Zouave
Crusader
- Joined
- Dec 21, 2001
- Messages
- 1,603
OK, navies are still needed to launch sea-borne invasions, and to try to protect your coastline. Of course.
But besides that, what use are navies? A lot LESS use than in Civ II.
In Civ II naval units had these additional uses - uses now defunct.
1. They transported diplomats and spies to distant lands, and, conversely, intercepted enemy spies and diplomats. Many a time I landed two or three diplomats after a perilous journey to the far side of an enemy's terrirory and promptly stole some tech advances.
2. Naval units transported caravans and freight to distant lands, and, conversely, stopped enemy caravans from establishing a trade route with you or other states. It was always satisfying to have a caravan reach a far away overseas city for a huge payoff.
3. Navies transported explorers and settlers to lands unsettled. Now, in Civ III, virtually nothing is unsettled much after 500 AD, and it still won't be many hundreds of years until you can get ocean-going vessels even if you pushed for those civ-advances.
So explorer units are pointless, and ocean-going ships useful ONLY for combat. Also, with all the culture flipping in Civ III, it is inadvisable to start cities later in the game distant from your core territory.
All three of these points made it helpful to have naval patrols looking for enemy diplomats, caravans, and explorer/settlers. No more.
Additionally, in Civ II, when loaded transporting vessels were sunk in combat we were told how many units were lost. That does not seem to be occuring in Civ III.
So, naval operations have greatly changed in Civ III - and not for the better.
Besides all that, we have privateers now.
Since caravans no longer exist, the prescence of privateers in sea lanes should effect trade as they specialized in attacking commerce.
But in Civ III, privateers can only attack (with limited effectiveness) enemy warships, which they didn't do historically.
This should also hold true for submarines - their mere prescence along sea lanes should effect trade.
But besides that, what use are navies? A lot LESS use than in Civ II.
In Civ II naval units had these additional uses - uses now defunct.
1. They transported diplomats and spies to distant lands, and, conversely, intercepted enemy spies and diplomats. Many a time I landed two or three diplomats after a perilous journey to the far side of an enemy's terrirory and promptly stole some tech advances.
2. Naval units transported caravans and freight to distant lands, and, conversely, stopped enemy caravans from establishing a trade route with you or other states. It was always satisfying to have a caravan reach a far away overseas city for a huge payoff.
3. Navies transported explorers and settlers to lands unsettled. Now, in Civ III, virtually nothing is unsettled much after 500 AD, and it still won't be many hundreds of years until you can get ocean-going vessels even if you pushed for those civ-advances.
So explorer units are pointless, and ocean-going ships useful ONLY for combat. Also, with all the culture flipping in Civ III, it is inadvisable to start cities later in the game distant from your core territory.
All three of these points made it helpful to have naval patrols looking for enemy diplomats, caravans, and explorer/settlers. No more.
Additionally, in Civ II, when loaded transporting vessels were sunk in combat we were told how many units were lost. That does not seem to be occuring in Civ III.
So, naval operations have greatly changed in Civ III - and not for the better.

Besides all that, we have privateers now.
Since caravans no longer exist, the prescence of privateers in sea lanes should effect trade as they specialized in attacking commerce.
But in Civ III, privateers can only attack (with limited effectiveness) enemy warships, which they didn't do historically.
This should also hold true for submarines - their mere prescence along sea lanes should effect trade.


