Who else agrees that Civ 5 has been dumbed down?

Who else agrees that Civ 5 has been dumbed down?

  • Yes

    Votes: 853 50.7%
  • No

    Votes: 677 40.2%
  • Undecided

    Votes: 152 9.0%

  • Total voters
    1,682
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no - its not dumbed down. tactic in battle is more important than in civ4. now the unit operating in field must be planed very well. in civ4 the units were just stacked and crawled through the map.

also the new options with the city states are very nice.

everythink is fine, except for the steam stuff
 
Only seven votes differ now... No matter how you look at it, it's not a good sign that over 500 member on this forum has voted that the game is dumbed down.
 
It would be interesting to see the pool restarted, as people played more.

Given that the 50:50 split has been fairly consistent over time, there wouldn't be a difference in the poll's result.

A while ago votes were at (roundabout) 300:300. Now they are at 500:500. Had the poll started later (so that the first 600 votes wouldn't have been cast), we'd see a result of 200:200 votes now, i.e. still a 50:50 split.
 
;) I know.

@OliverFA

Fair enough. I'm sorry but I really don't want to get into arguing about what the game's name has to mean for the game.


Sorry to nitpick-quote you here, but where did they ever promise "more of the same"?

Personally I have no problem with them trying to do something different while still keeping the same theme. Whether or not they are successful or not in making that different game just as or more enjoyable is another matter entirely.

No problem about the nitpicking ;) In fact it is useful to ilustrate what I was trying to say.

The promise is in my opinion the name of the game. By calling it "Civilization V" they are promising "more of the same" or at least that is what I understand. If tha name was "Empires" I would expect it to have the same features as "Civilization" unless they explicitely stated it.

I know that's not a problem of just Civilization. Many franchises are doing the same (Some examples: The "new" James Bond, Stargate Universe, Heroes of Might and Magic VI...). They are "refreshing" the franchise by changing it too much. In my opinion this is something that will hurt the franchise world as a whole. At least for a part of the public. Once the public understands that buying the next iteration of a franchise does not mean "more of the same" the franchise loses its power. At least for a part of the public. If we finally believe that any franchise can do it at any time, then it's the end of franchises.
 
A while ago votes were at (roundabout) 300:300. Now they are at 500:500. Had the poll started later (so that the first 600 votes wouldn't have been cast), we'd see a result of 200:200 votes now, i.e. still a 50:50 split.

Are you sure about this? If you look at the updates the OP posted, you can clearly see a pattern between time and number of peoples who voted "dumbed down".
 
Only seven votes differ now... No matter how you look at it, it's not a good sign that over 500 member on this forum has voted that the game is dumbed down.

Yes, because of the following reasons:

- They took the time to come here and vote. They would not have done it if they didn't care about the game.
- This site is supposed to be biased in favour of the game (I am not complaining. I think it's just natural that if the site is about the game, people here like the game)
- I don't which part of the overall customer base represent, but it is no doubt a big part. Is it smaller than the "new" customers? And are the new customers as loyal?
 
I really don't see how this follows. Are you arguing in Civ V that you can ignore gold and culture (and for the most part, production) and just focus on Science, still expecting a victory? Without culture, you will not even unlock the "push-button" Rationalism, or any other policies for that matter. With only a "few" production buildings, how will you finish building the science buildings along your "swimlane", and still have enough for defence?

Choosing the right set of Civics in Civ IV, for a science victory, wasn't subtle either. The thing is that, in both games, you've got other things you need to worry about other than just a) discover all the requisite techs, and b) build the spaceship parts.

It's for this reason that I don't see a whole lot of difference between the "both" buildings of Civ IV, and the more focused buildings of Civ V. You'd figure our what your city needs, and build the optimal building(s) that satisfies those needs. I'm not convinced that giving buildings multiple effects makes the decision of what/when to build more interesting. Deciding what you need is the important part to me; if you decided you really needed a hamburger, getting a free side of fries is a nice bonus, but you're not going to order a salad if you don't get the fries. (On the flip side, if you decide you want both hamburger and fries, the combo deal becomes obvious).

In some sense, I see what is being said. Civ V makes it easier to see how to get more science, or more culture, or more gold. But the how wasn't fundamentally any more interesting in Civ IV. What neither game tells you is why you'd want any of these things.

