okay guys, sorry about the delay but i just barely managed to squeeze in the turns before work this morning and i am working about 12 hours a day right now which is unusual, i figured it was better to post the save sans log than to make Mach wait so he could at least look at the save.
@TimBentley - Duh about the f10 thing, thanks for pointing this out, i was also wondering why f10 would not work.
turn 1 - 4000 BC: debated over worker to mountains or worker to hills, chose worker to mountains, realized there was not going to be a food bonus in any direction, plus we were very near coast. moved settler "W" to grasslands to be next to coast
turn 2 - 3950 BC: Technotitlan founded; build set to Jag (8 turns, but really 7 do to growth on 7th turn); worker to sugar; noticed f10 problem, used f11 to get a look at top 10 cities among which were England, Korea, and Byz so plenty of opportunity for trade for alphabet, however, research @ 100% gives alphabet in 27 turns (surely would shorten with growth & rivers) so I decided to forego the trade for alphabet gambit and research it @ 100%
turn 3 - 3900 BC: set Worker to build mine on sugar
turns 4 - 8 (3850 BC - 3650 BC) hit enter repeatedly
turn 9 - 3600 BC: Technotitlan builds Jag, renamed to Bob for easy reference, anyone who wants to rename to something more creative feel free to do so; set production to build another Jag (4 turns); order worker to build road on sugar; Bob heads east
turn 10 - 3550 BC: Bob sees goody hut and makes contact with Chinese warrior, they have Masonry over us, we have onthing to offer but 10 gold and they laugh in our face
turn 11 - 3500 BC: Chinese warrior pooped the hut, believe they received ceremonial burial; Bob continues east
turn 12 - 3450 BC: cultural expansion of Technotitlan, see incense just outside our borders; worker moves to other sugar; Bob continues east
turn 13 - 3400 BC: Technotitlan builds Jag, renamed to Fred (see turn 9); production set to settler (8 turns); Fred goes north, Bob continues east; worker ordered to build mine on second sugar
turn 14 - 3350 BC: Bob reaches east coast, spots ivory and a goody hut on top of a mountain; Fred goes north
turn 15 - 3300 BC: Bob pops barbs from hut; Fred continues north
turn 16 - 3250 BC: Bob kills barb, promotes to veteran, back to mountains to heal (3/4 HP); Technotitlan reaches 3 citizens, one is unhappy, luxury rate increased to 10% to avoid civil disorder; Fred continues north
turn 17 - 3200 BC: Bob rests; Fred continues north
turn 18 - 3150 BC: Bob kills another barb then rettreats to mountains to heal (2/4 HP); Fred finds Chinese city of Beijing (13 tiles NE of Technotitlan), the Chinese now have ceremonial burial, mnasonry, and bronze working over us, but we still have nothing but 10 gold to trade
turn 19 - 3100 BC: worker ordered to build road on sugars; Bob rests; Fred continues north
turn 20 - 3050 BC: Technotitlan builds settler; production set to granary, I do not think we have a settler factory near us, but there is still a possibility of a food bonus to the south (unexplored) with the agr trait and a granary we can at least have an 8 turn settler factory, did not fully analyze for possibilities but hopefully build a couple units in between settlers, might also want a barracks there, or perhaps the granary should be switched to barracks, or maybe another Jag is in order I leave those decisions to Mach; Bob rests; Fred continues north; saved & uploaded game to thread
As reported earlier, I forgot to reset luxury to 0 after settler build since we no longer have an unhappy citizen, so that needs to be done ASAP. I did not move the settler because it was my last turn and I thought I would just hand off this decision to Mach as he begins his turns. Of course he should consider this first turn in which he moves the slider and settler as a freebie and not part of his allotted 10 or 20 (is it 20 turns for first round or first player, i cant remember)
I will also post a screenie after I load the game, give me about 10 minutes. I am thinking we should focus on Technotitlan and another city for settlers with some units mixed in between settlers, ideally we would have a granary and barrack in both cities. River sites near capitol seem plentiful. Alphabet is about 4 turns away, I think, we should trade with Chinese of course for techs. We should also plan to wipe out China because they are pretty close, but thoughts of war are somewhat distant. As far as units, I suggest Jags for exploration, archers for future wars / barb dispersal, no warriors / spears, but that is all just my $.02. Good luck to the rest of the rotation.