earns. And yes, it IS worth the effort; He becomes Auric Ascended after the ritual is completed. AA is still unable to gain promotions, but he CAN keep those he gets as Auric....![]()
Alright. I wasn't sure where the upgrade came in, and what it would consist of, since those looked like base stats.
This I can perfectly get behind. Maybe even a 2/4, or 2/3: most of his XP, I would think, should come from his command units/natural XP growth, not his own abilities, and any real combat effectiveness deserves to come with the upgrade.
Will he be a Disciple unit-class unit? With all the pluses/minuses involved?
[*]Citadel of the Hand (Horrible name, feel free to suggest a better one) - Shrine. Provides Ice Mana, +10%, +10%
. Does NOT grant yields for every city with the religion, I decided this was too powerful given which yield the religion grants.
For the current Citadel of the Hand: call it Frostcrag.
I've got some quick horsehockey model if you don't have any yet:
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(where you see white cubes there're blue beams of light like from the top of the Frozen palace).
Give it +1%+1%
for each city with the white hand.