Well, first - let's set aside defense... enough has been said about the crappy AI - beyond games where every CiV near me decides to take me out 30 turns in (and yes, I lose those on deity) - defense right now just isn't a challenge... I don't even waste my time on walls/castles/etc anymore.

There's such a thing as TOO much synergy.

Everything becomes self-reinforcing. I think the 2K thread someone linked is actually spot-on.... It feels like a game of monopoly -- you get 2 green properties, what are you spending the rest of the game doing? Trying to trade/land on the 3rd so you can then build up hotels on them.... Do it, there's a good chance you win... fail - you'll lose.

I played about 5 hours of a deity game last night (large map, marathon) and am now in late renaissance (another thing that really ticks me off... 5 hours to get to late renaissance... in a MARATHON game? Something's inherently wrong with a CiV game where you can get halfway through a game in a single evening of play on frakkin marathon!). I happened to get isolated on smallish continent, with about 8 CSs sprinkled on my continent and surrounding islands.

Decided this was a good game to try for my first cultural win.... do I need science? Sure - I've built a few libraries and unis.... But - my scientific thrust isn't to achieve technological supremacy or even parity -- heck, I didn't even bother with archery or bronze working until they were 2-3 turn research projects. I'm beelining towards all the sciences that provide culture-based wonders. Do I need gold? Sure - but only so I can keep the 3 culture-CS allied.

There are several facets to the problem -- I was fortunate to have 4 luxury resources (dyes, gems, ivory, wine) local, plus furs and pearls belonging to 2 allied CS. Now - I'm a RoM/AND player in IV - so I know vanilla is a bit different, but taking advantage of your resources forced you to deviate a bit from your science path.... to take advantage of your resources required more techs -- here, it was pretty automatic (calendar for Stonehenge and it's +8 culture being an obvious wonder to shoot for). I didn't have to detour for something like monarchy (to take advantage of the wine) nor wait for a later tech with a more thorough path (as calendar required in IV) to take advantage of dyes. It may seem like a small difference - but I think it adds a lot to gameplay to force the player on these little detours to take full advantage of different facets of the game.

Here - there are no little detours.... I don't like perfect synergies.

Perfect synergies lead too directly and too rigidly towards winning the game -- and I don't think I'm quite alone in saying that "winning" was always, in a sense, secondary to Civilization gameplay. The journey was the fun. Those little detours made it fun.... In a situation like above - not only would I have to detour technologically for certain tile improvement techs, but I'd have to build detour, too... it would be a good idea to pump out a few caravels to explore the area, see where my enemies are, maybe figure out if there wasn't another patch of land worth colonizing... In this game? The same scout I started the game with simply embarks and starts sailing across the ocean.

3 unmet majors have already fallen - in IV, I might get a little nervous about that... In V, I don't -- even if they fix the AI -- because it's pointless to worry... Especially on deity, whomever the conquerer(s) is/are probably already has tiles stacked to high heaven. Even taking away the current turkey shoot paradigm -- it's going to be pointless to try to take on such a monster militarily.... I'm just going to plow ahead on culture... or maybe consider a UN win. In IV, I might have felt the urge to detour, perhaps ally with a couple smaller civs, then build an expeditionary force to see if we can't knock down the behemoth a notch or two (not to mention, in RoM/AND, I had a lot of options.... I didn't necessarily need to fight him directly - I could use espionage or perhaps even something like open borders and religion to try to trigger a revolution and split him from within).

Yes - you have to pay attention to science, to culture, to gold no matter how you are playing.... but the "lead role" is determined relatively early, and for the rest of the game, everything is just ultimately playing a supporting role. IV was more of an 'ensemble cast' -- where different aspects each had their moment in the sun and their own storylines.

Detours were fun in IV... Detours are deadly in V.

Obviously, I mentioned above a mod that improved this in IV -- and I suppose it's perfectly reasonable to say V will some day have an RoM/AND, too... BUT - can a mod break that fundamental paradigm? I'm not sure I see how. Ultimately, it's still all going to lead back to a "stay on this path because you're trying to win condition X". That's just not what I've come to love about Civilization... It was never about "winning" in any final sense... Sure - you were driving towards winning, but it was more fun to stop and smell the flowers, maybe take a little detour.
 
