whoknows01 - C3C Training on Monarch - Conq/Dom

Mach said:
Before the trade for Monarchy, was there no chance we could get mono for rep plus cash? Just wondering. (I can't look at the save yet, but I do have MapStat here at work...)

Possible, now that you say it. I didn't think of that when I traded for Monarchy. The next player should look if egypt got republic.

Mach said:
I'd like us to research our next tech before scientific Korea gets to the MA, then trade it for mono. Do you guys think we can do it? Korea still needs currency & construction, they're broke, and they might be at war. We can research at deficit, and the lux will go down once the dyes are connected. As for which to research, I say go for the faster one.

Personally, I'd go for engineering, as if I remember correctly Feudalism is a high priority for the AI.
Korea is at war or will be soon, propably with Russia. There where tons of units heading that way.

Mach said:
I think Artemis was a good call! We are cultural monsters, hehe. Helps prevent flips.

I never ever built Artemis until this game. This wonder does much for early warmongering. I never saw it that way until the SGL spawned during my previous set of turns. Second best AA wonder for warmongers I'd say, especially if you're agri and in less need of granaries. For 100k it is of less importance because the temples will be lost in the MA and you won't get any age bonus.

Mach said:
As for wanting another player, I've felt that a post in the sg registry thread is in order, but I've been too timid to do it myself -- this isn't my sg. But with who out of town for awhile, is it terribly bad etiquette for us to put out a call?

Can't say. It's my first SG.

One more statement: better build some spears instead of horses because we need to replace the warriors as garrisons if we are going to attack with trebs/MI.
 
lullaby said:
better build some spears instead of horses
I was thinking we could use the horses as garrisons. We'll have lots left after England is gone, and they'll be too weak for offense at that point. But they can prevent flips & sneak attacks...

This game is won. We're in republic and our industrial machine is purring. We're going to have a very well timed GA, and that will bring a strong economy. We're going to take out our first rival soon, and England won't be too long after. Then we'll have a pretty narrow front. I think if we just keep building offensive units, and attack attack attack, this game will be done with swiftly. We can research to MilTrad, but I don't know if the game will last that long. Anyways, I don't think we'll be playing much defense.
 
Ok now that I've looked at the save...

Take Techno off of settler. In a few turns, once those mines are done, it will be at 15spt.
Rush the granary in Tzin.
Our core cities need mming for production.
Pred, you should be able to finish the Chinese in about 3 turns. :) Then start on the English.
We have a unit cost of 74gpt! We're handling it nicely, but it could be better. I see why we have garrisons in all our cities for now -- with the Chinese creeping through our territory. But once they're gone, we can ungarrison most of our backline cities, and I again suggest we disband a bunch of warriors. Our core will be able to build infantry very quickly when the time comes...
 
i think it may be my turn, i will have to skip, my computer has experienced problems and i have a lot of other things going on, which would not be a problem if computer was not a problem. right now i can't afford any repairs or anything. I may be able to access another machine and give input now and again and possibly even talk them into letting me install civ and play a round, but until further notice just keep skipping me, if you guys want to recruit another player, that's fine but it's not my game. Hope i get everything sorted out before you finish the game. Sorry guys, i really regret this because i think it was going to be a fun game.

My advice: head straight to chivalry, you can prolly turn off research after chivalry and finish the game with knights, or you can go with a combined arms approach with med inf / pikes / trebs and even a few knights, but doubt the game will last all the way to mil trad, doubt you even need the defensive power of muskets, but i guess you could go after that too.
 
Well, lullaby, it looks like it's just me and you for awhile. :) I got it, but I can't play it till tomorrow night.

Also I'll put an advertisment up...

predesad -- permenant skip, busted comp
Mach - UP
whoknows888 - skip till 3/6
Lullaby - On deck
[open]
 
Preflight -- Techno, Tlax to horse
Rush granary in Tzint
Tlat to settler
Tlacopan to worker
Tula to harbor -- this can only be a fishing village
I leave the northern rax builds alone, although we're going to need the FP to make any use of them. Must...get...leader...
MM a bit
Switch to eng
I block the hills that the chinese might move on to
Buy mono from egypt for rep + 139g
(I)Teoti Jag --> horse
Tzint granary --> worker
Calix jag --> horse

T1 (390BC) Declare on Chinese
Take 1st settler with a horse, promote to elite
Archer kills spear, another promotion
Against archer: one horse retreats, another dies, the third takes the settler
Position horses for the assault against Canton
Shuffle workers
(I) Techno horse --> horse
Tlax horse --> horse

T2 (370BC) Still positioning -- Canton switched off of colossus, so they must have at least 3 spears in there
Dyes are hooked up! But lux has to stay at 10% to keep our size 7 cities happy... :(
(I) Tlac worker --> horse

