I think that the biggest issue here is that we cannot use privateers and subs for intercepting trade. While I don't applaud this fact, it is nice not to have to handle this stuff manually all the time.
On the other hand, as far as warships go the use of subs is very reallistic. The trick seems to be to maneuver to a position where you may attack with the first movement point of the round, then if successful run away and hide. While we may have attacked shipping more that warships, the method of doing so is pretty cool - almost a game within itself.
One thing that I think would be cool is to have weather. Wouldn't it be neat to be able to hide in a squall after attacking? And if its raining too hard your planes cannot take off from carriers. If a WWII era unit wanted to find you in a squall they would have to use one movement point for Radar.
On the other hand, as far as warships go the use of subs is very reallistic. The trick seems to be to maneuver to a position where you may attack with the first movement point of the round, then if successful run away and hide. While we may have attacked shipping more that warships, the method of doing so is pretty cool - almost a game within itself.
One thing that I think would be cool is to have weather. Wouldn't it be neat to be able to hide in a squall after attacking? And if its raining too hard your planes cannot take off from carriers. If a WWII era unit wanted to find you in a squall they would have to use one movement point for Radar.
