(I wrote this before seeing MM1nd's post, so assume it's answering to previous comments)
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I should have known better than to get myself involved in this argument.
Look, let's suppose for a little bit that what some of you are saying is correct and the Firaxis people, when designing civ5, made a conscious decision to make this game more condescendingly simple than civ4.
Ok, so remember, we're going to assume the above is true.
Now, come to the present day and imagine yourself as a Firaxis employee browsing the threads at civfanatics, reading through the complaints in threads like this from people who believe the game has been "dumbed down" (made condescendingly simple). Considering that was their intention, then they can only take all these complaints as a sign that they were successful in their goal. That is, all the dedicated fans of the series are confirming back to them that, "indeed, the game has been dumbed down!".
Now, that Firaxis employee knows that there are patches to come, and probably an expansion pack or two down the road, and certainly a bunch of DLC packs lined up. Remembering again that it was their intention to make the game condescendingly simple, are they going to consider it a priority in future updates in the game to make the game less condescendingly simple, or the 'opposite' of condescendingly simple?
No. As we have already assumed, they wanted the game to be condescendingly simple and so will almost certainly leave it that way. All of you who purchased civ5 and genuinely believe it to be intentionally made condescendingly simple, you're screwed - I'm sorry to say it. They're not going to make the game more complex just because you want it to be. That would be going backwards on a design decision they made a long time ago.
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Now, go back to the beginning of this post again, and now let's reverse the the assumption we made that the game civ5 was intentionally designed to be more condescendingly simple than civ4.
In other words, let's assume that the designers/developers wanted to make the game more accessible to a wider audience, more intuitive, easier to use, more streamlined or simpler. This, by the way, is where I'd lean more towards assuming. So while they may have intended for the game to be
simpler, they weren't intending for the game to be
condescendingly simpler. After all, they're not idiots and would surely know that treating their customers like morons is not a sound business strategy.
Firaxis were working to a budget and timeline, with limited resources of time and manpower. When the deadline came, they unfortunately had to deliver their product in a somewhat unfinished state. Unfortunately the product does not offer up much of a challenge to experienced players/fans of the series. This means that given time and resources they will try to address that problem in futures patches and possibly expansions. The only thing stopping them would be if their incentive was cut - e.g. development of the game was discontinued and everyone moved to another project.
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Anyway, my point is that some of you need to stop for 5 seconds and ask what exactly it is you're trying to achieve here and what exactly it is you expect to be done about it. If you think they wanted the game to be condescendingly simple, why the heck would they take your advice in reversing that?
For the record, I would say that there are lots of things in civ5 that have been simplified when compared with civ4.
HOWEVER, I think the only thing I've seen so far that is
condescendingly simple is the advisors (which thankfully can be disabled) and to a slight extent some of the speech from the leaderheads (personally I really hate it every time Liz says "Would you be interested in a trade agreement with England?" - it sounds so idiotic and unrealistic, patronising even)