T3 (350BC) Battle for Canton...
Elite horse def. spear, no promote
Horse retreats
Vet horse def spear
Vet horse def spear and promotes
vet horse def spear
elite horse def spear, no promote
China is gone! :dance: Boy did I get lucky there... :)
I disband our regular warriors, and move units out of our backlines
(I) Teoti horse --> horse
Tlat settler --> worker
Tzint worker --> settler

T4 (330BC) Moving stuff
Lux to 0% as, just for this turn, I can make a scientist in Techno
Next turn we'll have to go lux 10% to get 15spt in Techno
(I) Korea demands lit...I say no...they don't declare...
Techno horse --> horse
Tex horse --> horse
Tsingtao horse --> horse
Xoch horse --> horse
London finishes the pyramids! :D

T5 (310BC) Make a scientist in unconnected Bejing
Rush the settler in Tzint
Move stuff...
(I) Tlat worker --> worker
Tzint settler --> worker
Calix horse --> horse

T6 (290BC) Moving stuff
(I) Bejing rax --> worker
Techno horse --> horse
Teoti horse --> horse
Atz horse --> horse

T7 (270BC) Moving stuff
Sci to 30%. Our unit costs are eating us up!
(I) Tlat worker --> worker
Tlax horse --> horse

T8 (250BC) 17 horses move out!
Move other stuff
(I) Techno horse --> horse
Tzint worker --> worker

T9 (230BC) Declare on the English
Burn Canterbury
(I) Teoti horse --> horse
Tlat worker --> worker
Tex horse --> horse
Xoch horse --> horse
Tlaco horse --> horse
Chengdu horse --> horse

T10 (210BC) Move stuff...

Our core cities are really pumping out the units now. I have 4 horses heading toward Warwick, a few heading toward Coventry, and the bulk of our army heading towards London. I hope I set up a decent war for you Lullaby... Go get 'em! :hammer:

There are four jags around somewhere -- send them off toward England soon to trigger our GA. Our economy is barely hanging on -- we have over 100gpt in unit support! There are two settlers about to found cities, and that'll help -- but the best thing we can do is to fire our GA soon. So do that with our jags against the English, and then build markets & libs in our core...then our economy will be fine. :)

Also, we have 3 elites near London. Farm for a leader the best you can -- the FP would also help our economy a lot.

The Save

WK410_warwick.JPG

WK410_london.JPG
 
I don't think I will be able to play before sunday morning as I propably have to work on saturday. But as I see it I might be able to finish most of the England campaign.

Now that China is gone it is time to add the chinese workers to cities. While they are only 50% worth of an aztec worker, they are 100% productive inside a city.
 
I don't think I will be able to play before sunday morning as I propably have to work on saturday.
Cool, who will be back by then. Maybe he can change the order and go after you.

But as I see it I might be able to finish most of the England campaign.
Or all of it. :mischief: I don't see any reason to make peace with England, unless we get really bad luck. Just run over 'em. I'm jealous, you're going to have fun turns...

Now that China is gone it is time to add the chinese workers to cities.
Go ahead, although that's not how I usually play. The trade off on slaves is you get half the work...but you don't have to pay maintenance. With the way unit costs are choking us...I'll leave it up to you. I think we'll want to settle a bunch of cities quickly -- there are a bunch in the north we can settle, plus a few in old England. New cities will help our unit support...so consider having our wheat cities just build settlers for awhile.
 
If you need another player I'm up for it.

I normally play regent in solo as it's not too taxing and I like to impress my boys by launching the spaceship anytime before 1800. In those games is do very little MM'ing after the ancient ages.

In SG's I'm normally playing emperor and MM'ing everything.

I'm in SGoTM6 w/ Team RowAndLive at the moment but that's my only other active SG.
 
Welcome, jb! :cooool: It'll be nice to have a full emperor player back in the game! (I'm still new to emperor...doin' pretty good, though. :groucho: )

Whoknows will be back on Sunday, I guess he'll slot you into the roster then.
 
Turn 0, 210 BC:
Changed production in Canton from worker to barracks as it is size 1.

IBT: nothing special

Turn 1, 190 BC:
Some cities horseman -> horseman
Tzntzununtzen worker -> settler
Founded Teayo on the east coast
troops moving south

IBT: english have swords

Turn 2, 170 BC:
Tlatelolco worker -> settler
Malinalco barracks -> horseman
some cities horseman -> horseman
Captured Warwick, killing 1 spear, not losing any units, production set to barracks
Captured London, losing an elite horse, killing two spears, getting this:
whoknows01_leader.jpg

Production in London set to Forbidden Palace
Leader hurries production in London

IBT: England fights off bars in the east

Turn 3, 150 BC
London Forbidden Palace -> barracks
some cities horseman -> horseman
raised science to 30%

IBT: nothing

Turn 4, 130 BC
some cities horseman -> horseman
Founded Cempoala on the east coast, production set to barracks
Didn't manage to capture Hastings with 6 horsemen :mad:

IBT: nothing

Turn 5, 110 BC
Tamuin barracks -> horseman
some cities horseman -> horseman
Destroyed Hastings
Fred Zuma killed an english warrior triggering our GA
Science set to 40%