No problem about the nitpicking ;) In fact it is useful to ilustrate what I was trying to say.

The promise is in my opinion the name of the game. By calling it "Civilization V" they are promising "more of the same" or at least that is what I understand. If tha name was "Empires" I would expect it to have the same features as "Civilization" unless they explicitely stated it.

I know that's not a problem of just Civilization. Many franchises are doing the same (Some examples: The "new" James Bond, Stargate Universe, Heroes of Might and Magic VI...). They are "refreshing" the franchise by changing it too much. In my opinion this is something that will hurt the franchise world as a whole. At least for a part of the public. Once the public understands that buying the next iteration of a franchise does not mean "more of the same" the franchise loses its power. At least for a part of the public. If we finally believe that any franchise can do it at any time, then it's the end of franchises.

You have your view (about what a game's name should imply) but I simply don't agree with it, and more to the point, I still think civ5 is more of the same. I think people around here tend to exaggerate the differences and barely mention what's in common between the games. For example

  • Game is about development of a civilisation from 4000bc to ~2050AD
  • Turn based
  • Research points are collected and put towards technologies, chosen from a tree that is structured the same way each game, unlocking buildings, units, wonders and other abilities
  • Empires must manage diplomacy, gold, science and culture, military and expansion, exploration and barbarians
  • Players compete with other civs in order to achieve one of various victory conditions, each with different requirements of your civ and strategies
  • Players build settlers to found new cities, or take them from their enemies, and improve the land around those cities with various "improvements" that improve the yield
  • The terrain has a big impact on gameplay, both through affecting the various resources (gold,hammers etc.) a city can collect, but also affecting exploration, movement speed, battle outcomes through defensive bonuses etc.
  • Leader diplomacy screens with basic trade options available to the player

Mostly, coming to a decision over whether civ5 is or isn't more of the same is just a matter of perspective.
 
Are you sure about this? If you look at the updates the OP posted, you can clearly see a pattern between time and number of peoples who voted "dumbed down".

Hmm. I was fairly sure about it when I posted it. But my memory of the progression of votes is clearly at odds with the updates posted by the OP, so I may have misremembered it.
 
"I think the 2K thread someone linked is actually spot-on...."

Yes I believe that discussion to be the evolution of this one. There's not much reason to argue if the game is or not dumbed down. (maybe another thread sould be made?)
The game apparently changed to something more like an euro boardgame. Considering that previous civs were of the 'god game/sand box' kind, I do think civ 5 is not more of the same.

Looking with this perspective I can see how there are people really liking the game, even more than previous ones. IIRC steam numbers for civ 5 are very good.
Unfortunately i really dislike that kind of board games.
 
there's a ton of info screens and numbers. Have you even played the game?

Yes I've played the game. Have you played Civ IV? Charts, graphs and numbers made their biggest appearance in that game and I really liked it. You could ignore them if you didn't want to micromanage or you could sift through them to see how the game is changing. I mainly want the historical records back, like how GNP and production for each civ is changing over time. It might not work without adding espionage because having all that info on rival civs without any investment on your part is sorta cheesing.
 
As I go through trying to balance my economy/happiness/science by connecting the correct resources and building the correct buildings all while making sure I dont tank my economy it makes me think Im playing a different game then some of the posters here. Ive only had the thing for about 2 weeks and have played about 5 games only one to completion. Im amazed at the sheer intellectual power (and free time)of these gamers that have already beat the game 20 times on all the settings so they fully understand it enough to tell the rest of us how stupid (read dumbed down) the game is and how dumb those of us are who are enjoying the struggles and depth of this new and very different game.

I guess if ignorance is bliss I'll go back to playing and enjoying this latest game and all the myriad ways to win and have fun.
 
Almost a dead heat now. I'd wager 60-65% of people have been voting for the "dumbed down" option over the last couple of days. Once people get to really know the game, they see it for what it really is.
"Dumbed down" or watered down it's clear that the designers tried to sink to the lowest common denominator. Shame really.
 
