Mach said:
I'm inexperienced at war, so I'm going to watch closely and learn...maybe after I see your turns, pred, I'll try to reproduce them...
Mach, I would highly reccomend doing that after the series I just had, if you are inexperienced at war this last sequence could be an eye opener. When i opened the turn I would never have guessed what i would be able to do in 8 turns, & really only 4 turns because it took 4 turns of travel before I made any attacks on turn 5 . . .
turn log:
okay, preturn made a few changes and notations:
first of all, Tlatelolco (i feel) has been a little mismanaged, it will be a perfect worker factory with a little work, why did we not irrigate the incense and work that tile, it would be worth 2 food, a shield, and 2 commerce? we have to get to 5 fpt & 5 spt ASAP because our worker situation is absolutely pitiful, but that is just my opinion, a quick fix will be to irrigate the incense and a flood plains, worker will stop working grassland tile when it finishes the road
changed productin in several cities:
Techno from warrior to spear, Tlaxcala & Texcoco archer to spear, Calix horse to spear : want some fast defense in case of a chinese counter attack or in case someone decides to declare while our troops are occupied, in Calix, horse was 7 turns, spear 4 and it had no barracks.
reduced science rate from 100% (Rep 18 turns @ -9 gpt) to 80% (rep 22 turns @ -2 gpt)
traded literature to 3 different civs for gold: Egypt 88, Russia 51, Vikings 25, for a net of 164
noted the English were building pyramids in London

this is good for us in 2 respects
also noted we are stronger than everyone except korea who are average
- Texcoco = spear -> horse; Tlatelolco borders expand
1 - 975: move stack towards beijing, note that Canton is size 2, settler / spear to city site, workers roading to city site; Byz discover construction
-Tenoch = spear -> settler, Teo = horse -> settler, Tlat = worker -> worker (Tenoch / Teo mm so tenoch settler in 3 / Teo in 4, tlat can be mm 4 2 turn worker right now after border expansion, but hurts commerce due to working mountain)
2 - 950: Tlacopan founded (warrior in 10 turns), spear fortified; horse goes to find the nearby barb camp; spear in tenoch fortifies to be settler escort; prepare to finish Tlat preparation for more efficient worker factory, stack moves toward Beijing
- Byz build Oracle
3 - 925: continue march to Beijing, note Rep in 17 & 0 gpt @ 80%
- Tlat = worker -> worker (will have to slow down worker build to maintain 5 citizens for proper 2 turn worker factory, Tlax = spear -> horse, Calix = spear -> barracks, Xoch = barracks -> warrior (need a few more for mps and later upgrades); Byz warrior trespasses
4 - 900: cannot boot Byz warrior, so instead I renegotiate peace for 57 gold (they give us 57 gold); fortified the spears for mp / def; horse finds barb camp on mountain, single barb has been lurking around for a couple turns; move stack to forest by Beijing; Rep 16 turns, -6 gpt
- Tenoch = settler -> horse (tenoch can now be an 8 turn horse / settler factory)
5 - 875: horse destroys barb camp and promotes to elite; attack Beijing with vet archers first, lose 2, 3rd vet archer kills spear, next vet archer kills spear, only one redlined spear remains, attack with horse because it has a longer shelf life and hope for promotion but get none; capture Beijing, citizen is unhappy, convert to scientist, production warrior; move horse and spear into Beijing, archers head towards Xinjan using former chinese roads; Rep in 14 -1 gpt up from -6 gpt thanks to capture of beijing; Canton now chinese capitol
- Chinese warrior shows up west of Xoch; Teo = settler -> horse (can also do 8 turn settler / horse) just realized there aint much land left so maybe settlers not a big priority soon
6 - 850: move wounded archer into Beijing; Archer leave Tlat to defend Xoch plus 2nd warrior will be built before chinese warrior gets there; Teo settler gets escort from Tlax spear
- chinese archer from canton approaches Beijing for attack
7 - 825: kill chinese archer w/ wounded archer from Beijing; horse is healed, leaves Beijing using chinese roads to attack and destroy Nanking which was guarded by a spear, split archers 2 head for Xinjian, 2 head for Chengdu
- Tlat = worker -> worker (after some mm it is now set up for a perfect 2 turn worker factory, after every worker is built just check and make sure citizens are working the right tiles to get 5 fpt & 5 spt, these tiles are: irrigated flood plains wheat, irrigated floodplains, 2 mined plains, and irrigated desert incense), Xoch = warrior -> horse
8 - 800: archer attacks Xinjian defended by warrior & loses, 2nd archer defeats warrior and destroys the city; Atzapotzalco founded very close to Chengdu (which has dyes) production set to warrior; Beijing citizen is no longer unhappy, put him to work; horse capture worker in land formerly belonging to Nanking; silks are hooked up;
-moved settler to hills where i had planned to build another city
-negotiate peace with China, they give us Chengdu and Tsingtao, leaving them with only 1 city, Canton
I know it is only 8 turns, but has been a busy 8 & I am calling it quits, special thanks to lullaby for putting me in very good position and kicking off the war
i went ahead and posted a somewhat detailed turn log because it was not that involved, no bombardment units, small stack, simple battles. i thought about building some cats, but if we are going to use horses cats will slow them down, it can be done, but not best combination.
-i do not reccommend hooking up iron yet, we can get a few more warriors for mps first, we were planning to use horses anyway.
-i guess the next player (Mach?) could open diplomacy with China and boot that warrior from next to Xoch.
-be wary of that warrior barb near our wounded horse, i was trying to get the horse back to a city with a barracks to heal, archer near Xoch might be used now to attack the barb, but i would lead him to flat lands instead of the mountains, is everyone aware of the barbarian bug and how to exploit it?
-i reccomend destroying china when the 20 turns are up unless they suddenly plop down several more cities, i highly recommend guarding our rep, this means keeping peace with China & the Byz until those deals expire
i could have gotten Tsintao in peace negotiations right after the capture of Beijing, however i wanted to settle near the dyes and if china settled in that area i was going to make sure to either destroy that city or get it in peace negotiations, when the settler / spear moved to the hills sure enough i spotted the chinese spear / settler right by the dyes.
i will post a pic shortly