IBT: nothing

Turn 6, 90 BC
some cities horseman -> horseman
Tlatelolco, Tzintzunikuntzen settler -> settler
captured the new english capital York killing 1 spearman, producion set to barracks. We're now got iron

IBT: nothing
Turn 7, 70 BC
got engineering. Unfortunately the byzantines won't give feudalism for engineering without us donating 83gpt.
Set research to feudalism
London barracks -> trebuchet
Tenoch horseman -> trebuchet
Texcoco horseman -> trebuchet
Tlaxcala horseman -> trebuchet
Xochicalco horseman -> trebuchet
Atzcapotzcalco horseman -> horseman
Destroyed the new english capital Nottingham
Changed production in Teoti from horseman to trebuchet
Science set to 30%

IBT: English want to see us. We won't.

Turn 8, 50 BC
Bejing horseman -> horseman
Teoti trebuchet -> trebuchet
Canton barracks -> horseman
Calix horseman -> trebuchet
Chengdu horseman -> horseman
Destroyed Newcastle

IBT: nothing

Turn 9, 30 BC
Tenoch trebuchet -> trebuchet
Texcoco trebuchet -> trebuchet
Tzintzuntzen settler -> settler
Tlaxcala trebuchet -> tebuchet
Tsingtao horseman -> settler (growth limit)
Founded Chalco s of Tzintzukuntzen, production set to barracks
Captured Coventry
English not wiped out :(
Science set to 40%
Made peace with England to make population of former english cities happier

IBT: nothing

Turn 10, 10 BC
Teoti trebuchet -> trebuchet
Tlatelolco settler -> settler
Xochicalco trebuchet -> trebuchet
Tlacopan horseman -> horseman

There are three settlers out. One is already at its destination nw of london. The other two are planned to found cities on the luxies, especially the gems sw of London.

I orderedthe trebuchets west of Tenoch. We will have to build a road through the mountains there, a group of workers is already on its way.

The attack on the Koreas should have two main thrusts, one north with trebs/swords or such, the other with horses/knights should aim for Namp'o (iron) and Pusan (horses).

whoknows01_Korea.jpg


The save
 
Nice Lullaby! We got the FP, we're in our GA, we got everything we wanted. Sweet! And nice job getting settlers to fill gaps...that'll only better our economy, and hurry our domination win.

A Few Things...

The english are still alive because they had a settler -- he was heading sw on my turns. I don't see any reason to make peace with the them.

We should build infra in the GA, so strongly I suggest we switch the builds in pretty much every city right away -- our core cities should be on markets, and our corrupt Chinese and English cities should go court --> market. We need the econ boost. (Don't worry about libs. We won't be researching after chivalry. So after markets, we can build units again.)

Why isn't the ivory being hooked up? I see that city wasn't captured until turn 9, even though I had left some horses two turns away from it, just to secure that ivory. But regardless, hooking it up should be Worker Priority #1. We should also work on a road across the sw mountains, for our future wars.

With markets coming in, and the ivory hooked up, we should have chivalry before the end of our ga...sweet. Then turn off research, build & upgrade to modern units, and off we go!
 
Mach said:
The english are still alive because they had a settler -- he was heading sw on my turns. I don't see any reason to make peace with the them.

I don't think so. I captured two english settlers during my turns. Propably there is a lone wandering warrior out there.

Mach said:
We should build infra in the GA, so strongly I suggest we switch the builds in pretty much every city right away -- our core cities should be on markets, and our corrupt Chinese and English cities should go court --> market. We need the econ boost. (Don't worry about libs. We won't be researching after chivalry. So after markets, we can build units again.)

We could build markets until we research chivalry, but then we should directly switch to knights and rush over the koreans.

Mach said:
Why isn't the ivory being hooked up? I see that city wasn't captured until turn 9, even though I had left some horses two turns away from it, just to secure that ivory. But regardless, hooking it up should be Worker Priority #1. We should also work on a road across the sw mountains, for our future wars.

Capturing a city on a hill with only two horses nearby didn't work, so I had to wait for reinforcements.
 
Well I am back guys. Sorry to hear about the computer problems pred. Good job without me Mach and Lullaby. jb1964 you are welcome to join in after me. The new roster is here

Mach
predesad (skip until further notice)
Lullaby
whoknows888
jb1964
TCS1 (skip until further notice).

Guys, I want to congratulate you for the hardwork. I will have a second SG after this if anyone wants to join. It will be a bit different and a harder civ to play with.
 
I have the save, just haven't played it yet.
 
:bump: Who, play your turns man, or ask for a skip. This keeps happening. :( I might be up for another sg, but really, only if it can keep moving...
 
Mach really sorry about this. My drive went down because of viruses and so I had to buy a whole new drive. I will ask my parents if I can install Civ or not because of the event of another virus attack. I will play within the next 8 hours if I can, or if not skip me.
 
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