Almost a dead heat now. I'd wager 60-65% of people have been voting for the "dumbed down" option over the last couple of days. Once people get to really know the game, they see it for what it really is.
"Dumbed down" or watered down it's clear that the designers tried to sink to the lowest common denominator. Shame really.

Heh the people who are loving the game aren't here to beatch about it. Id be playing right now if I could. :cool:
 
As I go through trying to balance my economy/happiness/science by connecting the correct resources and building the correct buildings all while making sure I dont tank my economy it makes me think Im playing a different game then some of the posters here. Ive only had the thing for about 2 weeks and have played about 5 games only one to completion. Im amazed at the sheer intellectual power (and free time)of these gamers that have already beat the game 20 times on all the settings so they fully understand it enough to tell the rest of us how stupid (read dumbed down) the game is and how dumb those of us are who are enjoying the struggles and depth of this new and very different game.

I guess if ignorance is bliss I'll go back to playing and enjoying this latest game and all the myriad ways to win and have fun.

Myriad ways to win?

Science and culture wins are basically the same. Just tech up, build either science or culture buildings (stay in your lane!) and then build the final end project. Either the blue spaceship or purple utopia project. Whee!

Diplomatic victories are hollow. Just buy up all the city states. Heck, ignore them all game then the turn before the UN has their vote, spam money like crazy.

Military victories are a joke with a brain dead AI.

Even if you manage one of these oh so thrilling victories you get a little crappy text blurb and it's game over. Pretty anti-climatic.

Keep playing if you are having fun though by all means. :)
 
Heh the people who are loving the game aren't here to beatch about it.

Actually, I think the honeymoon is over. There is a great review of the game out on 1up.com that puts it very well: At some point, you realize all the problems and it stops being as fun as you thought it was ("Chick Parabola" is the term the reviewer uses). As more people realize the limits, they come back here and vote -- which is why the "yes, dumbed down" crowd has been growing (the way I remember it, at least).

The question is more if this is normal for games that are this anticipated.
 
Only seven votes differ now... No matter how you look at it, it's not a good sign that over 500 member on this forum has voted that the game is dumbed down.

As I respond to this they are tied at 527. :lol:
 
Myriad ways to win?

Science and culture wins are basically the same. Just tech up, build either science or culture buildings (stay in your lane!) and then build the final end project. Either the blue spaceship or purple utopia project. Whee!

So just like Civ IV then. Slingshot or double sling shot up the tech chart grabbing bureaucracy and setting up one giant science city. Or Build three culture cities and slider up your culture buying key buildings and wonders.

Diplomatic victories are hollow. Just buy up all the city states. Heck, ignore them all game then the turn before the UN has their vote, spam money like crazy.

Apostolic palace while adding 3 vassals who all share the same religion? I had a very dissatisfying loss to the computer once (in IV) because everyone hated me and all shared a religion and all voted for the AP holder just before I was going to smash his face.

Military victories are a joke with a brain dead AI.
So was the whip/chop ax rush. For that matter the slingshot to rifles (or cav) crush got kind of old after a couple of runs at it to.

Even if you manage one of these oh so thrilling victories you get a little crappy text blurb and it's game over. Pretty anti-climatic.
I never play these games for the movie at the end myself. Its the journey that I love.
Keep playing if you are having fun though by all means. :)

I find it very hard to believe you have actually ran out all these conditions on any normal or larger sized map on a real difficulty (no insult intended that's just a lot of gaming hours to have accomplished).

I do understand some peoples frustration with comparing a well polished 4 (?) year old product with a bunch of patches and some excellent expansions to this obviously rushed out vanilla version of what is almost an entirely new game. Id say considering the polish Civ IV is still the better game at this point. But I like the war game aspect of the hex's and ZOC a lot as well as the self defending cities and ranged units much more than the annoying stacks of death and sacrificial siege units of Civ IV.

I do want the hot seat setting and PBEM as soon as possible.
I also hope the AI will get better at managing the new fighting style.
Sadly this is the new marketing model for games these days (unless your blizzard ). Games are often forced out in the late beta stage and patched up in the first few weeks of them being released. Look at any game forum for any new game and you see a board full of people who are dissatisfied and a few others trying to defend the new product because they are willing to wait for it to get better or like it enough to see beyond its flaws.
 
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